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This page is about the unusual, context-sensitive methods by which players trigger a [[Game Over]] screen. It doesn't include the times when the game [[Fission Mailed|tries to trick you into thinking that the game has ended.]]
 
For games where every death is accompanied by a special message, see [[Have a Nice Death]]. For games where every death has a special animation, see [[The Many Deaths of You]]. For games where all bad endings contain extended narrations or demonstrations about the consequences of your actions, see [[ItsIt's a Wonderful Failure|It's A Wonderful Failure]].
 
For standard Game Overs that result from an instant-kill attack, see [[One -Hit Kill]].
 
{{examples|Examples:}}
* One of the ''[[Kirby (Video Game)|Kirby]]'' games has a [[Boss Rush]] mini-game. When you lose all your lives, you [[Death Throws|fall down one last time as if there's a hole]]. And instead of "Try Again" and "Quit", you get "Accept Defeat".
* ''[[Tales of Destiny (Video Game)|Tales of Destiny]]'' offers a unique example: if you manage to defeat Leon when he attempts to arrest you (a task requiring either cheats or insane amounts of early-game level grinding), you are treated to a ''positive'' [[Nonstandard Game Over]] Screen, in which your budding party goes on to have zany adventures [[Off the Rails|apparently unrelated to the ones the plot intended for them to have]]. Presumably, said zany adventures only last as long as it takes for the [[Big Bad]] to execute his plans and destroy the world, but the [[Nonstandard Game Over]] does not address this little issue.
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* In ''[[Timeshift]]'', if you block or otherwise interfere with certain movable objects while using your Time Reversal power, you get a non-standard Game Over due to [[Time Paradox]].
* The normal [[Game Over]] sequence in ''[[King's Quest (Video Game)|King's Quest]] VI'' is a very short cutscene in Hades. There are three [[Nonstandard Game Over|Nonstandard Game Overs]]: a [[Deader Than Dead]] [[Game Over]] (Alexander's skeleton in tattered clothing collapses on a black background), a [[Baleful Polymorph]] [[Game Over]] ("Was that the [[Incredibly Lame Pun|beast]] you could do?"), and another non-deadly [[Game Over]] where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")
** The [[Baleful Polymorph]] [[Game Over]] is definitely worth a chuckle if you're playing [[Hey ItsIt's That Voice]]; Alexander is voiced by Robbie Benson, who was the voice of [[Beauty and The Beast (Disney)|the Disney's Beast]]!
* In ''[[A Dance With Rogues]]'', your character is subject to two loyalty tests in the middle of the first chapter. Failing either of them (selling the thieves' guild to the man in the Mysterious Note quest or going off north instead of returning to Betancuria in Lesson 7) causes the game to end and the standard credits to roll.
** Also, if you refuse to summon Hyath but keep the ring, you get a dreamscape cutscene and you die as soon as you leave the Summer Isles.
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* The ''[[Code Geass]]'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a [[Nonstandard Game Over]] simply by {{spoiler|choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely}}. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."
** Until you realize one of the two things happen - One would be that now it is a Special Administrative Region, the other nations of the world will begin the power grab ala Nightmare of Nunnally. Or that V.V. and other Geass assassins will eventually come in and make sure the place is an Area once again...
* ''[[Metroid Prime]] 3'' has one: Stay in [[Super -Powered Evil Side|Hyper Mode]] for too long, and you see a cutscene of Samus turning into Dark Samus, followed by a modified death screen. Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon?) that grows on the screen, and the words "Terminal Corruption" appear.
* If you die in ''[[Dark Forces Saga|Star Wars: Jedi Knight II: Jedi Outcast]]'', you will usually just watch Kyle die in a slow motion sequence. However on one level, you are required to be stealthy. If an enemy raises the alarm, you will see a cutscene of Kyle in prison just before being tortured. [[Memetic Badass]] my ass...
* Failure during the finale of any ''[[Quest for Glory]]'' installment from ''Trial by Fire'' through ''Dragon Fire'' will lead not only to the hero's death, but a scene of the resident [[Sealed Evil in A Can]] breaking free to lay waste to the world.
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* ''[[Americas Army|America's Army]]'' - If you shoot an instructor, the screen goes black and then transports your character to a prison cell in Leavenworth.
** If you shoot people on your own team too many times in online play the game will kick you out of the server and give you the Leavenworth scene as well.
