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Iron Kingdoms: Difference between revisions

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* ''Cygnar'', the largest and most technologically advanced of the Iron Kingdoms, and considered (by its inhabitants, anyway) to be [[The Federation|the most lawful and just]] of them as well.
* ''Khador'', located in the northern part of the continent; [[The Empire|ruthlessly expansionistic]] and [[In Soviet Russia, Trope Mocks You|very Russian]].
* ''Ord'', a rustic nation on the coast with a strong naval presence and little in the way of land-based military. Its most famous city is the port town of Five Fingers, a [[Wretched Hive|wretched hive]] [[Vice City|of scum and villainy]].
* ''Llael'', a [[The Kingdom|small but rich nation]] whose alchemists hold the monopoly on blasting powder, situated between Khador and Cygnar. With little else in the way of mineral wealth or military might, a woefully inefficient government, and no actual ruler, it came as no surprise to anyone when Khador took it over.
* ''[[The Theocracy|The Protectorate of Menoth]]'', the youngest human nation, created in the wake of a religious civil war in Cygnar. As it's technically still part of that nation, the Protectorate is officially prohibited from maintaining a standing army or building warjacks... [[Church Militant|and yet its military presence is somehow greater than that of Ord and Llael combined]].
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* The ''Nyss'', an arctic subgroup of elves who are marginally more friendly than their woods-dwelling counterparts. Currently engaged in a desperate life-or-death struggle with the disembodied life force of a dragon that's trying to [[Body Horror|turn them all into monsters]].
* The ''Trollbloods'', a collection of trolls and trollkin desperately trying to reclaim their ancestral homelands. They get understandably short-tempered when the other power blocs try to muscle in on their turf.
* ''Circle Orboros'', a faction of druids who seek to maintain the delicate balance between civilized order and natural chaos, in order to prevent [[The End of the World Asas We Know It]]. They tend to pick fights with anyone who encroaches too deeply into their forests and are most concerned at the moment by the rise of Everblight and other dragon spawn.
* The ''Legion Of Everblight'', a growing empire ruled by a disembodied dragon that is two parts [[The Virus]] to one part [[Demonic Possession]], with a [[Hive Mind]] thrown in for good measure. Their numbers comprise the Nyss elves who weren't lucky enough to escape Everblight's grasp, and Ogrun tribes that were in the region.
* Large numbers of ''[[Private Military Contractors|Mercenaries]]'' that by and large operate outside the confines of the Iron Kingdoms' political structure, and fight primarily for coin. Mercenaries are often seen fighting alongside the troops and warjacks of one of the other factions, though dedicated Mercenary armies also exist. Mercenary characters run the gamut from noble to villainous, idealistic to cynical, and coldly calculating to [[Psycho for Hire|flat frickin' crazy]]. Many of them are also [[Pirate|pirates]].
* The minor non-human races of Western Immoren, collectively known as ''Minions'', that often serve as warriors for hire in much the same way as the Mercenaries. Like the Mercenaries, dedicated Minion armies also exist; many of these center around the boar-like Farrow or the alligator-like [[Exactly What It Says Onon the Tin|Gatormen]], both of whom have started banding together to push interlopers out of their tribal lands.
 
Of course, for all this political and technological mucking about, the Iron Kingdoms are still by-and-large a heroic fantasy setting. It's just that the warriors now also use guns, the wizards now also use machines, and the goblins, ogrun, and trolls are now just as likely to be adventurers (or hapless townsfolk) as adventurer-bait.
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* [[Bigger Is Better]]: Khador is suffering from a shortage of critical components used to create cortexes ([[Magitek|magical brains]] which are required to create a warjack). This leads them to build warjacks that are ''very'' heavily armed and armored so that they won't have to replace them as often.
* [[Black Magic]]: Anything related to Dragons, Thamar, or Infernal cults.
