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Halo: Combat Evolved: Difference between revisions

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The player controls the Master Chief, [[Last of His Kind|one of the last]] of a group of specially raised and trained cyborg [[Super Soldiers]]: the Spartans. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[The Stoic|quiet]] type but the AI program "Cortana" linked into his [[Powered Armor|battle suit]] does most of the talking and [[Voice With an Internet Connection|provides plenty of tech support.]] Together they eventually uncover an [[Sealed Evil in A Can|ancient threat aboard the Halo]] which [[It Got Worse|makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...
 
This [[First -Person Shooter]] was the big title used to launch the [[X Box]] console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''[[Halo 2]]'' being the [[Killer App]] for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.
 
A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.
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'''*Crash!*'''<br />
'''Cortana''': "... You did that on purpose." }}
* [[Co -Op Multiplayer]]: If Master Chief is the lone protagonist hero of the game, who is the carbon copy Player 2 is running around as? {{spoiler|In the Expanded Universe Novel of the Events Master Chief's fellow Blue Team member Linda is fatally injured but placed into Stasis with him.}}
** {{spoiler|[[Fanon]] has this as an alternate reality where [[Halo Reach|Noble Six]] [[For Want of a Nail|didn't stay behind]] on Reach, or (more likely, considering the identical armor) where Linda didn't receive the fatal injury.}}.
** Sadly, this mode has been removed in the PC port, presumably because it was split-screen-only and no split-screen mode was present at all.
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* [[First Person Ghost]]: Played straight in this game, and averted in the sequels.
* [[Foreshadowing]]: For the entire series. In the Control Room, you can see the ring that you're on (Installation 04 or Alpha Halo), but you can also clearly see six other rings in the hologram.
* [[Frickin' Laser Beams]]: Most of the Covenant weapons.
* [[Hanging Separately]]: The Humans and the Covenant, despite both being attacked by the Flood, they are unwilling to help each other. In fact the Covenant will even prioritize Master Chief, even when being attacked at that moment by the Flood.
* [[Harder Than Hard]]: The Legendary difficulty setting. As it says ingame: "This is suicide."
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* [[Sequel Hook]]: Master Chief muses at the end that this is only the beginning of something bigger. After the credits you can see Guilty Spark humming to himself, flying through space.
* [[Shield Bearing Mook]]: Jackals.
* [[Shout Out]]: Many to Bungie's older [[First -Person Shooter]] series ''[[Marathon (Video Game)|Marathon]]'', to which Halo is a [[Spiritual Successor]]. As Matt Seoll (who ran Bungie PR from the ''Marathon'' era up through the first ''Halo'' title) said, "Anyone will be able to enjoy Halo, but the ones who will enjoy it the most will be the old-school fans."
** Also, the "Bandanna" skull in the Anniversary release is a shout out to Metal Gear Solid, where Snake can get a bandanna that gives infinite ammo.
* [[Sniper Pistol]]: The human pistol. It's the single most practical weapon in the game, with a much higher accuracy and stopping-power than the so-called "assault rifle".
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* [[Troubled Production]]: The campaign for the game, was completed in five months, due to the time scale imposed by [[Executive Meddling]], explaining the fact that it pretty much repeats backwards from the halfway mark. To put this into perspective, the first E3 demo for Halo2 took this long to produce.
* [[Villain Decay]]: {{spoiler|Starting with the events following [[The Reveal]], the Covenant gets hit with this hard.}}
* [[Well -Intentioned Extremist]]: {{spoiler|Guilty Spark}}.
* [[What Could Have Been]]: Halo was originally slated to be an RTS on the [[Macintosh]], later an FPS on Mac OS and Windows. The unveiling trailer was even shown at an Apple conference to demonstrate the Mac's (and [[Open GL]]'s) graphical capabilities, though the game at that state looked significantly inferior to the final product. Features that did not make it to the final game, such as wildlife, were highlighted.
** The co-op campaign could be counted as this, seeing as Anniversary confirms that {{spoiler|Linda was the inhabitant of the second cryotube.}}
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