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Dark Reign: Difference between revisions

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(Import from TV Tropes TVT:Main.DarkReign 2012-07-01, editor history TVTH:Main.DarkReign, CC-BY-SA 3.0 Unported license)
 
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* [[Bottomless Magazines]]: Played straight, except for air units, who either have to return to a Rearming Deck to reload, or in the case of Sky Fortresses, just recharge over time.
* [[Boisterous Bruiser]]: Triple Rail Hover Tanks.
* [[Colour -Coded for Your Convenience]]: The player's side is orange. The enemy is red.
** Even more blatant in the sequel, if at least more consistent and [[Justified Trope|justified]] by the difference in tech level. The high-tech JDA are silvery, the Sprawlers (whose gear is scavenged and jury-rigged extensively) are rust-brown.
* [[Determinator]]: Jeb Radec. He lived well beyond 25, and the popular tale is that this is because he refused to die until he saw the Imperium defeated.
* [[Escort Mission]]: Subverted because, once you find them, they fall under your control. Since every mission can be played from either side, this is also inverted, as you can go out and stop the transport escaping.
* [[Evil Sounds Deep]]: The Imperium units, when they talk. Eventually taken to ridiculous extremes.
* [[Frickin' Laser Beams]]: Every Imperium unit, with the exception of the Amper.
* [[Fog of War]]: As stated above, it came up with the complex fog used today.
* [[Follow the Leader]]: ''Very'' similar to [[Command and Conquer]] games.
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* [[Nintendo Hard]]: It's similar to [[Command and Conquer]] games, but it gets much harder than any of them.
* [[Non Entity General]]
* [[One -Hit Kill]]: The Guard's Snipers, of course (but only on infantry, which would have been far more useful in the Imperium's hands). There's also the Civilian unit Jeb Radek, who's available in the Map Editor only.
* [[Reinventing the Wheel]]: Justified. Each mission is a separate simulation, and, while in chronological order, are not related to each other.
* [[Scavenger World]]: The Freedom Guard's units, for the most part, look cobbled-together, which they supposedly are.
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* [[The End of the World As We Know It]]: What will happen in the 13th mission if you fail to defend the Orbital Defence Matrix.
* [[Useless Useful Stealth]]: Averted hard; Infiltrators are incredibly useful if used correctly.
* [[What the Hell, Player?]]: Screw up a tutorial mission, and the instructor will chew you out over it.
* [[You Require More Vespene Gas]]: Mostly averted. Of the two resources, one (taelon, used for topping-up your power generators) is optional (provided you build enough generators), and the other (water) is converted into cold hard currency.
** It helps that water is a renewable resource (as long as the spring doesn't get contaminated, which does not happen by accident and is hard enough to accomplish ''on purpose''). It's possible to strike a balance between your industrial output and the number of springs you control that results in none of the springs ever being tapped out and waiting to replenish; even if you overharvest, your freighters will obediently queue up and continue their business - it's less efficient, but your money does keep trickling in without further micromanagement on your part.
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