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[[Square Enix]] recently [http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae8d667b53355d8ea364fafa44d5253e4362e17f apologized for the state of the game], and [[You Have Failed Me|replaced]] several key members of the development team. The new development team has greatly overhauled the game, addressing many of its original flaws, although the title isn't quite ready for primetime just yet. Said "primetime" will be coming in the form of ''version 2.0'', which will reportedly [[Nothing Is the Same Anymore|bring about sweeping changes to the way the game works, the game and server engines, and the the land of Eorzea itself]]--comparisons to ''[[World of Warcraft|Cataclysm]]'' have been made even by the devs themselves.
A [[Play Station 3]] version, originally scheduled for a March 2011 release and initially put on indefinite hold, entered beta testing in November and has been released alongside the ''version 2.0'' client in August 2013. The initial delay in releases between systems led to the PC release being somewhat jokingly ([[
There is now a character sheet for this page in the works.
{{tropelist}}
* [[Added Alliterative Appeal]]: Like all little liars, Lalafell love to litter letters like this:
{{quote| '''Lalafell Female:''' Does your world want for a wealth of wordplay and wit? An abundance of alliteration, assonance aplenty and a soupcon of sibilance to seal the deal? Well, you were warned.}}
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* [[Badass]]: Gaius van Baelsar. His first appearance involves him fighting {{spoiler|Yda, Papalymo, Thancred, Y'shtola and the player's Path Companion}} all at the same time. And he doesn't even get hit once, while his enemies have to protect each other and pretty much do their best to avoid turning the battle into a [[Curb Stomp Battle]].
** [[Badass Adorable]]: The weapons dropped by Good King Moggle Mog XII have names such as "Murderous Mogfists" or "Malevolent Mogwand", and are some of the best in the game. They also make a [[Verbal Tic|"kupo"]] sound whenever drawn, and look like [http://img823.imageshack.us/img823/1754/semttulowrq.jpg this].
* [[Bare
* [[Barrier Warrior]]: A popular set-up for tanks in-game is to make use of Thaumaturge's Punishing Barbs and Stygian Spikes with Conjurer's Shock Spikes, which effectively deals equal damage as taken, restores MP for each hit taken, as well as deal lightning damage and stun the enemy respectively.
* [[Battle Theme Music]]: Where to even begin. There are six regular battle themes, one for each major area and one for dungeons. Then, there are at least three different boss battle themes, four different guildleve themes and the behest theme, not to mention the new instanced dungeon theme, shopshae theme, beast tribe strongold theme, a remix of the moogle theme used against the moogle primal and "Primal Judgement", used as theme for the other Primal Battles.
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* [[Cutscene]]: Surprising for an MMO, this game has a lot of these. This is nothing new to players of FFXI, however, aside from the presence of voice acting in some high quality cutscenes.
* [[Dueling Games]]: The game was supposedly rushed out to beat a ''[[World of Warcraft]]'' expansion to market. This, combined with this game's extremely critical reviews resulted in this approach not turning out well for [[Square Enix]].
* [[The Empire]]: The Garlean Empire is a somewhat more realistic version of the trope than the usual, as it only managed to conquer one of the other nations before the remaining three banded together to stop the invasion more or less before it began. They have started to invade again with the latest patch, though, although it is implied that they have more [[Well
* [[
* [[
* [[Executive Meddling]]: Common consensus is that ''somewhere'' along the line, there's been some. The arguments are over just where, ranging from the theory that FF XIV was rushed out to beat a certain popular MMO's next expansion, to claims the developer replacements were an unnecessary move to give executives a scapegoat (or a publicity stunt).
* [[Expy]]: The playable races are, for the most part, visually very similar to those of FFXI, the same goes for a few monsters and beastmen. Some of the architecture looks similar as well: Gridania looks similar to Windurst in some ways, and Ul'dah is basically Aht Urhgan in the desert.
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* [[Guide Dang It]]: Every bit as much as its predecessor.
* [[Healing Factor]]: Your health and mana regenerate slowly over time. Significantly faster while your weapon is sheathed, and yet faster when sitting down.
* [[Hello, Insert Name Here]]: Natural, this being an MMORPG.
* [[Hide Your Children]]: Averted. No explicit violence is done upon children, but some of the storyline moments feature child characters very prominently (Gridania's main story especially), young characters find themselves in serious danger more than once, and the game does not shy from exploring the consequences.
* [[Holiday Mode]]: The Starlight Celebration event.
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{{quote| '''Y'shtola''': "''Gods Forfend.''"}}
* [[Omniglot]]: Those possessed of the Echo, as a consequence of their ability to touch the souls of others.
* [[One
** Both of them apparently have character models already prepared that are just waiting to be used, and the developers have [http://forum.square-enix.com/ffxiv/threads/891-Missing-Genders-A-request-for-Male-Miqote-Female-Highlander-and-Female-Roegadyn?p=86669#post86669 recently stated] that they hope to have them implemented at least by the release of the [[PS 3]] version.
** The Highlander Hyur also have only male adventurers, but females are planned to be playable as well.
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* [[Power Crystal]]: Big ones called Aetheryte recover your HP and MP and let you start guildleve quests, small ones are elemental and used for crafting.
* [[The Power of Love]]: According to Brother E-Sumi, this is the reason {{spoiler|the mask made for Dunstan by Fye protected him from death during the Rite of Cleansing}}.
* [[Power
* [[Prestige Class]]: Patch 1.20 will add a "Job System" on top of the already implemented Disciplines. Jobs are more speciated variants of the game's base classes that can equip less skills at once, but have stronger equipment and personal abilities to compensate.
* [[Punctuation Shaker]]: Miqo'te. Nearly every person of this race also has an apostrophe in their name, supposedly something to do with easy address while hunting - except for the players, who aren't allowed them.
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* [[Ridiculously Cute Critter]]: Moogles are back, Spriggans, little black fuzzy things, might qualify as well.
** Lalafell probably count too, even though they're not technically critters.
** Forget all of the above, the lambs around La Noscea are the most adorable little buggers [[What the Hell, Hero?|you'll ever violently slaughter.]]
* [[Scenery Porn]]: ''And how.'' Note that the Square Enix approved desktop for the game in Japan is [http://www.frontier-k.co.jp/sp/campaign001/index.html over 300,000 yen], which converts to over 3,000 dollars, and you need ''every bit'' of that rig to see the game in maximum detail. Your eyes will thank you.
** Of course, the game is still playable on a GeForce 8600 GS despite the apparent minimum requirement of a 9000 series (not that it looks all too great).
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* [[Unusual Euphemism]]
{{quote| "What the ''kupo'' do you think you're doing?!"}}
* [[Weapon of Choice]]: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Also realistic is that you can effectively equip any weapon or piece of armor in the game at any Discipline Rank. Logically there is nothing stopping you from equipping that [[Infinity
* [[Well
* [[White
* [[Word of God]]: Like XI, this game is very low on the details, such as what your Name Day and Guardians are for. To get concrete info to the public, the community site has Q&A topics called [http://lodestone.finalfantasyxiv.com/pl/guide/qanda01.html Ask The Devs]. Since the dev team shakeup, however, there's been much more open lines of communication, although since so much is changing there are often few specifics as to when changes will be coming.
* [[Zerg Rush]]: The maximum party size was initially 15. There are also plans for group vs group battles, of which 'Behests' have already been implemented. However, as of patch 1.17, the maximum party size has been reduced to 8 for exactly this reason; it was felt that [[Zerg Rush]] tactics took the strategy, and to a lesser extent, the fun, out of such large encounters.
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