39,327
edits
m (categories and general cleanup) |
m (Mass update links) |
||
Line 4:
Ah, the RPG. The game genre that offers the player a mighty wealth of [[An Adventurer Is You|character choices]]. When you think about it, however, most Western RPGs offer three major choices of character specialization:
* ''Fighter'': The [[Mighty Glacier]]. A physical powerhouse of prodigious strength, the fighter solves problems by dicing or smashing them to bits with [[Weapon of Choice|weapons]]. These include [[Cool Sword|swords]], [[An Axe to Grind|axes]], [[Drop the Hammer|bludgeons]], [[Epic Flail|flails]], [[8-Bit Theater (Webcomic)|Swordchucks]], and the occasional [[Blade
* ''Mage'': The [[Glass Cannon]]. A [[Department of Redundancy Department|mighty wielder of arcane might]], the mage has a tendency to [[Squishy Wizard|die if enemies look at him funny]]. His method of solving problems therefore tends to consist of [[Black Mage|blowing them up before they can get to him]]. He has the ability to take advantage of [[Elemental Rock-Paper-Scissors|elemental powers]] to exploit the enemy's weaknesses, and may also get a number of utility spells to bypass the stickiest situations. It's also possible for them to use their power to heal, making them [[The Medic]]<ref>In many games, the Healer/Cleric is a fourth archetype in the setup. In this case they can cast healing spells and take more damage through force fields and/or better armor, but their offensive spells might be weaker or cost more Mana</ref>. Mages tend to favor the [[Magic Wand]] or [[Simple Staff]] as weapons (not that they want to be in a situation where they have to actually use them).
* ''Thief'': The [[Fragile Speedster]]. Being quite a bit squishier than the fighter but not as much as the wizard, the thief relies on stealth and guile. His methods of solving problems typically involve sneaking by them, [[Back Stab|stabbing them in the back]], sniping them from a distance, or even talking to them. His weapons of choice are usually light weapons like [[Knife Nut|daggers]] or ranged weapons like [[The Archer|bows, crossbows]], and throwing knives. His survival usually depends on stealth abilities, evasion/speed, weapon range, or a combination of these factors, rather than armor.
Line 34:
== [[Beat'Em Up]] ==
* ''[[
* ''[[Demon Stone]]'' has three playable characters you can switch between at any time: Rhannek, an armored warrior who fights with a two-handed sword. Zhai, a quick, stealthy half-drow rogue. And Illius, a sorcerer.
== [[Collectible Card Game]] ==
* [[
== [[First-Person Shooter]] ==
Line 44:
** Escalating skill point costs do restrict the player. While everyone can feasibly get a smattering of cross-training in other class abilities, attempting to be an across-the-board Jack-of-all-trades really will leave you [[Master of None]]. It may be possible to have a super-hacker psychic, it's not advisable except as a [[Self-Imposed Challenge]].
* Although most people like to forget, the [[First-Person Shooter]] genre also utilize that concept of [[Fighter, Mage, Thief]] via its own weapons and equipment. The assault-rifle, shotgun, and RPG-launcher are to the fighter, in that they rely on raw-power more than accuracy and lightness. The submachine-gun, handgun, and sniper-rifle are to the thief, in that they rely on either precision or lightweight to make-up for their lack of any raw-power. And the ordnance, tech, and medkits are to the mage, in that they rely on high intelligence to be used properly. This trope would otherwise be called "Soldier Scientist Sniper" if fantasy hadn't gotten there first.
** ''[[
* ''[[Hexen]]'' allows you to choose one of three characters to play the game with. While the Fighter and the Mage play the trope straight, the Cleric does not act like a typical thief - his abilities are more of a combination of the Fighter and Mage.
Line 54:
** Warrior = Fighter
** Rogue = Thief
** Mage = [[Exactly What It Says
** Paladin = Fighter+ Mage with an emphasis on melee attacks and healing/defensive spells
** Shaman = Fighter+ Mage with an emphasis on spells
Line 62:
** Warlock = Mage, but tougher and with more emphasis on demon pets
** Death Knight = Fighter+ Mage, with an emphasis on melee attacks and offensive spells
*** Note that Death Knights in ''[[
* ''[[
* ''[[Dragonica]]'' has 4 base classes: Warrior, Magician, Thief, and Archer. Later in the game, you can branch off to a different class.