* [[Blade Onon a Stick]]: Most factions have an example of this trope, though the most note-worthy would probably be:
** Cygnar - The Storm Guard's halberds can discharge a bolt of electricity after hitting you.
** Khador - The Iron Fang Pikemen carry around lances which can explode upon impact.
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* [[The Butcher]]: That of Khardov, Orsus Zoktavir.
* [[Cannot Spit It Out]]: Rutger Shaw to Taryn Di La Rovissi.
* [[Can't Argue Withwith Elves]]: Because they will probably kill you if you do.
* [[Captain Ersatz]] : Many, usually folk characters
** The Old Witch, Khador's own Baba Yaga, complete with chicken legged personal robot.
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** Siege Brisbane, bears a striking resembalance to a certain hammer weilding railroad worker.
** Captain Damiano, Don Quixote, right down to the name of his personal jack.
* [[Chained Byby Fashion]]: Several Dire Trolls and the Khadoran warjack, Drago.
* [[Chainsaw Good]]: The Renegade light warjack.
** Also the Bombardier Man O Wars. Their chainsaws also shoot GRENADES!
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* [[Devil in Plain Sight]]: Toruk has taken up residence atop the highest peak in Cryx, mobilized an army of the undead and is actively trying to implement a far reaching plan that centers around taking over the world. Everyone knows he is there, though his centuries of seeming inactivity and the fact that he is akin to godhood in terms of power have dissuaded the peoples of Western Immoren from trying to get rid of him.
* [[Diving Save]]: The "Self Sacrifice/Sacrificial Pawn" rule on some units/models in the minis game.
** Special mention for the "Sucker!" ability as well, a [[Distracted Byby the Sexy]] flavor possessed by models such as First Mate Hawk and Madelyn [[Fan Nickname|"The Whore"]] Corbaeu.
* [[Dodge the Bullet]]: Some warcasters/locks actually have a spell ''called'' "Bullet Dodger." Guess what it does?
* [[Drop the Hammer]]: Several examples, though the most prominent ones include Marcus "Siege" Brisbane and the Ironclad warjack.
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* [[The Empire]]: The Skorne Empire and the New Khadoran Empire, after its invasion of Llael. This is also how denizens of the Protectorate see Cygnar.
* [[The Emperor]]: ''Empress'' Ann of the New Khadoran Empire, and {{spoiler|Archdomina Makeda of the Skorne Empire (after she overthrew Vinter Raelthorn)}}.
* [[Everything's Better Withwith Monkeys]]: Mr. Walls has a little monkey companion that helps distract his enemies in melee combat.
* [[Everything's Worse Withwith Bears]]: Brun Cragback is a powerful mercenary Warlock that is accompanied by his friend Lug. Who is an enormous, bad-tempered Polar Bear.
* [[Evil Is Not a Toy]]: The addition of [[Ax Crazy|doom reavers]] to standard military forces has prompted more level-headed Khadorans to reassert that Orgoth artifacts are too dangerous and best left to the past.
* [[Evil Is Sexy]]: An in-universe example in the Cryxian Warwitch Sirens, who have actually ''weaponized'' their sexiness.
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** At the end of Metamorphosis, {{spoiler|Kruger the Stormlord informs the dragon Blighterghast that his sibling, Everblight, is raising an army and intends to kill every other dragon and absorb their athancs, the source of draconic power that every dragon has in place of a heart. This disturbs Blighterghast greatly and he flies off, presumably to gather other dragons to put Everblight down.}}
* [[Evil Weapon]] : As befits Orgoth creations, the fellblades unearthed by the Grey Lords of Khador have a nasty tendency to [[Hearing Voices|whisper to the mind]] of those who wield them, [[Driven to Madness|driving them to bloodthirsty madness]] and turning them into [[Power Born of Madness|hulking muscle-bound killers]]. Despite, or perhaps because of their tendency to blindly slaughter [[Friend or Foe|whatever happens to be in their way]], Khador military uses those [[Names to Run Away From Really Fast|Doom Reavers]] as [[The Berserker|suicidal shocktroopers]].
