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Released in 2001, ''Operation Flashpoint: Cold War Crisis'' is a [[Tactical Shooter]]/[[Simulation Game|Soldier Sim]] that was quite revolutionary for its time, earning critical acclaim for its innovative open world gameplay and consistent focus on realism (so much so that the engine was even adapted for real militaries to use as a [
▲Released in 2001, ''Operation Flashpoint: Cold War Crisis'' is a [[Tactical Shooter]]/[[Simulation Game|Soldier Sim]] that was quite revolutionary for its time, earning critical acclaim for its innovative open world gameplay and consistent focus on realism (so much so that the engine was even adapted for real militaries to use as a [http://en.wikipedia.org/wiki/VBS1 training simulator]). OFP let players roam on massive islands several square kilometers in size and use a wide variety of vehicles however they see fit, and all this at a time when most FPS games limited the player to oppressive indoor settings and small outdoor arena-style maps, and typically only featured usable vehicles in [[Unexpected Gameplay Change|on-rails shooting sequences]], if at all.
Being the first ever game of Czech developer Bohemia Interactive Studios, OFP was a bit rough around the edges graphically and had more than its fair share of bugs, but its gameplay innovations and the sheer scope of the game won it favor with gamers and critics. Two expansion packs and an XBOX port later, its developer Bohemia Interactive Studio and publisher Codemasters split ways; BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels based on this engine, ''Armed Assault'' and ''ARMA II'', while Codemasters developed its own "[[In Name Only|official]]" sequels, ''Dragon Rising'' and ''Red River''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''OFP : DR'' and ''RR'' feel, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from [[New and Improved]] Syndrome.
----
* ''Operation Flashpoint : Cold War Crisis (2001)'': The game that started it all.
** ''Red Hammer (2001)'' : Mini-expansion pack by the publisher, Codemasters, that contains a new campaign depicting the conflict from the Soviet side.
** ''Resistance (2002)'' : Major expansion pack by BIS. Contains significant engine updates, a new island, and a new campaign.
** ''Operation Flashpoint: Elite (2005):'' A slightly modernized Xbox port of the first game that was met with lukewarm reviews on release.
** ''[[Arm A]]: Cold War Assault (2011)'': A free [[
* ''Virtual Battlespace (2002):'' Taking the Operation Flashpoint engine, BIS developed this engine to sell to the United States Marine Corps, the Australian Defense Force, and other military organizations as a training tool. It was eventually sold to [
----
For its two different [[Spiritual Successor|spiritual successors]], please see ''[[Arm A]]'' and ''[[Operation Flashpoint (Codemasters)]]''.
Not to be confused with the Canadian series ''[[Flashpoint (TV series)|Flashpoint]]''.
----
* [[A
* [[Ace Pilot]]
* [[AKA
** The only exception to this would be the Czechoslovak national
** Also played straight with most of the civilian vehicles (Trabants, Mini Coopers, Zetor tractors, Škoda passenger cars), particularly [[Brand X|the brand logos above their grills]].▼
* [[All Your Base Are Belong to Us]]
* [[Alternate History]]: The plot of ''Cold War Crisis'' involves a conflict between U.S. and Soviet troops in an Eastern European island chain (the titular flashpoint), which started when the Soviets invaded a neutral island nation protected by NATO. The Soviet authorities deny any involvement in the invasion, saying the local commander (one General Guba) has gone rogue (which is implied to be a lie to maintain [[Plausible Deniability]]). What starts as a skirmish soon becomes a full-blown war with heavy casualties on both sides, {{spoiler|and the situation is only defused when American forces defeat Guba and prevent him from launching nuclear missiles at the neighboring islands. Dialogue in the following cutscenes suggests that both governments [[Rubber Band History|covered up the entire incident, with Western radio reports describing the conflict as a terrorist attack on a U.S. training camp that was easily resisted]]. }}
* [[Another Side, Another Story]]
▲* [[All Your Base Are Belong to Us]] : The invading Soviet army most of the time, with the defenders [[Watching Troy Burn]]. Inverted later, when the NATO and [[La Résistance]] forces finally start recapturing conquered territory.
* [[Anyone Can Die]]: And they do, mostly. The only unique characters are either player characters or simply kept out of harm's way entirely (Colonel Blake, for instance, is only seen in cutscenes). The minor exception is the player's squad in the first half dozen missions. They can die too, but they just reappear in the next mission until they're [[Killed Off for Real|killed off for good]] later on.▼
▲* [[Another Side Another Story]] : The missions and overall story of the campaign in ''Cold War Crisis'' alternate between four main characters : An infantryman (Armstrong), a tanker (Hammer), a Special Ops soldier (Gastovski) and a fighter pilot (Nichols). The opposing side also gets a [[POV Sequel]] in the form of a separate campaign from the ''Red Hammer'' expansion pack.