** Warriors can choose to be [[Mighty Glacier|knights]](defense) or [[Blood Knight|gladiators]](offense)
Line 74:
== [[Platform Game]] ==
* Some games in ''[[Wizards and Warriors]]'' series let you choose between a knight, wizard and a thief.
* ''[[Castlevania: Circle of the Moon]]'' has a version of this. After beating the game in "Vampire Hunter" mode (which has no perks) you get a code to change your class to Magician mode in the next playthrough. Beating Magician unlocks a code for another class (and so on).
** 2nd playthrough= Magician Mode (High MP and all abilities from beginning, but low Strength and Defense)
** 3rd Playthrough= Fighter Mode (High Strength and Defense, but no magic)
** 4th Playthrough= Shooter Mode (Increases Hearts, which are used for long range attacks)
** 5th Playthrough= Thief Mode (Low everything, but insane luck)
* In ''[[
== [[Real Time Strategy]] ==
* ''[[
** The Undead heroes subverts this, due to the inherent fragileness of the faction itself. Both of its strenght-based heroes, the Death Knight and Dreadlord, are relatively squishy compared to the other factions. One of the better tactics for the Death Knight, for instance, is to stay out of melee fights entirely, taking advantage of their above-average movement speed to keep him out of harms reach and healing friendly units or sniping enemies using Death Coil. Played straight with the Crypt Lord hero added in the expansion, which has a passive that increases his armor and reflects damage, in addition an ultimate that heals him.
** There IS one melee int hero, the Goblin Tinker. No ranged STR heroes, though.
* And when you think about the more modern real-time strategy games like ''[[
** Fighter=Slow-but-strong units like tanks.
** Mage=Ranged splash-damage units like artillery and naval-ships.
Line 91:
== [[Role Playing Game]] ==
* ''[[Planescape: Torment]]'': the Nameless One begins the game as a Fighter, and can remember the skills needed to become a Thief or a Mage by respectively speaking to the thief Ratbone and to the midwife Old Mebbeth (who will first send you on a set of [[Fetch Quest|Fetch Quests]] that help create your spellbook, and which you can realise [[Wax On, Wax Off|taught you some secret lessons about magic]] if your Intelligence or Wisdom is at least better then average), both of whom are in the Ragpicker's Square. The Nameless One can only be one class at a time (though a bug does exist to make multiclassing possible), but once having "remembered" the other classes can switch between gaining experience by talking to party members of the appropriate classes. The other characters consist of Vhailor (Fighter), Morte (Fighter), Nordom ("Archer" - that is, a Fighter who uses [[Guns Akimbo|twin crossbows]], thanks to having [[Multi-Armed and Dangerous|four arms]]), Dak'kon (Fighter/Mage), Annah (Fighter/Thief), Ignus ([[Pyromaniac]] Mage) and Fall-From-Grace ("Cleric" - that is, a Mage who uses healing spells).
* In ''[[
** In one particular battle in [[Pokemon Rangers Shadows Of Almia]] you face [[Dual Boss|three bosses]] that fit perfectly in the categories: Rhyperior (slow-moving but resistant and with an array of close-range attack), Magmortar (Less HP, but capable of using devastating long-range and area attacks) and Gallade (Smaller, faster, and regularly teleporting away from danger)
* ''[[The Elder Scrolls]]: [[Oblivion]]'' generally tacks in these three directions, though some of the builds you're offered at the beginning are a blend of two or three. The leveling system generally means that every character winds up the pinnacle of all 3, especially in games before ''Morrowind'', where a bunch of skills leveled even if you weren't trying to practice them - Stealth, Medical, Backstab, Critical Hit, and Running and Jumping, for some examples.
Line 98:
*** Although normally invisible to the player, when you start modding around NPCs, espescially if you are modding in partners/followers, they strictly grow in skill according to their class. Fortunately, you can custom-build classes for them, as well, to cherry-pick the abilities of your companions.
** The Elder Scrolls also has an in-universe example of this trope in the form of the three "guardian constellations" in the in-game zodiac. Each confer benefits suited to their corresponding play styles.
