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Space Quest: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.SpaceQuest 2012-07-01, editor history TVTH:VideoGame.SpaceQuest, CC-BY-SA 3.0 Unported license)
 
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*** Also, the [[Star Trek|USS Enterprise]], a shuttle from [[Star Wars]], and a few other notable ships appear in the space dock at the Starcon station.
** Space Quest VI: [[ET the Extraterrestrial (Film)|E.T.]] can be found on Polysorbate LX.
* [[Conveyor Belt O' Doom]]: In ''Space Quest III'', Roger must leap off a conveyor belt before falling into a trash grinder at the end of it.
* [[The Corruption]]: The pukoid infection from ''Space Quest 5''.
* [[Cypher Language]]
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* [[Heroic Mime]]: Roger in the first three games. Starting with ''Space Quest IV'', he gets regular dialogue.
** Except when he orders a Keronian Ale or three in ''Space Quest I''.
* [[Hey ItsIt's That Voice]]: Gary Owens as the narrator in IV and 6.
* [[Honest JohnsJohn's Dealership]]: ''Space Quest I''. Hoo boy.
** Hilariously, when you buy the right ship off him (naturally it's the most expensive) and figure out how to get it to take off, you then find out that ''he sold you some other guy's ship''.
*** Even MORE hilariously, if you pay close attention during the takeoff, the guy who comes screaming at you for taking his ship is also a man who will mug you if you follow him earlier. Enjoy some intergalactic karma!
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** ''The Space Quest Companion'' [[Hand Wave|Hand Waved]] the coupon as a gift for a public television pledge which Roger (obviously) never followed through on. The Gippazoid Novelty Company which advertises the whistles also makes the "death slot machines" which the player was required to beat in the first game; not exactly the most trustworthy company in the galaxy....
** Another one involves the introduction from ''Space Quest VI'', in which they commend Roger for returning the ''SCS Eureka''. The same ''SCS Eureka'' he blew up to kill the [[Big Bad]] in the previous game.
* [[Self -Destruct Mechanism]]: The SCS Eureka of SQ5 is equipped with one of those. It's needed towards the end of the game. Ditto for the Arcada in the first game, where it is activated just before the start of the game.
* [[Shmuck Bait]]: "THIS BUTTON IS NOT TO BE PRESSED AT ANY TIME" in the first game's escape pod. [[Tempting Fate|Go ahead, press it....]]
* [[Shout Out]]: Blatantly on multiple occasions; the SQ1 remake features one of [[Battle Tech|"The Unseen"]], a [[Star Trek|Starfleet]] shuttle, an opening cutscene similar to the capture of the Blockade Runner in ''[[Star Wars]]: [[A New Hope]]'', a Krayt Dragon [[Ribcage Ridge]] from the latter, and a Romulan Warbird. It's a wonder Sierra didn't get sued over it all.
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* [[Vader Breath]]: Vohaul from ''Space Quest II''.
* [[Vaporware]]: Bits of artwork and rumors leaked for several years about a seventh game, but nothing ever came of it.
* [[What Does This Button Do?]]: The emergency button in the escape pod labeled [[Shmuck Bait|DO NOT PUSH.]]
* [[What You Are in The Dark]]: A surprisingly common trope for a comic series.
** In the first one, you have a ship and a pilot droid. It's a ship full of mean, nasty Sarien bandits against one not-so-[[Almighty Janitor]]. The pilot droid suggests hauling tail. It's a [[Nonstandard Game Over]] if you take it.
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