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Stop Helping Me!/Video Games: Difference between revisions

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** It's worth noting that Bowser himself gets annoyed at Toadsworth constantly interrupting the battle. One can only imagine how Midbus feels when Fawful keeps breaking in and effectively telling Bowser how to beat him up.
** Bowser getting annoyed at exposition becomes a [[Running Gag]] throughout the third game, especially with Starlow, or should I say 'Chippy'. It helps that for once, Starlow is portrayed as being rather annoying and in-your-face in-game, rather than well-intentioned ineptitude.
* The Princess occasionally pops up to shout "HELP!" and throw you a super mushroom in the final fight with Bowser from ''[[Super Mario World (Video Game)|Super Mario World]]'', which is nice as long as you don't have a more useful power-up in reserve that the [[PowerupPower-Up Letdown|stupid mushroom will cheerfully replace]].
* Surprisingly subverted in ''[[Suikoden II]]''. Apple, a returning character from the first game, offers her services as a strategist in your first few early engagements. She does a mediocre job at first, then flat out fails spectacularly at countering the enemy's strategy a couple times later on. The aversion comes when she apologizes, decides she's just not ready yet, and only helps if you explicitly ask her to from then on.
** It helps that, without her, you and everyone else in the fort would be dog meat, and the help she gives later when you ask for it is generally helpful. Really, her only shortcoming is a lack of confidence in herself.
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** In the higher levels of the Gamecube [[The Legend of Zelda Four Swords (Video Game)|The Legend of Zelda Four Swords]] Bonus-Game ''Tetra's Navi Trackers'', Tetra (or Sue Belle or The King of Red Lions, depending who's the "anchor" right now) will sometimes make Tingle appear to "aid" the players... given her [[Tsundere|personality]], she's probably actually (and sucessfully) trying to torture (the) Link(s) by doing that. Every word out of Tingle's mouth (the characters in ''Navi Trackers'' are fully voiced, [[Heroic Mime|except for Link]]) sounds like it was trying to tempt the player to shut down the game.
** In a refreshing take on the whole trope, ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' lampshades it in a crazy way in the final battle. {{spoiler|Chancellor Cole, upon Zelda taking her body back, asks Malladus - nicely - to wipe Link out and take Zelda's body again. The Demon King is damaged thanks to choking on a Light Arrow, Zelda's body and soul are reunited, and now this ''twat'' tells him what to do? He needs a body bad, Cole, and [[Demonic Possession|yours will do]] [[Evil Is Not a Toy|in a pinch]].}}
** Fi in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' is ''at least'' as bad as all of these. The worst example is when you're injured; you've already got a [[Critical Annoyance]] going, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. [http://thepunchlineismachismo.com/archives/996 Ya think?!]
{{quote| "Master, the batteries in your Wii Remote are running low." Thanks, Fi, we couldn't tell that from the flashing icon in the bottom-right.}}
*** Parodied in [http://www.youtube.com/watch?v=c1NTDmwFAZ0 this video], Fi not only tries too hard, she kinda becomes [[Captain Obvious]], to which Link thinks she may be [[Too Dumb to Live]].
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** Some of this is actually a disguised loading screen, to let the game reshape the world once your Katamari is big enough to go new places.
* If GLaDOS weren't so well-written, ''[[Portal (Video Game)|Portal]]'' would have been one of the most annoying experiences in the entire god-damn world. Trapped in a lab facility, your only [[Companion Cube|companion a cube]] that doesn't ever speak to you and a passive-aggressive ice inhibitor... you're really lucky Old Man Murray wrote the script, you know that? It helps that GLaDOS does give some genuinely helpful information at times (mostly when the developers found playtesters had difficulty understanding concepts necessary to some puzzles, for example conservation of momentum) and is a gloriously funny [[Deadpan Snarker]]. Besides, {{spoiler|at the end you ''do'' get to kill her. Unless she really is Still Alive...}}
** ''[[Portal 2 (Video Game)|Portal 2]]'' similarly averts this by giving your AI companions absolutely hilarious dialogue throughout the game, but it plays the trope for meta humor during the third act in the form of the automated announcer who continues to insist, despite the villain's denials, that the facility is about to blow up. For bonus fun, when the [[Exact Time to Failure|reactor explosion countdown timer]] fails during the [[Final Boss]] fight, the announcer is so determined to be helpful that it activates a [[Self -Destruct Mechanism]] to ''[[Better to Die Than Be Killed|remove the uncertainty]]'' of not knowing when you're going to die.