* [[Exactly What It Says Onon the Tin]]: Long Gunners, Gun Mages, Sword Knights and just about every other type of soldier that comes out of Cygnar.
** Every unit of the Steelhead Mercenary Company. Even their upcoming warcaster's title is [[Captain Obvious|Steelhead Warcaster]].
* [[Extreme Omnivore]]: Trolls can and will eat anything. The Slag Troll, for instance, subsists by eating ''metal ore''.
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* [[Instant Runes]]: A hallmark of magic in the Iron Kingdoms, as depicted the artwork in Mk.II.
* [[Jerkass Gods]]: Menoth big time; this is the reason why most humans stopped worshiping him. His remaining followers, however, see him more as a stern father who doesn't want to baby his kids forever.
* [[Kill It Withwith Fire]]: The Protectorate loves to employ flame based weaponry and many of their warcasters have fire based spells and abilities.
* [[Killed Off for Real]]: Both averted and played straight. The creative director, Matt Willson, has stated many times that he and the rest of the creative team have no intention of killing off any of the named characters in the story if they already have a model for them that can be used in the minis game. If you ''don't'' have a mini, however...
* [[Klingon Promotion]]: After the death of Makeda's grandfather, her father took control of House Balaash. Her brother assassinated their father, and then Makeda assassinated her brother.
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* [[Magitek]]: "Mechanika." So common, it's the technology that ''doesn't'' run on magic that's considered cutting-edge.
* [[Magma Man]]: Rhulic mercenary warcaster Gorten Grundback takes this trope quite seriously, and is essentially a walking [[Lethal Lava Land]] for opponents to overcome. Add to this that he summons up walls of rock for he and his troops to hide behind, can shield his entire army from most splash damage and falling prone, and is nearly [[Stone Wall|impossible to kill]].
* [[Man in Thethe Machine]]: Khadoran warcaster Karchev the Terrible is the [[Trope Namer]].
* [[Mars Needs Women]]: Inverted by the satyxis, who seek out human men worthy enough to sire their dragon-blighted children. Played straight (and then some) with a Boomhowler, a Trollkin who happens to be quite popular with the ladies of all species.
* [[Meaningful Name]]: The liches of Cryx seem to have this one down pat, Asphyxious (asphyxia, suffocating) and Terminus (the end/limit of something) being two examples.
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* [[Overly Long Name]]: Lord Carver, BMMD, Esquire, The Third. What does BMMD stand for, you ask? Why, "Bringer of Most Massive Destruction," of course!
* [[Personality Chip]]: While not purposely installed, warjacks who remain in service to certain warcasters long enough will pick up personality quirks.
* [[Physical God]]: Toruk, [[God-Emperor|to his benefit]], and the two remaining elven gods, [[Sealed Good in Aa Can|to their detriment]].
* [[Pig Man]]: The Farrow, full [[Incredibly Lame Pun|hog]].
* [[Pirate]]: Lots and lots of them, mostly in the Cryx and Mercenary factions. It was to be expected, what with the company being called "Privateer Press" and all. The expansion Pirates of the Broken Coast actually allows WARMACHINE generals to field entire pirate ''armies''.
* [[Pirate Girl]]: The Satyxis are a whole island-nation of [[Cute Monster Girl|Sexy Monster Pirate Girls]], of whom the best known is the Pirate Queen and Cryx warcaster Skarre Ravenmane.
* [[Powered Armor]]: The magical steam-powered armor worn by warcasters, and the more mundane (and generally larger) version worn by some elite Khadoran troops.
* [[Powered Byby a Forsaken Child]]: Most Cryxian magic is powered by the captured souls of slain foes.
* [[Power Fist]]: Asheth Magnus has himself one of these.
* [[Power Gives You Wings]]: Thagrosh, in his upgraded Messianic form.
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* [[Schizo-Tech]]: Depending on where in Immoren you are at the moment, the tech level varies from medieval to Industrial Revolution to World War I.
* [[Screaming Warrior]]: Trollkin Fell Callers.