▲* [[A Team Firing]]: Averted. Enemies are plenty accurate, sometimes shooting you from a few hundred yards off. Your own soldiers have the same abilities as enemy soldiers. Try to shoot from anything but point-blank range with the crosshair turned off and not using iron sights, and this trope is played horribly straight.
* [[Artificial Brilliance]]: Although it hasn't aged particularly well, the infantry AI in Operation Flashpoint was ''extremely'' good for its time. [[Weaksauce Weakness|As long as they stayed outdoors]]. The vehicle crew and pilot AI was...[[Artificial Stupidity|significantly less impressive]].
* [[Artificial Stupidity]]: To varying degrees. The AI soldiers generally handle themselves pretty well given the complicated circumstances they often find themselves in, but they get confused in tight spaces (sometimes to the point of getting stuck), their driving is terrible and their flying skills are even worse.
** Several mods exist that that "fix" or tweak AI capabilities, and in addition to the latest stable patch (v1.05 as of this writing) BIS occasionally releases "beta patches" whose changelogs claim specific AI fixes, i.e.
▲* [[AKA 47]]: Averted. All firearms and vehicles in the unmodified games use their real-world names.
▲** The only exception to this would be the Czechoslovak national AK-47 variant, the [http://en.wikipedia.org/wiki/Vz._58 SA 58] (a.k.a. Vzor 58). For some reason or other, it's referred to as "AK-47 CZ" in-game, although it still shows up as "SA-58" on the weapon selection and mission planning screens.
▲** Also played straight with most of the civilian vehicles (Trabants, Mini Coopers, Zetor tractors, Škoda passenger cars), particularly [[Brand X|the brand logos above their grills]].
▲* [[Anyone Can Die]]: And they do, mostly. The only unique characters are either player characters or simply kept out of harm's way entirely (Colonel Blake, for instance, is only seen in cutscenes). The minor exception is the player's squad in the first half dozen missions. They can die too, but they just reappear in the next mission until they're [[Killed Off for Real|killed off for good]] later on.
* [[Attack Pattern Alpha]]: Groups of soldiers usually use various formations, even when moving around on foot. As squad leader the player can order their men to assume any one of several formations at any given time. Each one is suitable for a different situation - column is best for fast movement, wedge is the general-purpose combat formation (for when you're not sure where the enemy are), line concentrates fire to the front, and so on.
** In their default "aware" state, groups ''always'' move in a formation. This was slightly goofy in the Tonal mod for the original OFP: Even groups of "disorganized" civilian militias would move in perfect formation.
* [[Awesome Personnel Carrier]]: APCs feature heavily, from the M113 to the BTR. Infantry fighting vehicles such as the Soviet BMP and its American equivalent - the M2 Bradley - fit the bill in particular. The BMP is a common sight throughout and a very capable vehicle in good hands, being relatively fast, amphibious, and well-armed. The Bradley is similarly capable and its TOW missile launcher makes it an appreciable danger to even the strongest of Soviet tanks.
* [[Bittersweet Ending]]: ''Resistance'' has a very [[Tear Jerker|moving]] one.
* [[Broken Bridge]]: If you stray well beyond the initial warning to get back in formation (usually
* [[But Thou Must!]]: The second mission in the Resistance campaign offers the player a choice to either help the invading troops' army by revealing the location of a member of the titular resistance, or be summarily executed. You can actually choose to help the invaders, and you're even given a unique mission to find the location of the resistance base. When you do, you're again given the choice to join them or carry out the mission. Of course, since the leader of the invading army is not a very [[You Have Outlived Your Usefulness|rewarding leader]], he'll [[Rewarded
** Averted the rest of the time - although there's a set plan for each mission, and you'll get constantly nagged over the radio if you don't carry it out, the game never actually ''forces'' you to obey orders. 'Course, those orders are usually given for a good reason, so it's generally a good idea to follow them regardless unless you like [[Have a Nice Death|high-angle shots of your own dead body]].