* ''[[Psychonauts (Video Game)|Psychonauts]]'' has Crystal and Clem, two [[Yandere|psychotic cheerleaders]] -- sort of. They only appear in a few places, but when they do, they mercilessly cheer and scream for Raz, much to his chagrin. The first time you encounter them, they're rooting for you while you play a mini-game. Your reward for finishing said mini-game? ''Getting them kicked out of the level.'' In contrast, your actual [[Exposition Fairy]], Ford, will generally only chime in with unwanted advice when it's really obvious that you have [[Guide Dang It|absolutely no idea what you're doing.]] It can still be distracting, though, if you try to listen in at the same time you're fighting off a giant lungfish.
** It's much, much deeper than this with Crystal and Clem. You can (and should) interact repeatedly with every NPC in this game, as their dialogue is different in each area, and can change after being spoken to repeatedly. If pressed for more and more cheers, Crystal will eventually break down into tears, admitting that she is a godawful cheerleader and her life is a sham. They can also be seen mixing poison in glass vials they will hide behind their backs if the player gets near. It's pretty heavily implied that they're both extremely suicidal and cannot even stand themselves.
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** This is subverted in ''Assault'', where Fox gives Wolf advice, only to be snubbed.
{{quote| "Keep your advice to yourself and your eyes front, pup!"}}
* Intentional example: In the video game based on ''[[A BugsBug's Life (Animation)|A Bugs Life]]'', the fourth boss fight is against Molt, the [[Big Bad]] Hopper's brother. The battlefield is surrounded by fellow ants who "help" the player by throwing him berries as ammunition -- which the player already has an unlimited supply of -- and worse yet, they're ''red'' berries, the weakest, most basic form of berry in the game that can not even penetrate a grasshopper's exoskeleton. Considering that Molt just happens to be a grasshopper, this is kind of a big deal.
** Also, when you DO end up picking some up, Flik sometimes yells, "ENOUGH with the red berries!"
* Farah in ''[[Prince of Persia]] - The Sands of Time''. She attacks with a weak bow that only inconveniences the majority of your foes, has an absolutely criminal firing rate, and is extremely liable to shoot you in the back (and when that happens, the arrows take out a significant chunk of your health bar). Lampshaded in dialog by the Prince:
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** [[Most Annoying Sound]]: Worshipers Need Food. Worshipers Need Food. Worshipers Need Food. Worshipers Need Food. Worshipers Need Food. WorshipersNeedFood. WorshipersNeedFood. WorshipersNeedFood. WorshipersNeedFood. WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD. '''WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD. WORSHIPERSNEEDFOOD.''' We must have homes! ... Worshipers Need Food.
** The sequel and its expansion pack don't improve on this one at all, especially since the voice of your conscience just has to reply to every looped comment by the antagonist in Battle of the Gods. "The undead are coming!" ...and remain completely harmless, just like the last twenty-five times.
* ''Medieval 2: [[Total War]]'' was essentially advisor-free (you could disable it completely, and even if you didn't it only gave you the advice once). Life was good. And then a ''patch'' introduced a fricking ''battle commentator'' giving you the play-by-play. "The battle is swinging in our favor! If we can press on, victory is ours! Our forces are badly blooded! KILL YOURSELF, KILL YOURSELF AND THE IMMERSION YOU RODE IN ON, YOU [[Viewers Areare Morons|PATHETIC MORON]]!". And the worst thing ? The voice was in culture-dependent [[Just a Stupid Accent|silly accent]].
** Making things worse is the fact that the battle commentator doesn't actually say anything useful. Due to the massive scale of a number of the battles, you'll hear him say that you've destroyed half the enemy force UP TO 3 TIMES!