* ''[[Fable
** ''[[
*** Not like anyone would specialize in a single path unless they wanted a [[Self-Imposed Challenge]]. As Exp is available from numerous sources, most people will specialize in all areas, which eventually makes the character look like a giant (Skill) glowing (Will) barrel (Strength) with arms and legs (same goes if you're playing as a female).
* ''[[Ultima]]'' has the stats of strength, dexterity, and intellect, with the three Principles each related to one stat (Strength = Courage, Int = Truth, Dex = Love). The classes associated with the virtues derived from the principles also mostly work out, with the meleeist Fighter for Valor (courage), pure-caster Mage for Honesty (truth), ranged fighter Bard for Compassion (love), Magic Knight Paladin for Honor (truth and courage), more-agile fighter Tinker for Sacrifice (love and courage), more-agile caster Druid for Justice (truth and love), jack-of-all-trades Ranger for Spirituality (all three), and mostly-worthless Shepherd for Humility (none!)
Line 105:
** While ''[[Ultima I]]'' and ''[[Ultima II|II]]'' and the standard roster of fighter, cleric, thief and wizard, [[Ultima III]] expanded this to include not only RPG standbys such as the barbarian and druid, but also the illusionist and lark.
* ''[[Jade Empire]]'' has the stats of Body (health and strength), Mind (raises Focus, which allows you to enact [[Bullet Time]] and use <s> special or non-mastered</s> weapons), and Spirit (raises Chi, which allows you to heal and use magical martial arts). It's not a traditional breakdown, as there's little stealth involved, but it does provide a basic breakdown between strength, speed, and sorcery.
* Because magic doesn't exist in the ''[[Fallout]]'' universe, the three basic character builds are Fighter (punches and guns), Thief (stealth and stealing), and Diplomat ([[Talking the Monster
* ''[[Arcanum]]: Of Steamworks and Magick Obscura'': The game does not have pure character classes, instead having more open-ended character building like in Fallout (see above), but there are still three basic builds: fighter (put the bulk of your points into combat skills), thief (distribute points broadly among stealth and social skills), and wizard (concentrate on willpower, intelligence and magickal skils). Technology is a unique fourth option; it functions as a prototypical [[Item Crafting]] system, and technological aptitude interferes with your magickal aptitude. (However, there's no such thing as a "pure" technologist; a tech-user must use his technological skills to enhance his abilities as a fighter or thief.)
* ''[[Knights of the Old Republic]]'' uses a modified version of the D&D D20 system. Basically, a character can have 3 kinds of features that the user specifically selects: skills, feats, and Force Powers. Each of the 6 classes in the game focuses on one of these. Soldiers focus on feats, while Scouts and Scoundrels focus on different sets of skills. The Jedi classes work like this too, only adding Force Powers to the mix. Guardians are basically Fighters with a few Force Powers; they get lots of access to feats. Consulars are Wizards with [[Laser Blade|lightsabers]]. And Sentinels are Thieves that don't steal (skill-focused).
Line 113:
** In practice, it's more Fighter, [[The Beast Master]], [[Magic Knight]].
* ''[[Kingdom Hearts]]'' gives you a similar choice at the beginning, between Fighter, Mage, and ''Defender''. The latter isn't as strong or agile as the Fighter, but learns defense and [[Money Spider|drop]] related abilities earlier, and has more item slots. The game also makes you give up one of the three, giving the feel of a bit more depth in the trio set-up.
** ''[[
* ''[[
** The classical lineup is particularly obvious in the ''Leliana's Song'' DLC, where your party consists of exactly three characters: warrior (Tug, who is, subversively, not the leader, {{spoiler|and Silas}}), mage (Sketch), and thief (Leliana herself). Other DLCs tend to remove one of the three parts: ''Golems of Amgarrak'' gives you no real mage (unless your PC is one), while ''Witch Hunt'' features no rogues (ditto).
* The original ''[[Diablo]]'' provided a breakdown of Warrior, Rogue, and Sorcerer, with later games adding more classes.
** ''Diablo'' is also a partial subversion in that any character can potentially learn any magic and use any equipment.
** Played straight in ''[[Diablo III]]'' with the followers; Kormac the Templar, Lyndon the Scoundrel, and Eirena the Enchantress.