* [[Cain and Abel]]: A map created by the in-game editor is stored on the disk in a directory. The directory name extension is a code to identify which map a mission belongs to: ''Eden'' for Everon, ''Abel'' for Malden, and ''Cain'' for Kolgujev. The desert island received ''Intro'', and Nogova received ''[
*
* [[Concealment Equals Cover]]
* [[Continuity Nod]]
* [[Contractual Boss Immunity]]: Averted. {{spoiler|When you finally catch up with the defeated [[Big Bad]] General Guba in the penultimate mission of ''Cold War Crisis'' and disable his vehicle, he's not even armed and you can either take him into custody or gun him down when he tries to escape.}}
* [[Crew of One]]: Utterly averted. Tanks have the full crew of three (driver, gunner, and commander), though you can do without a commander in a pinch (and suffer impaired visibility as a result). In the tank missions the player typically acts as a tank commander, giving movement orders to the driver and targeting and firing orders to the gunner over the radio.
** Usualy played straight with most aircraft, though, as the pilot can set forward-facing weapons to manual fire, but he'll still need other people to use any side-mounted guns.
* [[Distant Finale]]
* [[Does This Remind You of Anything?]]
** The whole atmosphere of "warfare on sparsely inhabited subarctic archipelagos" is very reminiscent of [[The Falklands War]] (except for the far larger presence of
* [[Do Not Do This Cool Thing]]
* [[Do Not Run
** Part of the issue with firing on the run is that unless you actually raise the weapon (as if aiming down the sights in first person view), two-handed small arms will be pointed down and to the left while you're running, so that's where the bullets will go.
* [[Easy Logistics]]: Completely averted. No weapon in the game has unlimited ammo, not even stationary weapon emplacements, and as such ''everything'' must be resupplied from an ammo truck or crate during extended engagements (and these, too, have limited supplies). Additionally, vehicles need fuel, and infantrymen can only carry a realistically limited amount of ammunition and other supplies.
* [[The End of the World
* [[Enemy Exchange Program]]: Played straight. Since everyone has a [[Universal
** One or two missions in the ''Resistance'' campaign focus on this. The problem: The ill-equipped resistance forces lack tanks or any other appropriate combat vehicles. The solution: Steal several from the enemy !
** Of course, some mods will avert this and require that you be playing a character of the appropriate role, i.e. crewman or pilot.
▲* [[The End of the World As We Know It]] : Implied to be the worst alternative in ''Cold War Crisis'', if general Guba succeeds in his nutty plan to provoke [[World War Three]] between NATO and the Warsaw Pact.
* [[Fackler Scale of FPS Realism]]: Very far towards the realism end of the scale, especially for its time. Ballistics are realistically simulated - incorporating bullet travel time and drop, a single shot to the head or a few to the torso from any gun can kill any character (including the player), and even ''sound travel time'' is simulated, meaning that it's possible to be killed by a bullet before you hear the report of the rifle that fired it.
** In fact, the game was so realistic [[Defictionalization|the US military actually had it modified into a training simulator]] - the aforementioned ''[http://www.bisimulations.com/ Virtual Battlespace VBS 1]''. Fun piece of trivia : The best training software the US armed forces had until then was a modified version of ''[[Doom]]''. So, you can imagine the massive jump to a more realistic simulation when they ordered the creation of ''VBS 1''.
* [[Faction Calculus]]
** Subversive
** Powerhouse
** Balanced
*** However, note that some of the more unique aspects and
* [[False
* [[Fighting
* [[First Person Ghost]]: Averted, with both a third-person view mode and a free look option available in both first-person and third-person view modes, the camera's "pivot" point being at the character's head/neck area.
▲* [[Fighting for A Homeland]] : The Nogovan freedom fighters from the ''Resistance'' expansion, known as FIA (Freedom & Independence Alliance). Also, the Everon partisans from ''Cold War Crisis'' {{spoiler|[[Continuity Nod|who have implied connections to the former Nogovan partisans]].}}
▲* [[First Person Ghost]]: Averted, with both a third-person view mode and a free look option available in both first-person and third-person view modes, the camera's "pivot" point being at the character's head/neck area.
* [[Fission Mailed]]: In one mission in the first game's campaign, the player's job is to take a major town, Montignac. Regardless of whether the battle is a success or failure, the order soon comes to abandon the mission and evacuate the whole island. In the process of doing so {{spoiler|you're ambushed and end up alone in enemy territory with your entire squad killed in action. You then have to sneak your way about a kilometer through enemy territory to the last remaining safe zone on the island, which is overrun just before you get there. You're then diverted to an alternate extraction point, which is ''also'' overrun just before you get there.}} '''''Then you're taken prisoner'''''.
* [[For Massive Damage]]: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors.