* ''[[Valkyrie Profile]]''. If you REALLY louse up and annoy the gods enough, {{spoiler|you are sent into a swamp and told by Freya that you are faulty machinery, then proceed to fight her. [[Heads I Win, Tails You Lose|Whether you win or lose, the game ends]].}}
** Losing to the final boss of ''[[Valkyrie Profile Silmeria]]'' results in the boss doing some [[To the Pain]] taunting at your fallen character.
** ''[[Valkyrie Profile Covenant of the Plume]]'' gives you an [[Hopeless Boss Fight|unwinnable battle]] where {{spoiler|Freya comes to kick your ass}}, and a different ending if you abuse the Plume too much in chapters 3 and 4.
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** Crashing a vehicle into a location that the player will not be able to recover it will give you one.
** In ''Half-Life 2'': Episode Two the G-man's endgame reports have been replaced with Vortessent messages, the most amusing of which comments that "the Magnusson's misgivings about the Freeman were completely justified" if the player fails to protect the base.
* ''[[Rise of Nations]]'' has two kinds of Game Over: the normal defeat, when your opponent simply wins, and the [[The End of the World As We Know It|Armageddon defeat]], which happens if you [[Nuke 'Em|drop too many nukes]], and basically means everybody loses. Similarly, the [[Cold War]] campaign has two Game Overs: the normal defeat, where the opposing side wins, and the Nuclear Holocaust ending, where everybody fires [[Mnogo Nukes]].
** So does ''Theatre Europe''. Notably, you [[Unwinnable|can't win]] as Warsaw Pact under the hardest difficulty, as NATO will, as a desperate measure, launch a major nuclear attack against you, leading to an [[Endofthe World As We Know It]]. (Conversely, when playing as NATO your goal is to defend yourself for a requisite number of turns; if you ever enter the Warsaw Pact territory, the enemy will start a global nuclear war. You can also trigger it deliberately, or by provoking the enemy by launching one too many nuclear missiles against them.)
* ''[[Fire Emblem]] [[Fire Emblem Elibe|7]]'' has an interesting case - in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[Pirate|Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[Lord British Postulate|somehow defeat him]], the mission ends with him telling you that you now have no way to continue. [[Nonstandard Game Over|Game over]]. Even [[Failure Is the Only Option|if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar [[Nonstandard Game Over]].
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** The stated in-game reason for this Game Over is not because the person dies (though that's obviously the motivation), but because the death frustrates any further attempts by the hero to investigate the murders due to lack of clues or information.
*** And the very last person-- if you fail, instead, one of the characters calls the hero to tell them that shadows are coming out of the TV, and suddenly cuts off with a scream.
* In ''[[Tales of Symphonia Dawn of the New World (Video Game)|Tales of Symphonia Dawn of the New World]]'', if you defeat {{spoiler|Lloyd and Marta}} in the game's penultimate boss battle, you don't proceed to the real final boss. Instead, you get a scene where {{spoiler|Emil [[Driven to Suicide|commits suicide]] upon seeing that he wounded Marta while faking possession by his [[Super -Powered Evil Side]] and becomes a core.}} The final scene is days later and shows Marta {{spoiler|writing in a diary as if to Emil, noting that they will never see him again.}}
* There are three non-standard Game Overs in ''[[Harvest Moon (Video Game)|Harvest Moon]] DS'' and two or three in ''[[Harvest Moon]] DS Cute''.
** The first is during the opening sequence, when Mayor Thomas from Mineral Town annoys your character into attacking him. The dog will then become angry. You'll have the option to call your dog back. If you refuse, the screen will fade to red, likely signifying that your dog has killed the mayor. The credits roll, and you're taken back to the title screen.
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* In ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', {{spoiler|Dimentio}} will ask you to join his side. Say yes [[Rule of Three|three times]] and {{spoiler|he will promptly enslave you}}.
** At the very start of ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', you can refuse the Pure Heart that Merlon tries to give you by saying "No" three times (with Merlon getting increasingly desperate each time.) After that, he'll wander off worrying, you get a text screen saying that the universe was destroyed, and it's Game Over. This is ''before'' you even get to control your character!
** When you get the fishbowl and enter the space world, Tippi tells you to put it on. If you refuse several times (even after she lampshades that Mario ''can'' [[Super Not -Drowning Skills|breathe underwater]]), Game Over. In fact, she basically ''calls you a moron and lets you die.''
** When Queen Jaydes asks Mario to find Luvbi, he has the option to refuse. Refusing enough times will result in Jaydes zapping Mario with lightning and stating that he shall be condemned for eternity.
* In ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'', you get a Game Over if you fail to exit {{spoiler|Bowser's Castle}} in the allotted time. (Of course, even the first time around, it's easy enough that it shouldn't take even half the time the game gives you.)