* [[Screw You, Elves]]: Privateer Press really seems to have it in for elves:
** If you are one of the 10% of Nyss elves that hasn't been infected by Everblight's blight yet, then you are in hiding while mourning for those who have.
** If you are an Iosian elf then you are desperately trying to find a way to cure your last ailing deity before she dies of a mysterious illness thus dooming you and your kinsmen forever.
* [[Separated Atat Birth]]: Well, separated at "very young". Captain Victoria Haley doesn't know that her archenemy, Warwitch Deneghra, is actually her twin sister Gloria, stolen at age 5 by the Cryx raiders who killed their parents.
* [[Short-Range Long-Range Weapon]]: Going by the miniature scale of one inch = five feet, most rifles have a range of 50-70 feet. The artillery's not much better.
* [[Shotguns Are Just Better|Scatterguns Are Just Better]]: Asheth Magnus certainly thinks so, as does Bartolo Montador, whose scattergun is built into his left arm, and it's hard to argue. They have decent range, and ignore a great deal of conventional defensive abilities.
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* [[Sinister Scythe]]: Moshar the Desertwalker has himself a very nasty looking scythe.
** The Cryx warcaster Scaverous does him one better, with a ''[[Chainsaw Good|chainsaw]]'' scythe.
** Kommander Sorscha has one that [[Kill It Withwith Ice|freezes]] folks when hit with it.
* [[Sliding Scale of Robot Intelligence]]: Warjacks in the Iron Kingdoms range from enormous Bricks in most cases to Robo-Monkeys on the Cygnaran/Cryxian end of things... before warcasters, high-level mechanikal engineering, gods and/or age get involved. Most warjacks are capable of high-functioning Robo-Monkey levels under a warcaster's direction, and the more time spent with their warcasters, the more likely a warjack is to form a personal bond as the warjack's cortex adapts to the warcaster's mind.
** Character 'jacks have also emerged, either from bonded warjacks sticking around for a ''very'' long time ala Sorscha's Beast 0-9, or being personally built, ala Lich Lord Asphyxious' [[Names to Run Away From Really Fast|Cankerworm]].
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* [[Take Cover]]: Most types of terrain offer bonuses to models that make them harder to hit with ranged and usually magic attacks.
* [[Tank Goodness]]: The Khador Gun Carriage is essentially a horse-drawn tank.
* [[There Is No Kill Like Overkill]]: Durgen Madhammer swears by this trope. He [[Explosive Overclocking|pushes his warjacks]] and can turn entire groups of troops into [[Unstoppable Rage|blood-thirsty]] [[Why Am I Ticking?|pressure-sensitive]] [[Taking You Withwith Me|walking bombs]]. He has also designed an [[BFG|artillery cannon mounted at the fore-arm]] that can fire [[Recursive Ammo|cluster]] [[Big Bulky Bomb|shells]] that can spread [[Death in All Directions|dozens of yards]] from the point of impact (like back onto your [[We Have Reserves|front lines]]), wields a giant hammer whose head detonates on contact, and wears a suit of [[Energy Absorption|blast armor]] that takes explosive force and turns it into arcane energy. Unsurprisingly, his feat [[Up to Eleven|compounds]] this dangerously for every friendly weapon in his general vicinity with a [[Stuff Blowing Up|shockwave.]]
* [[This Is Gonna Suck]]: When learning to play Warmachine/Hordes, if you can't get into this mind-set, be prepared for numerous moments of [[Curb Stomp Battle|complete]] [[Despair Event Horizon|failure]]. The more accepting you are of this, the more satisfying it is when you finally [[Crowning Moment of Awesome|find your niche]]. The less comfortable you are with loss, the more likely you are to turn into [["Stop Having Fun!" Guys|someone]] who [[Silly Rabbit, Idealism Is for Kids|completely misses the point]] of playing games.
* [[Throw-Away Guns]]: Mr. Walls likes to have an assortment of one-shot pistols strapped to his chest whenever possible.
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