* [[Game Mod]]: Literally thousands, and more are being released every day, ranging from simple unit
* [[Have a Nice Death]] : A '''YOU ARE DEAD''' screen, plus a quote about war from various famous personalities underneath it.▼
▲* [[Game Mod]]: Literally thousands, and more are being released every day, ranging from simple unit retextures to full-length campaigns ''complete with voice-acting'', including a [[Vietnam War]] total conversion and a [[Stargate SG 1]] total conversion.
* [[Gatling Good]]: While there are many powerful weapons in the games, the GAU-8 Avenger on the A-10 Warthog is probably the single most devastating anti-tank gun in the game. Its ammo is powerful and BIS does not downplay the firing rate. All you have to do is aim your gun sight slightly below your target, then the nose a slight nudge up while firing a half second burst. This will destroy any tank in the game, virtually every time you do it.
** Additionally, the A-10 is built like a brick and is virtually impervious to anything except guided missiles or heavy AA fire. However, there aren't many AA infantry in most missions, and the A-10 has Maverick missiles that can knock out AA guns from several kilometers away.
* [[General Ripper]]: Soviet general [http://community.bistudio.com/wiki/Operation_Flashpoint:_Main_Characters#General_Guba Alexei Vasilievich Guba].
* [[Genre Busting]]
* [[Good Guns, Bad Guns]]
* [[Gun Porn]]
** [[Rare Guns]]
** [[Anachronism Stew]]
*** The Heckler & Koch G36, added into the game via one of the later official patches, is a subversion. Even though it couldn't have existed in the 80s (since it's been manufactured only since the [[The Nineties|1990s]]) it doesn't appear in the story-relevant missions, so it's apparently not meant as deliberate [[Anachronism Stew]].
▲* [[Have a Nice Death]]
* [[Heroic Mime]]
* [[Heroic Sacrifice]]: {{spoiler|Victor Troska in Resistance's final mission.}}
* [[Hide Your Children]]: Many civilian characters appear in all the games, but there are no young ones to be seen.
* [[Holiday Mode]]: In the first game, around Christmas time all of the small pine trees turn into Christmas trees, complete with presents. Also, some community members have made
* [[Hollywood Silencer]]
* [[Hyperspace Arsenal]] / Bottomless Magazines
* [[Imperial Stormtrooper Marksmanship Academy]]: The games ''[[Averted Trope|make mincemeat]]'' of this trope. The AI is usually murderously accurate, and the only "safe" way to engage enemy infantry is to shoot at them from a kilometer away with a .50 Barrett. Or better yet, vehicles...
** Or, if you have the corresponding mods and available guns, call in artillery.
* [[Improbable Use of a Weapon]]
* [[In
** There's also an [[Easter Egg]] referencing [[
** One of the most fondly remembered fan-made [[Game Mod|game mods]] added the Communist-era Czechoslovak army to the whole NATO-USSR conflict of the original games. This faction's campaign story was generally... [[Played for Laughs|less serious than usual]]...
* [[Just a Stupid Accent]]
* [[La Résistance]]: ''Cold War Crisis'' had a number of missions in which your character worked alongside the Everon resistance. In the ''Red Hammer'' expansion, [[Villain Protagonist|you fight against them]] but later [[Heel Face Turn|join them]]. The ''Resistance'' expansion went one step further and centered its entire campaign on one resistance member. Furthermore, your character in that expansion, Victor, initially [[Technical Pacifist|doesn't want to fight the invading Russians]], but he is eventually convinced to because the Commies are so horrid. He joins a rag tag outfit, becomes its leader, succeeds in defeating the enemy, and then {{spoiler|gets blown to pieces in a noble effort to save the island from being napalmed.}}
* [[Law of Inverse Recoil]]
* [[Life Meter]]: There is no health indicator at all, to determine the extent of your injuries you simply check your body for wounds. Any wound to a vital area has a good chance of killing you outright, and wounds to the limbs affect your movement and accuracy. If the player character is shot severely in the legs, he'll even ''have difficulties standing up and will be effectively crippled'', unable to walk and forced to grovel all the way. Though there aren't any health packs as such, you can get the wound treated by a medic if you can find one. If the last medic in the platoon just bought it and a tank ran over the field hospital tent, however, tough luck!