* In ''[[Tron Two Point Oh (Video Game)|Tron 2.0]]'', if you kill any non-hostile and/or "Civilian" Programs (like Ma3a, Byte, or any character than you can talk to), you hear a voice say "Illegal program termination." Five seconds later, you get a screen with the same message.
* In the ''[[Magic Knight Rayearth]]'' RPG for the SNES, there is one battle were you're pitted agains your [[Mind Control|mind controlled]] friends. Defeat them, and you get a screen telling you that [[What the Hell, Player?|you're a bad friend]], and a game over.
** Losing to any of the final dungeon's bosses gives you a Nonstandard Game Over as well; each boss has a different one.
* There is exactly ''one'' of these in ''[[Rayman]] 2: the Great Escape'' <ref>also known as ''Rayman 2: Revolution'' for Playstation 2</ref>: there's a quest in which you have to locate a healing elixir in the Cave of Bad Dreams. After completing the cave's obstacle course, you are offered massive sums of cash. If you accept this, you will find yourself sitting on a luxury yacht with a pile of cash the size of a small building. Apparently if you're rich enough, the pirates threatening to enslave/destroy the world will just go away.
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** In ''[[Wing Commander (Video Game)|Wing Commander]] III'', screwing up certain missions results in the fleet jumping back to earth, and you starting a mission to defend Earth, [[Failure Is the Only Option|which can never be won, even with godmode]], which drops you into another cutscene where you can decide how you die. This is quite possibly the Nonstandard Game Over that's drawn out the longest. If it is possible to save before the mission, [[Unwinnable By Design|pray you didn't save it over your previous save game]].
* In the final mission of ''[[Ace Combat]] 5'', if you fail to destroy the SOLG (loaded with a nuke) in time, you're treated to a short cutscene of it detonating over Oured.
* In the computer version of ''[[Who Wants to Be A Millionaire?]]?'', if, on the fastest finger portion of the game no one gets it right after several attempts, Regis Philbin comes on, mocks you for being stupid, says [[Screw This, I'm Outta Here|"That's it, I'm out of here."]] And the game quits.
** This also happens as early as the ''name entry screen''. If you don't enter a name, or enter one but don't submit it, Regis will make a comment once every few seconds, growing increasingly impatient each time, before he finally throws in the towel and quit the game for you.
** Similarly, in ''[[You Don't Know Jack]]'', entering "Fuck You" three times on a gibberish question will cause the host to A. Remove about $150,000 from your score, B. Do nothing, and finally C. Quit out of the game, in that order.
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* ''[[Donkey Kong 64]]'' has a rather chilling example of a Nonstandard Game Over turned into the game's only listed Game Over. In a game where [[Death Is a Slap On The Wrist]], dying gets you expelled to the area's lobby on DK Island/to a cave entrance on the island. However, pausing the game and selecting "Quit Game" from the menu will eventually take you to the title screen, but first, you are shown a cutscene where {{spoiler|King K. Rool presses a button on his throne, and a fully operational Blast-O-Matic begins charging up, pointed directly at the island, accompanied by impending doom music and letters superimposed over the outside shot, spelling "GAME OVER"}}. The exact same thing happens when you {{spoiler|run out of time in Hideout Helm}}.
* Similar to the above example, ''[[Banjo-Kazooie]]'' shows you the [[Game Over]] scenario ''when you quit the game''. Anytime from your first access to Gruntilda's Lair to winning the quiz minigame in the final stage, the scene shows Tooty losing her beauty because of Grunty. Both at the start of the game and afterwards (near the end of the game), you simply get a Game Over message. This trope happens the same way in ''Banjo-Tooie'' as well, but at least there are no [[Player Punch]] cutscenes this time.
* ''[[Trauma Center]]: Under the Knife'' and ''Second Opinion'', Episode 4: Fail the {{spoiler|bomb "operation"}} and instead of [[ItsIt's a Wonderful Failure|a depressing Game Over in which Derek quits his job]], {{spoiler|you hear an explosion as the screen simply goes white.}}
** ''New Blood'', Episode 5: Run out of time on the {{spoiler|lock-picking mission}} and instead of "Your skills were not up to the task - '''Operation Failed'''", {{spoiler|you hear the sound of water filling up as the screen fades to white.}}
** ''Trauma Team'' also gets one. If you fail on Naomi's final case, instead of the normal message/suicide note, you get a recording of {{spoiler|Rosalia talking about Albert and the Rosalia Virus.}}
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* ''[[Batman Arkham Asylum]]'' has quite a few of these. If you let Zsasz see you when he has the guard in the electric chair, true to his word, he electrocutes him. If Batman is in Joker Venom for too long, he laughs himself to death. If Batman doesn't set off his trap for Killer Croc, we are treated to a first-person shot of Croc lunging to his head, [[Gory Discretion Shot|along with the sound of bones getting crushed]]. There are several more examples, but one of the more humorous ones is when Zsasz has {{spoiler|Dr. Young}} trapped in his arms, if you are seen, miss your batarang, or if you wait too long, Zsasz kills her, with the Joker mocking you.
