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Always Check Behind the Chair: Difference between revisions

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{{trope}}
So, you've just made it through the latest [[Ruins for Ruins Sake|ancient ruins]] or abandoned mansion, filled with rooms of oddly-present furniture at every turn. Along the way, you've killed monsters, triggered a [[Cutscene]] or two, and [[Kleptomaniac Hero|picked open every treasure chest you could find]]. You ''could'' call it finished and head back home—or, you could turn those [[Empty Room Psych|seemingly empty]] bedrooms upside down in your search for more loot. (And [[Kleptomaniac Hero, Found Underwear|whatever else]] [[Chest Monster|is there.]])
 
[[Always Check Behind the Chair]] is the process of examining inconspicuous objects, such as furniture or walls, in case the developers placed something there. When this trope is applied kindly, there will be some sort of general oddity or [[Notice This|subtle deviation]] to show a secret's presence. Used in a more cruel manner, however, and it tends to dive into [[Fake Difficulty]] and/or [[Guide Dang It]], especially when the item is plot-important or has literally no business being there. Such an example is placing the [[Infinity+1 Sword]] by a common bush.
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== [[Video Games]] ==
* You can and should check trash cans for items in ''[[Earthbound (Video Game)|Earthbound]]''. The fact that the protagonist picks up food items such as hamburgers and sandwiches from them has become something of a running gag among the game's fandom.
* ''[[An Untitled Story]]'': Very, very, ''very'' present. If you're aiming for [[Hundred -Percent Completion|100% Completion]], it's smart to check every corner big enough to hide a [[Heart Container]]. {{spoiler|1=[[Averted Trope|Averted]] once you find the crystal ball in SkyLands: it will give you vague hints for an ever-increasing cost.}}
* ''[[Avalon Code]]''. ''Every'' aspect of the game revolves around recording data into the Book of Prophecy, apparently to influence the 'new world' (as the current one is due to end). Whether it's simply exploring 100% of a map for completion's sake, or scanning that flower which gives you the code to upgrade your sword, this isn't a optional extra so much as a necessity for survival. Particularly as you can never tell which map/item will net you a crucial bonus, and some are really obscure (Rocks, grass, the ground, etc...)
* ''[[A Vampyre Story]]'': You have to check ''under your bed'' for an item in order to proceed. No one prompts you.
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** In ''[[Suikoden IV]]'', one of the recruitable characters is behind a chair, and thanks to the camera angle when you enter the room, you won't realize it until you actually go behind said chair.
* ''[[Super Metroid]]'': until you find the X-Ray Scope, at least.
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has some treasure chests completely hidden behind furniture or terrain features, particularly in the final dungeon; there's nothing plot-relevant about any of them, but they're necessary for [[Hundred -Percent Completion]]. Fortunately, the "examine" command still pops up when you stand next to one.
* The ''[[Thief]]'' series was all about this. Finding every last piece of valuable loot in each level involved thoroughly checking every nook and cranny, and that's when there were no weird secret passages involved. The very first level of ''Thief 2'' for example included 3 gold coins left on a shelf that could only be seen by looking up while going down the back stairs to the mansion's kitchen (or turning around midway while climbing up the stairs).
* ''[[Snailiad (Video Game)|Snailiad]]'', being a [[Metroidvania]], obviously has this to some extent.
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[[Category:Video Game Items and Inventory]]
[[Category:Always Check Behind The Chair]]
[[Category:Trope]]
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