* [[Like Reality Unless Noted]]
* [[Mad Libs Dialogue]]: The games are infamous for this. They don't just insert words into otherwise prerecorded sentences, they create entire sentences out of individual words. This leads to dialogue like this: "[[Narm Charm|OH NOOO]], two, IS DOWN ! CONTACT ! ENEMY, tank, AND, missile soldier, TO OUR, front, DANGEROUSLY CLOSE ! ALL, GO TO, that, BUSH, at, 4 O'CLOCK ! BE ADVISED, unknown, MAN, AND, MAN, AND, UAV, at, GRID, 132niner81..."
** [[Narm|Take out that Enemy MAN.]]
** Supposedly, they didn't have a budget to make it better. There would have to be a ''lot'' of separate lines to record if they went all out.
* [[Meaningful Name]] / [[Bilingual Bonus]]
** Every geographic name on Nogova is this to an extent (considering the locals and their culture are sort of a [[Fantasy Counterpart Culture]] to [[Commie Land]] era Czechoslovakia). It appears quite a lot of these names were made up for sheer [[Rule of Funny]]. The most obvious examples would be the villages of "Vidlákov" (which in English means something like "Hickton / Hicktown"), "Mokropsy" (lit. "Wetdogs"), "Dolina" ([[Exactly What It Says
* [[Military Alphabet]]
* [[Missing Backblast]]: In a game which generally does its best to be realistic, the lack of backblast is somewhat jarring. Many mods add this, though.
* [[Mook Chivalry]]
* [[More Dakka]]
* [[Multi
* [[Necessary Drawback]]
* [[New Meat]] / [[Ensign Newbie]]
* [[Night Vision Goggles]]
* [[Nintendo Hard]]: You'll have to do your best imitating military tactics to win the game, and no one ever says their jobs are easy.
* [[No Campaign for
** Then again, you {{spoiler|will have to join [[The Good Guys]] during the campaign}}, so it's more like a double subversion.
* [[Nothing Is Scarier]]
** Also, the [[Wham! Episode]] mission from the campaign of ''Cold War Crisis'', where private Armstrong {{spoiler|manages to hide in a forest after his entire squad has been ambushed and gunned down. His two-way radio is malfunctioning, so he can't contact the nearest NATO camp and hears about NATO forces evacuating the island. [[It Got Worse|Worse yet]], some of the Soviet soldiers readying the area for re-occupation are out to hunt him down. Good luck crawling it out of the forest and then trying to sneak through a highly visible meadow and through several groves and forests to the nearest evac site. It lies several miles from your starting position and is surrounded by enemy-infested terrain...}}
* [[One Bullet Clips]]: Averted. Ammunition is divided into tangible magazines, and if you reload when your magazine still holds any ammunition (even if it's only one round) it goes back into your inventory to be used later when you run out of full magazines. This can be a headache for compulsive reloaders, because they'll soon end up with half a dozen half empty magazines.
* [[One
* [[POV Sequel]]
* [[Prequel]]
* [[Real Time Strategy]]: The game engine can technically handle the player commanding forces as large as battalion-sized, although this is never actually put to use in the vanilla game, which never has the player commanding anything larger than individual squads or tank platoons. There are multiple [[Game Mod]] campaigns which take more of a strategy approach, though.
* [[Redheaded Hero]]
* [[Red Scare]]
* [[Reds
* [[Refusal of the Call]]
* [[Renegade Russian]]: General Guba is the [[Big Bad]] of the entire series.
* [[Retcon]]: In mission ''Montignac Must Fall'', you might take cover in the forest with other squadmates, but ''After Montignac'' states you are the only squad member left.
* [[Retirony]]: In a non-lethal ([[Yet Another Stupid Death|canonically]]) example Armstrong is about to be sent home when the invasion begins.
* [[The Revolution Will Not Be Vilified]]
* [[Revolvers Are Just Better]]
* [[RPG Elements]]
* [[Ruritania]]
* [[Sadistic Choice]] / [[Player Punch]]
** This is a slight exaggeration. It is actually quite possible - albeit fairly difficult - to fight and triumph. Indeed, this is the preferred method for veterans to begin building up their arsenal early by taking out the mooks doing said threatening. That being said, there is a reason it is mainly done by the veterans.
* [[Sean Connery Is About to Shoot You]]
* [[Shell
** James Gastovski also becomes a [[Retired Badass]] after the events of ''Resistance''. He's back in action during the events of ''Cold War Crisis''.