{{quote| Joker: Who would have thought the deranged murderer would really kill {{spoiler|the poor, little doctor}}?}}
** In ''[[Batman Arkham City]]'', {{spoiler|after Catwoman successfully loots Hugo Strange's vault, she gets the option of either going to save Batman (who has just been captured by TYGER) or [[Screw This, I'm Outta Here|escaping with her loot]]. Doing the latter cuts to the credits where you hear a message from Oracle saying how the Joker rampaged through Gotham, Gordon is dead, Wayne Manor has been compromised and that [[The Bad Guys Win]]. The game then rewinds all the way back to the choice and makes the player choose to save Batman.}}
* In ''[[EVO Search for Eden|E.V.O.: Search For Eden]]'', several bosses ask you to join them (the "Tyrasaurs" at the end of the dinosaur stage, the Birdman King in the first mammal stage, and the boss Rogon in the final stage). Saying "yes" results in a short (and usually somewhat comedic) ending, then puts you back on the world map.
** You also get dialogue choices with the Yeti, but both lead to the same result (fighting him)
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* In the 1985 game ''[[Balance of Power]],'' pushing too hard in international negotiations would result in an immediate end to the game, with a black screen displaying the message: ''"You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."''
** This is arguably not non-standard, as it's part of the game's main gameplay mechanic. However, it is possible to apparently ''win'' a negotiation and get the same message, but with the text changed to "an ''accidental'' nuclear war".
* In the final mission of ''[[Target Terror]]'', if you directly shoot the final terrorist instead of the [[Dead -Man Switch]] he's holding, the plane blows up. If you run out of lives during the "no continues" part of the mission, the plane is shown crashing into the White House.
* There are a few points in ''[[Half Minute Hero]]'s'' "Hero 30" mode where failing to complete the stage's objective before defeating its [[Evil Overlord]] will prematurely end your journey. Instead of [[Earthshattering Kaboom|the world exploding]], you'll be treated to a still picture of what your hero wound up doing because he couldn't proceed (stranded on an island, forced into back-breaking slavery, etc.), and you won't be allowed to save your scores for that attempt.
* In ''[[Sonic CD]]'', waiting idle for 3 minutes will cause Sonic to lose his patience with you, and with an "I'm outta here!", leave the game, giving you a Game Over.
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* In ''[[The Matrix|Path of Neo]]'', taking the blue pill.
* [[Suikoden II|The]] [[Suikoden IV|Suikoden]] [[Suikoden V|series]] uses this trope often.
** In the [[Suikoden II|second game]] of the series, Tinto City gets overrun by zombies, and it can be [[Despair Event Horizon|at this point]] that the [[The Woobie|poor kid]] just decides that [[Break the Cutie|he can't handle it anymore]]. This can result in him (and his adopted sister) deciding to cut their losses and make a mad dash for safety. Of course, the core of your several-dozen-strong entourage comes after you once they realize you're gone. If you persist in leaving, {{spoiler|one of the leaders of your army will die. From here, if you change your mind and [[Ten Minute Retirement|decide to go back]], said dead person will be replaced by [[Generation Xerox|his son.]]}} The hero's second-in-command will [[Get a Hold of Yourself, Man!|Bright Slap]] him and ask him to come back one last time. If you leave the town to the south, the screen will fade slowly and be replaced by a still picture of a log cabin, indicating that the hero and his sister have chosen to live away from society, in order to have a so-called 'normal life' without wars or fighting.
** In ''[[Suikoden IV]]'' you can elect to stay and make a life for yourself and your two companions on a deserted island as opposed to looking for a way to escape. This is a particularily insidious one since it never ends; you are placed into a [[Groundhog Day Loop]] repeating the same actions over and over leading some players to think that they are still playing the game and are stuck. It does hint that something's different by replacing the character portraits with black and white sketches and removing the local save point.
*** Also on the scene if you don't use the Rune of Punishment and let your flagship get rammed by the enemy.
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