Jump to content

Continue Your Mission, Dammit!: Difference between revisions

link fixes
m (Looney Toons moved page Continue Your Mission Dammit to Continue Your Mission, Dammit!: Adding proper punctuation to page name)
(link fixes)
Line 8:
The trope is generally a combination of a [[Exposition Fairy|slightly overbearing help system]] and an attempt to avert [[Take Your Time]]; typically, the result only ''emphasises'' that there's no hurry, since the player is likely to rapidly realise that nothing will happen if they don't hurry up other than that they'll become progressively more irritated with the support character reminding them. In less severe cases, the character might simply remind them of an optional gameplay mechanic during any downtime; this is most common in sandbox games.
 
Frequently used in modern "realistic" linear shooters. Usually used to keep the player on-task so they don't scour the map [[No Sidepaths No Exploration No Freedom|looking for secrets that don't exist]] and encounter an [[Invisible Wall]] or the [[Insurmountable Waist High Fence]]. Can easily result in the player failing an ''actual'' [[Timed Mission]] since the game has been [[Crying Wolf]] so much they're used to not taking it seriously. See also [[Stop Helping Me!]], for when this occurs when something ''is'' happening.
 
A nightmare when combined with [[Now Where Was I Going Again?]], where you're told to hurry up but not told where to go.
 
A nightmare when combined with [[Now Where Was I Going Again]], where you're told to hurry up but not told where to go.
{{examples|Examples:}}
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.