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Mega Man Battle Network: Difference between revisions

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** He's actually generating an evil ''aura'', and in later games, the [[Dummied Out|program]] can allow free use of Dark chips. The malevolent presence wards off suspicion like nobodies' business. In ''[[Gaiden Game|Network Transmission]]'', however, he ends up needing to cop an attitude like [[Jerkass|NeedleMan]] to [[The Guards Must Be Crazy|convince]] the guard he's [[Badass]] enough to get into the Undernet.
* [[Dub Induced Plot Hole]]: Why are ProtoMan, EraseMan, and SpoutMan in the b, k and a codes? Because they are '''B'''lues, '''K'''illerMan and '''A'''quaMan.
** The sixth game used AquaMan.EXE's ''[[Mega Man NT Warrior]]'' name of SpoutMan, despite him being AquaMan in ''4'' because [[Aquaman (Comic Book)|DC just decided to randomly enforce their rights to the name in America]].
** Doesn't matter anymore because ''Operate Shooting Star'' changed SkullMan to D code and ShadowMan to T code. This is to spread out the variety of Navi codes, because there are a lot of S-named Navis in the game.
* [[Dude, Where's My Respect?]]: So Lan saves the entire internet (and the world sometimes) every game. You'd think he'd at least get recognized by the officials and be acknowledged as being more than just some kid right? Haha '''no'''.
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