* [[Shown Their Work]]
* [[Sighted Guns Are Low Tech]]
* [[Simulation Game]]
* [[Sniper Pistol]]
* [[Sniper Rifle]]
* [[The Squad]]
* [[Stealth Based Game]]
** Of course, as with much about the games, this can be adjusted and modded.
* [[Sticks to
* [[Subsystem Damage]]
* [[Super Drowning Skills]]: Unlike in its successor ''[[Arm A]]'', no one can swim. Even though drowning isn't instantaneous, being underwater damages you (and this somehow results in ''bloody wounds'' just like if you're shot) and submerging any non-amphibious vehicle inexplicably causes it to ''explode''.
* [[Take That]]
* [[Tank Goodness]]: So many tanks. The Abrams in the original was particularly fun, due to its incredibly resilient armor.
** Two LAW shots to the barrel or the gun mantlet [[Subsystem Damage|will disable the main gun]], which makes it possible to engage main battle tanks as infantry if you have AA weapons and [[Improbable Aiming Skills]].
** Even the [[Lethal Joke Item|comparably small and seemingly obsolete Russian T-55]] [[Lightning Bruiser|can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact : Unlike the other tanks featured in the games, the T-55 doesn't even have automatic reloading of the barrel, but [[Tropers/Zemplin Templar|this troper]] once took out ''[[Mighty Glacier|a fully armed T-80]]'' [[Rock Beats Laser|with it]].
* [[Title In]]: The date is shown before the mission, as is the location/title.
* [[Trapped Behind Enemy Lines]]
* [[You Are in Command Now]] : During many of the more intense firefights, your commanding officers quite often get killed. So, does your squad immediately rout ? No, not to worry : You hear a "''this is'' (number of troop), ''I'm taking command !''" message on your radio and continue fighting. Your character will do this too, if his rank is the highest in the squad once your superior bites the dust.▼
* [[Unexpected Gameplay Change]]: And how. While you do spend much of the game as an ordinary infantryman, depending on the mission you can be doing anything from driving a tank to sneaking around behind enemy lines doing reconnaissance to flying various aircraft or any combination of these and more, to say nothing of commanding units ''on top of'' all of the above.
* [[Universal Ammunition]]
* [[Universal
* [[Unwinnable]]: A glitch in the last mission of the Red Hammer campaign can prevent the final credits and a "proper" ending from being unlocked. It CAN be bypassed, but the conditions to do so are a bit murky.
** A glitch in one of the mid-campaign missions causes your helicopter to teleport and/or fly upside down, usually resulting in it crashing against the ground.
* [[Unusable Enemy Equipment]]
* [[Villain Based Franchise]]
* [[Voice of the Resistance]]
* [[War Is Hell]]
** [http://www.youtube.com/watch?v=UWCfM5oCUSk Made all the more poignant] in ''Resistance'', where Viktor [[Technical Pacifist|tries to convince his friends against going to war with the Soviets]]. He's a recently retired professional soldier who [[Shell
* [[Where I Was Born and Razed]]
* [[Wide Open Sandbox]]: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[Insurmountable Waist
▲* [[Where I Was Born and Razed]] : Happens in varying degrees in the [[Urban Warfare|city liberating missions]] of the ''Resistance'' campaign. Since all of them involve some tank warfare, expect the Nogovan resistance being forced to shell their own former homes and public buildings in order to smoke out the Soviet soldiers from their well-protected defences and hiding places.
* [[World War Three]]
▲* [[Wide Open Sandbox]]: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[Insurmountable Waist Height Fence|walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''[[Call of Duty]]''-ish linear mission.
▲* [[World War Three]] : Subverted. In ''Cold War Crisis'' You're trying to ''stop'' Guba from sparking it at all, since the consequences of him succeeding in his provocation would be [[Atomic Hate|downright]] [[The End of the World As We Know It|catastrophic]].
* [[Yanks With Tanks]]: While the games keep changing the opponents you fight, you're almost always fighting under the Stars and Stripes. Unless you're playing ''Resistance''. Which was awesome, incidentally.
** Of course, the ''Red Hammer'' campaign developed a particularly contrived plot towards the end, where {{spoiler|Dimitri Lukin discovers that the Soviets have killed civilians ([[Chekhov's Gun|something that he expressed disgust for at the start of the campaign with some rookie soldiers]]) and decides to abandon his army in order to join the resistance. The last mission involves ''helping NATO forces take a small base after planting some charges there yourself''. Appropriately enough, they have tanks too}}!
▲* [[You Are in Command Now]]
{{reflist}}
[[Category:First
[[Category:Simulation Game]]
[[Category:The Eighties]]
[[Category:Third
[[Category:
[[Category:Stealth Based Game]]
[[Category:Tactical Shooter]]
[[Category:Operation Flashpoint]]
[[Category:
|