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Star Control: Difference between revisions

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* [[Little Green Men]]: The Arilou.
* [[Lotus Position]]: The Arilou.
* [[Luck -Based Mission]]:
** Since the star clusters in the full game are generated randomly every time according to data in the scenario file, you may end up starting the game with the enemy ships and your starbase/colonies/mines in one "arm" of the cluster, and your own ships in another. Now imagine what happens if the losing condition for your side in this scenario is losing your starbase/colonies/mines.
** If one of your ships just happens to run across a Precursor artifact, that can radically improve that ship's power, especially if it's an artifact that that particular ship could really benefit from.
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* [[Boldly Coming]]: Goes hand in hand with the [[Green-Skinned Space Babe|Blue Skinned Space Babes]].
* [[Border Patrol]]: If you try to leave the solar system without fixing the starbase first, you are faced with massive swarms of Slylandro Probes.
* [[But Thou Must!]]: Although some alien races can become enemies if you say the wrong things, the ones whose assistance you need to win the game will laugh off any amount of insolence. There is also [[Mind Control|one justified example]]...
* [[But What About the Astronauts?]]:
** At the end of the war, the Alliance lost and Earth was trapped under a slave shield. Thankfully, a research group had established a colony that went unnoticed by the bad guys.
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* [[Death Seeker]]: ''You'', if you're silly enough to confront a [[Compelling Voice|mind-controlling alien]] without the {{spoiler|Taalo}} [[Power Nullifier|Shield]]. Tanaka and the Ultron-less Utwig also have suicidal tendencies.
* [[Deflector Shields]]: The Utwig Jugger and the Yehat Terminator both have these, though they function quite differently.
* [[DevelopersDeveloper's Room]]: The game was ''going'' to have one of these as the Secret of the Rainbow Worlds, but they ended up not doing it since they couldn't come up with enough gags for it.
* [[Dialogue Tree]]
* [[Did We Just Have Tea With Cthulhu?]]: {{smallcaps|You are help Orz with *parties*.}}
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* [[Downer Beginning]]: The Alliance lost the war in the previous game and its former members are now slaves of the Ur-Quan. Your goal is to exact revenge on them.
* [[Dueling Games]]: With [[Electronic Arts]]' ''[[Starflight]]'' series. Note that Paul Reiche III is credited in the Special Thanks for ''Starflight'' while being one of the co-creators of ''Star Control'', and ''Starflight'''s lead designer, Greg Johnson, also took part in the development of ''Star Control II'', so the developers probably don't feel any need for animosity between fans of both games. (For that matter, fans usually like both games.)
* [[Earth -Shattering Poster]]
* [[Easily Forgiven]]: The first time you meet Fwiffo on Pluto, he (in typical Spathi fashion) mistakes your harmless lander crew for a hostile force and, without any provocation, opens fire and kills several people. He blames his ship's automated defences for the incident, but it's pretty clear that he is lying. A few minutes and one conversation later, he becomes your first alien ally, and his ship forms an important part of your fleet, potentially for the rest of the game. You ''can'' fight him to avenge your dead crew instead, but he's alone on his ship (meaning it has only one hit point), making the victory feel quite hollow, and failing to ally with him makes the game much harder.
* [[The Eeyore]]: The Utwig, after they broke their sacred Ultron. They get better.
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** The Melnorme, or Mael-Num, are similar to the Jews. They were nearly exterminated by the Ur-Quan and forced to flee their homeworld. They have survived for thousands of years as interstellar merchants and financiers ''par excellence''. They are brilliant scholars: they are the source for all the upgraded designs for your ship, and they are themselves willing to pay for any biological data you find on your voyage. Additionally, it is strongly implied that they seek to discover the fate of the Precursors in the hopes of some day being redeemed from their exile. They are portrayed fairly positively, however, so they aren't quite [[Space Jews]].
** The Shofixti are the [[Theme Park Version]] of the Japanese, with emphasis on their warrior traditions, especially on the kamikazes, and, unfortunately, [[Japanese Ranguage|the broken, heavily-accented English]].
* [[Faster -Than -Light Travel]]
* [[Fetch Quest]]
* [[Fictional Sport]]: Frungy, frungy, frungy!
* [[Fight Woosh]]
* [[Fixed Forward -Facing Weapon]]: A mainstay across the majority of ships. Notable exceptions include the Orz Nemesis, with his rotating artillery cannon, and the Spathi Eluder, whose most effective weapon is aimed ''backwards''.
* [[Freeware Games]]
* [[Freudian Excuse]]: For at least two whole species.
