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Dark Reign: Difference between revisions

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* [[Large Ham]]: The Martyrs are extremely over-the-top, laughing maniacally and screaming at the top of their lungs. Justified, because they're basically suicide bombers and want to go out [[Incredibly Lame Pun|with a bang.]]
** Togra's voice actor is also quite hammy.
* [[Luck -Based Mission]]: The final level pits you against an extremely aggressive Imperium base and a defending Freedom Guard. If the Imperium defeat the Freedom Guard, you lose, because the Freedom Guard Orbital Defense Matrix is the only thing preventing the activation of the [[Kill Sat]]. Your success or failure entirely depends upon whether or not the Freedom Guard can hold off the Imperium long enough for you to cripple them. Then, it all depends upon whether or not the Freedom Guard attacks your base while your army is tearing the Imperium apart. Also, if the Imperium and Freedom Guard attack at the same time, you're almost guaranteed to be screwed.
* [[Mad Doctor]]: The Amper.
* [[Magnetic Weapons]]: The Freedom Guard use a lot of railguns.
* [[Nintendo Hard]]: It's similar to [[Command and Conquer]] games, but it gets much harder than any of them.
* [[Non -Entity General]]
* [[One-Hit Kill]]: The Guard's Snipers, of course (but only on infantry, which would have been far more useful in the Imperium's hands). There's also the Civilian unit Jeb Radek, who's available in the Map Editor only.
* [[Reinventing the Wheel]]: Justified. Each mission is a separate simulation, and, while in chronological order, are not related to each other.
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[[Category:Real Time Strategy]]
[[Category:Dark Reign]]
[[Category:Trope]]
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