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Rise of Nations: Difference between revisions

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* [[A-Team Firing]]: Asian "Partisans", who look suspiciously like [[The Vietnam War|Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...
* [[Alternate History]]: Some campaigns in ''Thrones and Patriots'' (especially those relating to Alexander the Great, Napoleon, and the Cold War) can (and often will) become this if you deviate from what happened historically (in the Cold War campaign, for example, you can get the Bay of Pigs invasion to succeed in deposing Castro and intervene in Prague Spring for the US; for the Soviets you can take a more active than historical role in the Korean War and unite the Koreas under Kim Il-Sung and defeat NATO and subsume Western Europe into the Warsaw Pact as your puppet without nuclear war<ref>This will cause Canada and Australia to join the US proper.</ref>)
** Interestingly, the Napoleon campaign alludes to this happening offscreen, if you pay attention to the Wonders you control. Assuming you do well enough, you're given wonders from Southeast Asia (French Indochina being formed decades early) and Mexico (French victory in the [http://en.[wikipedia.org/wiki/French_intervention_in_Mexico:French intervention in Mexico|Franco-Mexican War]]).
* [[Arbitrary Headcount Limit]]: This game has a pretty huge limit of 250 units. Some units count as two, but this still allows for some really huge armies.
** Also, most of infantry units count as one, but consist of 3 people, so it makes those armies look even bigger.
*** And with the right civilisation pick and correct resources found it can reach 320.
** You can change the game files to allow more units (I changed the max population cap to 1000, for example).
* [[Attack! Attack! Attack!]]: The tactical offensive campaign mode. It starts with a large amount of your troops landing in a completely hostile territory without any backup. Then, you must capture every single city in the map with the forces you have at hand.
* [[Battle Theme Music]]: The game plays depressing music when you're losing and triumphant music when you're winning.
* [[Cheaters Never Prosper]]: Sure, you can use cheat counters in the main campaign... if you are okay with being labeled [[Easy Mode Mockery|"(Your name) the Cheater"]].
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* [[Construct Additional Pylons]]: Except that you're not just building a network of military bases; at the core of each new outpost is a village, growing to a town and then a city. You're building a nation, not just winning a war. In theory, at least.
* [[Cosmetically Different Sides]]: Played straight for the most part. Each nation has the exact same unit lineup. However, each nation ''also'' has three or four unique units that replace something ''in'' that lineup. For example, the Americans have Marines, the Germans have Tiger Is and the Mexicans have Atl-Atl Throwers for Javelineers.
** Also, each nation's normal unit might look different from the others'. For example, Japanese fighters have (not always red) [http://en.[wikipedia.org/wiki/Mitsubishi_A6M_Zero:Mitsubishi A6M Zero|circles on their wings]] and French fighters have [http://en.[wikipedia.org/wiki/Dassault_Mirage_2000:Dassault Mirage 2000|tailless delta wings]].
* [[Crosshair Aware]]: The target of a nuclear missile is shown on everybody's minimap. Most units are too slow however to actually avoid the blast if they are anywhere near the center of the blast. Deployed artillery is completely screwed regardless.
* [[Damage Is Fire]]
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* [[Scenery Porn]]: The landscapes are quite pretty, especially the Caribbean-esque archipelagos.
** Maps in the Conquer the World campaigns actually resemble (quite closely) the area they represent (a battle in Japan will take place on a map of Honshu, attacking Britain will require a dock built in the English Channel, etc.)
* [[Schizo -Tech]]: You can have main battle tanks squaring off against crossbowmen and dragoons (leading to a [[Curb Stomp Battle]]). Also, although it's most likely going to be strategic suicide to focus on Science research rather than going up Ages and upgrading your troops, you can access electronics and computers while your men consider the arquebus to be the latest big thing.
* [[Slap-On-The-Wrist Nuke]]: Averted, for the most part. A single nuke can level an entire city and its surroundings. If the explosion still looks small, then that's because of [[Units Not to Scale|disproportionate unit sizes]].
* [[Support Power]]: Type 3.
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