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Star Ocean/WMG: Difference between revisions

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* It was probably supposed to be awesome, maybe thought-provoking, but not a [[Take That]]. If there is a message, it's probably that [[Heroic Sociopath|Albel will kill anyone who complains.]] [[Kill It Withwith Fire|Nel will do so with fire.]]
* This is probably the reason why people who hated the plot twist thought it sucked, but it's not probably intentional by the game makers. The creators of the world are less epic then you are originally led to believed, but they are still trying to destroy a world that you have been interacting with as if though it mattered. This feeling shouldn't change just because the 4D entities think the world is fake. Heck, I'd drop the "These characters aren't real" idea when they ''jumped out of a video game screen and started kicking the butt of the local special forces''.
* The game makes it clear that the characters are every bit as real as they would have been without the plot twist - it's even admitted by a sizable portion of the 4D characters. They are sentient and sapient, individual beings, with self-directed lives, not just game sprites - that sentience and sapience was an emergent property of an artificial environment, yes, but they clearly demonstrate both. Luther and the others determined to erase the Milky Way to remove the emergent life act far more like pre-programmed automata than any of the 3D characters do - refusing to believe that they're actually sapient and sentient and deserving of protection, despite the evidence before them.
* In some ways, this game has alot of parallels to Digimon, at what point is virtual reality 'real'? It's also the complete turn around of .hack// in that we know it's a game, but it feels real. I agree with the troper of the first bulletin point, it was ment to be thought provoking, much like ''[[Men in Black (Filmfilm)|Men in Black]]'''s 'Galaxy in the Marble' thing, not an insult to the player's intelligence.
 
== The 4D space was just another part of a larger game played in some unseen 5D land ==
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By all rights, Nede creating the Wise Men should have brought an even ''more'' ferocious response from Sphere than the [[SO 3]] heroes did. And yet...nothing. Not even a peep from 4D. However, the in-game encyclopedia points out that part of Lucifer's genius was allowing ES's players to choose multiple time frames. If all these time frames were still going up until ES was severed from 4D, then it's pretty likely that there were null spaces in between. If both Wise Men events happened in these null areas, then we have an explanation for why 4D didn't take notice; they hadn't happened yet.
 
== Eternal Sphere rebelling against Lucifer was [[Inherent in Thethe System]] ==
 
Those multiple time frames may have meant that Lucifer would be facing a rebellion anyway, Fayt or no Fayt. As Brea puts it, player interaction is becoming increasingly constricted; they don't have as many choices as before. One possibility is that ES is ''actively trying to prevent paradox''. That is, it interdicts actions by 4D players that would preclude, whether in the past or in the future, something that's already written in. Or to take another angle, as things occur in 4D, causality interactions generate more and more things independently of player action and intent. One wonders what Lucifer would think if told point-blank that not only [[You Can't Fight Fate|was ES certain to stop obeying him]], he'd managed to destine that disobedience ''by the very act of creation''...
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