* Bottles and his relatives from the [[Banjo-Kazooie|Banjo games]] are something of an in-world example. Aside for the skippable tutorials at the beginning of each game, they only show up to the teach the bear and bird duo new movements; if they have collected the correct number of notes, of course. However, this doesn't quite stop the moles from being threated by Kazooie, who mocks and insults them on a regular basis.
** Despite the fact that they don't actually ''help'' you in that fashion, the Jinjos might be a "purer" version of this trope -- if there's one in the area, they incessantly cry "Help!" no matter what you're doing. If they're actual Jinjos, you can just go and pick them up, no problem--but if they're evil ''Minjos,'' they can actually ''attack'' you, and they'll respawn if you kill them -- continuing that annoying yelp for all eternity.
* An out-of-game example: Some games which bundle all localized versions onto one disk don't let you to chose your language, but auto-select it via looking at the system settings of your computer. This is the opposite of for people who want to play the (usually much better) original version of a game.
** If you live in Europe, regular consoles do this to you starting in the sixth generation. Equally unhelpful, especially since before that you simply picked the language in the options menu. [[They Changed It, Now It Sucks]].
** Stupid Youtube did this to me. Good luck changing the language when ''everything is in Chinese''.
*** Protip: Look for 語 as this means "language", and choose 英語 as this means English.
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** In [[Fallout New Vegas]], the Old World Blues Sealth Suit Mk II becomes this. She/It will inject you with Med-X at the start of a fight (which can easily get you addicted to it if you let her/it) and will inject you with Stimpaks very frequently, even if you don't need it (possibly getting you sick AND burning expensive items when they weren't needed).
* [[Mission Control]] in ''[[Crackdown]]'' repeats various gameplay hints forever. Yes, I know the purple lights are road races, you don't need to say it every time I pass one. It still repeats the hints even when they're no longer relevant, such as explaining how to increase skills that are ''already at maximum''.
* [[Meaningful Name|Maniac]] in the ''[[Wing Commander (Video Game)|Wing Commander]]'' series is this deliberately. His A.I. is programmed to be aggressive, with no regard for tactics at all. Consequently, he will go up against capital ships in a scout-class ship, regardless of how ineffectual the weapons are, [[Honor Before Reason|refuses to retreat]] when ordered to, [[What an Idiot!|even if he's clearly doomed]], and, most [[Egregious|egregiously]], will lock on to your target and cut in front of you the moment you open fire, then ''yell at you for shooting him''. It's clear he's meant to be this bad in an early mission briefing:
{{quote| '''Halcyon:''' ... if Maniac gives you any static, you have my permission to shoot him to pieces.<br />
'''Maverick:''' Should I use missiles, sir, or ship's guns?<br />
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* [[The Elder Scrolls]] series in general has the starting chargen sequences. They are really helpful on your first playthrough, since they double as tutorials and introduce the game's plot. On your second playthrough, you start to hate the sequences. Mods abound that speed up chargen by removing the tutorials and plotplotplot events.
* The ''[[Assassin's Creed]]'' series makes extensive use of [[Puzzle Pan]] during platform-jumping sequences. The trouble is that in some places, the camera tries to be a bit too helpful in angling itself to show you the intended pathway forward; as the directional controls are relative to the camera, not the character, it can very easily result in missed jumps.
* The Netricsa from [[Serious Sam]], with the stupid blinking mailbox icon forcing you to go out of the game just to shut it up. It takes almost every opportunity to do this, not just every time you kill an enemy and pick up a weapon for the first time, but in response to countless environments throughout the game. And the information is always [[Captain Obvious|something the player either already knows or can figure out almost immediately]] or [[Excuse Plot|something completely unimportant]]. It doesn't help that [[Serious Sam]] is a game DESIGNED for [[First -Person Shooter]] veterans who don't need ANY of this help, and can easily fool someone into recommending a game to an FPS newbie—[[It Seemed Like a Good Idea At The Time|bad idea]].
* In ''[[The Godfather (Video Game)|The Godfather]]'' games, your allies' firepower can be annoying when you're trying to get a specific Execution Style.
 
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[[Category:Stop Helping Me]]
[[Category:Video Games]][[Category:Pages with comment tags]]
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