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Rise of Nations: Difference between revisions

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=== This video game contains examples of: ===
* [[A -Team Firing]]: Asian "Partisans", who look suspiciously like [[The Vietnam War|Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...
* [[Alternate History]]: Some campaigns in ''Thrones and Patriots'' (especially those relating to Alexander the Great, Napoleon, and the Cold War) can (and often will) become this if you deviate from what happened historically (in the Cold War campaign, for example, you can get the Bay of Pigs invasion to succeed in deposing Castro and intervene in Prague Spring for the US; for the Soviets you can take a more active than historical role in the Korean War and unite the Koreas under Kim Il-Sung and defeat NATO and subsume Western Europe into the Warsaw Pact as your puppet without nuclear war<ref>This will cause Canada and Australia to join the US proper.</ref>)
** Interestingly, the Napoleon campaign alludes to this happening offscreen, if you pay attention to the Wonders you control. Assuming you do well enough, you're given wonders from Southeast Asia (French Indochina being formed decades early) and Mexico (French victory in the [http://en.wikipedia.org/wiki/French_intervention_in_Mexico Franco-Mexican War]).
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* [[Glass Cannon]]: The Katyushas and just about any Artillery Weapons available.
* [[Instant Win Condition]]
* [[Invaded States of America]]: Besides starting a [[Nuke 'Em|nuclear war]] with them, the Soviets can also stage a conventional invasion of the United States during the Cold War.
* [[Invisible Wall]]: Averted, in a funny way. The edge of the map is literally the edge of a map.
* [[Lost Forever]]: Once a wonder is built, nobody else can build it and others who were also building it (but didn't complete it first) lose all their progress. Also once a wonder is destroyed, it cannot be rebuilt by anyone. See [[Game Breaker]] above for problems with this.
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* [[No Fair Cheating]]
* [[Nonstandard Game Over]]: There are two types of defeat - the normal sort, when your opponent simply wins, and the Armageddon defeat, involving a nuclear holocaust.
** The [[Cold War]] campaign adds a few new ones involving strategic missiles: Winning the war with a nuclear strike gives you a [[What the Hell, Hero?]] combined with a [[Bittersweet Ending]] regarding the amount of civilians that died on both sides because of it. Having the same happen to you condemns you for choosing the complete destruction of your entire population over surrender and if both sides have enough strategic nukes to completely raze the other's territory, you get a special kind of Armageddon which is even snarkier about your strategy of conquest then the regular one. Conversely, all of the endings for winning, stalemating and losing the war the regular way congratulate you with avoiding the apocalypse.
* [[Nuke 'Em]]: Though too much of it could invoke [[Nonstandard Game Over]]. But hey, it looks really cool!
** There's also a cheat (hit Enter and type "cheat nuke") that causes a nuclear missile to drop on where your mouse is pointed.
* [[Reinventing the Wheel]]
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** Maps in the Conquer the World campaigns actually resemble (quite closely) the area they represent (a battle in Japan will take place on a map of Honshu, attacking Britain will require a dock built in the English Channel, etc.)
* [[Schizo Tech]]: You can have main battle tanks squaring off against crossbowmen and dragoons (leading to a [[Curb Stomp Battle]]). Also, although it's most likely going to be strategic suicide to focus on Science research rather than going up Ages and upgrading your troops, you can access electronics and computers while your men consider the arquebus to be the latest big thing.
* [[Slap -On the -The-Wrist Nuke]]: Averted, for the most part. A single nuke can level an entire city and its surroundings. If the explosion still looks small, then that's because of [[Units Not to Scale|disproportionate unit sizes]].
* [[Support Power]]: Type 3.
* [[Symbology Research Failure]]: The Kremlin wonder is actually St. Basil's Cathedral, but [[Viewers Areare Morons|hey, who's gonna notice?]]
* [[Tactical Rock -Paper -Scissors]]: ''Rise Of Nations'' plays this trope absolutely straight; it's practically [[Crippling Overspecialization]]. Several combinations ahoy; here's one: Assault Infantry ➞ Missile Infantry ➞ Tanks ➞ Armored Cavalry ➞ Machine Gun Infantry ➞ Assault Infantry. Better write that down.
* [[Take Over the World]]: The objective of the various Campaigns:
** World: Take over the entire world in a free-for-all between every sizable nation on Earth from the beginning of history up to the future.
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* [[Technology Levels]]: Eight of them.
** Nine, if you count the [[Twenty Minutes Into the Future]] technologies.
* [[Theme Music Power -Up]]
* [[Units Not to Scale]]: Typical of an RTS game. A Main Battle Tank, for instance, is one third the size of its factory. A real army tank plant, on the other hand, takes several hundreds of acres. In the case of the [http://www.globalsecurity.org/military/facility/lima.htm Lima Army Tank Plant], the main production building is roughly the size of ''thirty'' football fields.
* [[VideogameVideo Game Caring Potential]]: Not much, but it does make you feel kind of sad or like an [[We Have Reserves|inept, uncaring bastard]] when your Citizen, who you sent out with your army to make any emergency captured-city repairs, screams in agony and staggers away to die as the enemy [[Impaled With Extreme Prejudice|plugs her with a five-foot-long flaming ballista bolt]]–and it's all [[You Bastard|because of your tactical failures.]]
* [[Video Game Cruelty Potential]]: There's something to be said for watching a nation that's getting [[Curb Stomp Battle|destroyed]] plead frantically for peace even as your troops are marching on their capital. Not to mention how much fun it is to [[There Is No Kill Like Overkill|nuke the fishermen, use cruise missiles on the Citizens, and launch airstrikes against the Scholars]] of the nations you've defeated.
* [[Video Game Cruelty Punishment]]: Using nukes reduces the "Armageddon Clock". Using too many means the game ends in apocalypse.
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