* ''[[
* ''[[
** Fighter = [[Exactly What It Says
** Thief = [[Exactly What It Says
** (Black) Mage = [[Exactly What It Says
** (White) Mage = Cleric
** (Red) Mage = [[Magic Knight]]
** Monk = Fighter
** In addition, the Class Change that marked the midpoint of the game would give the magic-users access to more powerful spells and the monk a better attack, but would also grant [[Magic Knight]] status to the Fighter (who became the Knight and could use White Magic) and the Thief (who got a major upgrade as the Ninja and could use Black Magic).
* ''[[
** Soldier (pure Combat): [[Jack of All Trades]] (a gun for any situation), or [[Mighty Glacier]] (most durable of all player classes)
** [[The Engineer|Engineer]] (pure Tech): Debuffer, [[Master of Unlocking]]
Line 141:
** Archer (Thief): Specializes in [[Jack of All Stats|agility, endurance, and magic]], and has a unique skill set revolving around preparation to use his [[Hyperspace Arsenal]], dealing a mix of physical and magical damage.
** Caster (Mage): Can easily gain levels in [[Glass Cannon|magic, agility, and luck]], and is the only character whose skills rely almost completely on magical damage and MP recovery.
* ''[[
* [[Tales of the World]]: Radiant Mythology has four basic classes you can choose, and three of them are a Fighter, a Mage and a Thief. The fourth is a Cleric, which is basically a mage with healing magic.
== [[Strategy Game]] ==
* [[Lords of Magic]]: Warrior, Mage, and Thief are the three types of champions (single unit characters that lead armies) in its gameplay, and much of the rest of gameplay is influenced by this division. Unit production buildings are divided along these lines as well, with a "barracks" producing infantry, cavalry, ships, and warrior champions, a "thieves Guild" producing thieves, ranged units, and scouts, and a "mage tower" used to produce mages and magical creatures, as well as having an associated building for spell research. Each chamopion can be used to "train" at its associated building, improving the experience of units produced there, and each type of unit uses different types of resources to produce and maintain depending on its category.
* In the iOS game [[
Line 159:
* ''[[White Wolf|Werewolf the Apocalypse]]'' somewhat does this with the five Auspices. Ragabashes are the thief-type with gifts related to stealth and deception, Theurges and Galliards could be considered mages as their gifts don't give direct combat ability but can act as buffers/good for working with spirits to make magical effects, and Philodoxes and Ahrouns as the fighters with Philodox gifts more focused on [[Mighty Glacier|taking it]] and shrugging it off and Ahroun gifts more focused on dishing out punishment for extended periods.
* ''[[Exalted]]'' does it, too--White Wolf has a thing for the number 5, and most types of Exalted have 5 subtypes. For example, the 5 castes of Solar Exalted are Dawn (Warriors), Zenith (Leaders), Twilight (Sorcerers/Smart Guys), Nights (Thieves), and Eclipse (Masters of [[Social Fu]]).
** It's been noted that ''White Wolf'' games that stick to the five-by-five system usually have a familiar breakdown for the social splats: Leader, Warrior, Mystic, Rebel, and Spy. ''[[Werewolf: The Forsaken]]'' goes Blood Talons (Warrior), Bone Shadows (Mystics), Hunters in Darkness (Spy), Iron Masters (Rebel), and Storm Lords (Leader). ''[[
** From [[Exalted]] you have the Lunar who are the exception to the [[White Wolf]] usual trope of the [[Five-Man Band]] by sticking more closely to this trope. The Full Moon (Fighter), the No Moon (Mage) and the Changing Moon (Thief).
* In the ''[[Dungeons and Dragons]]'' [[Forgotten Realms]] setting there were three adventurers who quested to overthrow Jergal, the god of discord, death, and the dead. They were a warlord named Bane, an assassin named Bhaal, and a necromancer named Myrkul, making them an evil version of this trope. Each of them ended up being freely given an aspect of the god's power, as he'd become bored with the job.
Line 182:
== [[Western Animation]] ==
* In ''[[My Little Pony: Friendship Is Magic
** Interestingly, prior to the founding of Equestria, the Pegasus tribe was the [[Proud Warrior Race]].
* The [[Adventures of the Galaxy Rangers
== [[Real Life]] ==
|