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** The 3DO version, and consequently UQM, removed two bits of dialogue that a player might want to know about: the information about the game's time limit, and the location of the Mycon homeworld. This has led to many forum topics. Other pieces of missing information include the fact that Melnorme traders can be summoned with the caster, and the original starmap (which is required to decode the location of the VUX Beast).
** The VUX Beast puzzle was still rather [[Guide Dang It]] even with all the hints.
** What to do if you run into Tanaka is extremely counter-intuitive. You have a hostile response or a calm response...the hostile response will. of course, cause him to attack you. The calm response will cause him to laugh at you, and then [[But Thou Must!|attack you]]. What's the correct response? {{spoiler|To get him to attack you. You then have to run, do this ''three times'' and then he'll talk to you.}} How'd anyone figure ''this'' out without a forum topic? At the same time, something tells you how to do this... but it's ''highly'' possible to have completed this before you even get this information offered to you. The designers foresaw the unintuitiveness of it all and coded in Katana, his brother, as a replacement in case the player screwed up once.
* [[Heroic Sacrifice]]: Parodied, near the end of the game. Also, the Shofixti did it with their entire species. {{spoiler|Almost.}}
* [[Hidden Elf Village]]: The Arilou homeworld; appropriately, as they are practically [[The Fair Folk]].
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** It's possible to skip much of the game by {{spoiler|waiting for the Kohr-Ah Death March to begin.}} Why do quests for alien species when you can simply wait for {{spoiler|them to be exterminated, then loot their worlds for [[Plot Coupon|plot coupons]]?}} {{spoiler|You'd be a [[Jerkass]] if you did; that's why.}}
** Additionally, you can finish the story mode without allying with the Earth Starbase. This feature went undiscovered ''to the programmers themselves'' for ''more than ten years''. It also [[Game Breaking Bug|crashed the game]] prior to a special handler being added in The Ur-Quan Masters. Doing this is both difficult and ''extremely'' tedious, which helps to explain why it took so long. See [http://forum.uqm.stack.nl/index.php?topic=1399.0 here] [http://forum.uqm.stack.nl/index.php?topic=5194.0 and here for more information].
* [[Shout -Out]]: There's a ''long'' [http://wiki.uqm.stack.nl/Influences_and_references "Influences and references" page] on ''The Ur-Quan Masters'' wiki, and it starts with the "This page is currently incomplete..." template, including many references to ''[[Starflight]]''; not only its setting inspired many ''[[Star Control]]'' features, but some of the developers worked on both.
* [[Sidequest]]
* [[Single Biome Planet]]: [[Averted Trope|Averted.]] Earth-like planets are called "water worlds" and there is no in-game indication that they are geographically any less diverse than Earth. The only case when this is "played straight" is when the "biome" in question is some variation on "irradiated space rock", which is perfectly realistic.
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* [[2-D Space]]
* [[Uncanny Valley]]: In-universe example. The VUX also see the humans as this, mentioning that when the necks move on a human, it looks like it's broken and they look like a talking corpse.
* [[The Un-Reveal]]: You are told the Rainbow Worlds were left as possible clues to the ultimate fate of the Precursors, left behind before they departed. Discover all the Rainbows Worlds, connect them on the Hyperspace map, and you'll find {{spoiler|they form an arrow that points northeast.}} Follow the clues an you'll find... absolutely nothing.<ref>[[Word of God]] says that they originally led to a secret [[DevelopersDeveloper's Room]] type planet that was [[Dummied Out]].</ref>
* [[Uplifted Animal]]: The Shofixti were already sentient, but they were given technology by the Yehat, which is called "Uplifting" [[In-Universe|in-game]].
* [[Urban Legend of Zelda]]: The manual clearly showed an Ilwrath Cloaking Device on the inventory screen.
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* [[Retcon]]: The intro tells you that instead of simply being unconscious from being caught in Sa-Matra's explosion, your character was briefly transported into the future to see the Eternal Ones killing everyone.
* [[Re Lex]]: Apparently all alien languages are relexes of English, as {{spoiler|the Precursor tells you that "all races who developed mathematics" had the confusion between "Eternal Ones" and "Eternal1".}}
* [[Shout -Out]]: ICOM, your onboard hint machine, looks ''exactly'' like [[A Space Odyssey|HAL 9000]]. Lampshaded, too, in one of the Captain's responses.
* [[Simpleton Voice]]: The Doogs speak in one.
* [[This Is a Drill]]: One of the weapons of the Daktaklakpak Vivisector.
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