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** and the third, where he still has the glowing gem. Where the rest of his inventory went, however, is a mystery.
* [[Betting Minigame]]: The slot machine in the bar in the original game.
** Turned into a frustrating [[Luck -Based Mission]] due to the fact that you could randomly get three skulls, which ''[[Have a Nice Death|kills you]]''. You are ''literally required'' to [[Save Scumming]] to get past this part. There's a device you can use to cheat it in the VGA remake (which, of course, robs you of the points you get for doing it legitimately).
* [[Bling Bling Bang]]: In his fantasies as a macho space ranger in the Space Quest Companion Roger always carries a pair of pearl-handled laser guns.
* [[Body Horror]] - The poor souls wandering the streets of Xenon in [[Space Quest]] 4, given a lobotomy and fixed with headgear that keeps their eyes permanatly wired open. All they can manage for speech is a scream. A second example is the pukoid mutation of Space Quest 5.
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** There's also the dead fish in ''Space Quest 6'', which even the narrator starts to wonder why [[It May Help You On Your Quest|people keep giving it]] to Roger as it progressively decays over the course of the game. {{spoiler|He ultimately uses it to defeat [[Big Bad|Sharpei]].}}
* [[Clothing Damage]]: In ''Space Quest IV'', Roger's shoes and pant legs get vaporized by the Latex Babes of Estros in preparation for leg-shaving based torture. Shortly after, you must get replacement clothes in order to enter Monolith Burger, which has a "No Shirt, No Shoes, No Service" policy.
* [[Convection, Schmonvection]]: [[Double Subversion]]; stepping out onto lava planet Ortega without special protection will cause you to die instantly from the planet's high surface temperature. The protection in question? [[It Runs On Nonsensoleum|Thermo-cooled underwear]]. Really.
* [[Copy Protection]]. Lampshaded in 4 ("Okay, here's the dumb copy protection"). In all cases, the answers were [[All There in the Manual]]. The CD version did away with the copy protection entirely, instead letting a random guess take you where you needed to go.
** Was supposed to be averted in ''Space Quest VI'' if the game's head writer hadn't quit halfway through designing the game. By the time his replacement realized the mistake, they had to include the hints that were supposed to be programmed into the game with the manual as [[Feelies]].
* [[The Cameo]]: At least one in each installment, most were Sci-Fi related, but occasionally even members of the development crew would make an appearance.
** Space Quest I: Several famous robots appeared in the Droids-B-Us store, including the Daleks from ''[[Doctor Who (TV)|Doctor Who]]'', Robbie from ''[[Lost in Space]]'' and even the ones from ''[[Castle in The Sky]]''. Don't Forget the Rifleman Reference to ''[[Battle Tech]]'' in the VGA Re-Release.
*** Among the musicians performing at the bar are [[The Blues Brothers]], and originally ZZ Topp.
** Space Quest II: one of Vohaul's alien monsters bears a suspicious resemblance to the titular ''[[Alien]]''. If it [[Face Full of Alien Wingwong|kisses you]]... nothing will happen {{spoiler|until the end of the game, when an alien bursts out of your chest, naturally killing you.}}
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** Space Quest V: Elvis shows up in the Starcon academy. As do Darth Vader, Obi Wan Kenobi, Worf....
*** Also, the [[Star Trek|USS Enterprise]], a shuttle from [[Star Wars]], and a few other notable ships appear in the space dock at the Starcon station.
** Space Quest VI: [[ETE.T. the Extraterrestrial (Film)|E.T.]] can be found on Polysorbate LX.
* [[Conveyor Belt O' Doom]]: In ''Space Quest III'', Roger must leap off a conveyor belt before falling into a trash grinder at the end of it.
* [[The Corruption]]: The pukoid infection from ''Space Quest 5''.
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* [[Heroic Mime]]: Roger in the first three games. Starting with ''Space Quest IV'', he gets regular dialogue.
** Except when he orders a Keronian Ale or three in ''Space Quest I''.
* [[Hey, It's That Voice!]]: Gary Owens as the narrator in IV and 6.
* [[Honest John's Dealership]]: ''Space Quest I''. Hoo boy.
** Hilariously, when you buy the right ship off him (naturally it's the most expensive) and figure out how to get it to take off, you then find out that ''he sold you some other guy's ship''.
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*** Also, forgetting to look under the pilot's seat in your spacecraft for spare change will cost you some points.
** In Space Quest 4, failure to pick up a specific item, and then ''[[Guide Dang It|immediately put it back]]'' loses you a few points.
** In Space Quest 5, not beating Captain Quirk at Space Battleship (mostly a [[Luck -Based Mission]]) will prevent you from getting 50 points (out of 5000).
** Subversion in the [[Fan Sequel]] Space Quest 0 - you can get about 115/101 points if you know where the [[Easter Egg|EasterEggs]] are hidden.
* [[Lemony Narrator]]: The voiced narrator in the voiced games.
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** It should be noted that Roger can't die in the fifth game until he gets the red shirt - it is only possible to lose in some ways that do not involve death.
* [[Remember the New Guy]]: Stellar Santiago is introduced as an old friend (and potential romantic interest) of Roger's without any prior evidence of her existence.
* [[Ret -Gone]]: What happens to both Jr. and Roger if Beatrice dies.
* [[Ridiculous Future Sequelisation]]: ''Space Quest IV'', with its [[Time Travel]] theme, labelled its various time periods using sequel numbers. The post-apocalyptic future into which Roger was initially thrown is identified as "Space Quest XII"; the galactic mall in the "Space Quest X" period also tosses a reference to ''King's Quest XXXXVIII: The Quest For More Disk Space'' (back in the days before CD-ROM drives) stated to be by "Roberta Williams III".
* [[Right Man in The Wrong Place]]: Pretty much sums up Roger's place in most of the games.
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* [[Self-Destruct Mechanism]]: The SCS Eureka of SQ5 is equipped with one of those. It's needed towards the end of the game. Ditto for the Arcada in the first game, where it is activated just before the start of the game.
* [[Shmuck Bait]]: "THIS BUTTON IS NOT TO BE PRESSED AT ANY TIME" in the first game's escape pod. [[Tempting Fate|Go ahead, press it....]]
* [[Shout -Out]]: Blatantly on multiple occasions; the SQ1 remake features one of [[Battle Tech|"The Unseen"]], a [[Star Trek|Starfleet]] shuttle, an opening cutscene similar to the capture of the Blockade Runner in ''[[Star Wars]]: [[A New Hope]]'', a Krayt Dragon [[Ribcage Ridge]] from the latter, and a Romulan Warbird. It's a wonder Sierra didn't get sued over it all.
** Legal action forced them to change "Droids-R-Us" in the first game to "Droids-B-Us", and to change "Radio Shock" in the fourth to "Hertz So Good". They also got in trouble from ZZ Top's management for having an Expy of the band in the VGA remake. The latter were still [[Dummied Out]] in the code, so they could be restored by hacking.
** That didn't stop them from making a joke out of it, as can be seen [http://spacequest.wikia.com/wiki/Room_Removed_For_Legal_Reasons here].
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