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Super Castlevania IV: Difference between revisions

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* [[Darker and Edgier]] than the original [[Castlevania]] in its music.
* [[Degraded Boss]]: Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[That One Boss|Death]]) with only 2 pot roasts between them. Oh, and the next continue point is [[Boss Rush|after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.
** ''[[Castlevania: Symphony of the Night (Video Game)|Symphony of the Night]]'': Not only are they the [[Warmup Boss]], but they are also a [[Dual Boss]].
** ''[[Castlevania: Chronicles of Sorrow (Video Game)|Dawn of Sorrow]]'': Now they are just normal enemies. Sometimes you will face pairs of them in the same room. At least the boss of the section they are in is still Death. (The game's bestiary, and ''[[Castlevania: Portrait of Ruin (Video Game)|Portrait of Ruin]]'' after it, establish once and for all that [[Praetorian Guard|they serve him directly]].)
** ''[[Castlevania: Harmony of Despair (Video Game)|Harmony of Despair]]'': Again, just normal enemies, sometimes showing up as multiples in the same room.
* [[Difficulty Spike]]: Blocks 3-2 and 3-3 are arguably when the game decides to stop pulling its punches. Given that the average player likely breezed through the first two stages with few problems, it suddenly comes as ''quite'' a wake up call.
* [[Everything Is Trying to Kill You]] A sentient demonic table?! (Block 6-3)
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