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Slice-and-Dice Swordsmanship: Difference between revisions

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* Subverted, inverted and played stright in ''[[Arx Fatalis]]'', where type of melee attack depends upon your movement at the moment you start charging the attack (if you are backpedaling, you will prepare to a thrust, if strafing - a side swing, and if running forward - an [[Sword Over Head|overhead slam]]; if standing still, you make a hacking move). This, however, doesn't save you neither from slashing with the rapier-like sword nor from much more interesting things like stabbing a full-plated foe with ''a hammer''. {{spoiler|Or with HUGE one-handed machete thing with long side-pointed spike on its already blunt tip.}}
* Because of sprite limits in the ''[[Baldurs Gate]]'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial [[Game Mod|Game Mods]] that correct this.
* Lampshaded in [[Epic Battle Fantasy]]: [[I Like Swords|Matt]] yells at a sword using enemy using [[Slice -and -Dice Swordsmanship]] that he's holding a thrusting weapon.
 
== [[Real Life]] ==
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[[Category:Weapons and Wielding Tropes]]
[[Category:Slice And Dice Swordsmanship]]
[[Category:Trope]]
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