Special Attack: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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#REDIRECT [[:Category:Special Attack]]
{{trope}}
At its most basic, a '''Special Attack''' is any weapon, move, or tactic that is normally ''not'' a basic punch, kick, or whatever other forms of attack the user normally uses. In fiction, especially Video Games, a Special Attack is right between a normal attack and a [[Limit Break]]. It either hits harder (or [[Spam Attack|more]]), or provides an additional vector of attack their normal attacks can't provide (Range or [[Elemental Powers]], for example). These may require an expenditure of Ki, [[Life Energy]], Mana (MP), and always demand to be [[Calling Your Attacks|called out]] whenever used. In video games, these are usually selected from a menu to be used or equipped, or use combinations of button and controller motions to pull off, depending on the game's interface.

A Special Attack, almost by definition, is [[Cool but Inefficient]], requiring a set-up beforehand, or has an expenditure of energy and/or effort that makes it unsuited for normal use. But when the prime moment to pull it off arrives, watch out!

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''Examples of Special Attacks include:''

* [[Alpha Strike]]
* [[Attack Reflector]]
* [[Chest Blaster]]
* [[Death in All Directions]]
* [[Eye Beams]]
* [[Kamehame Hadouken]]
* [[Rocket Punch]]
* [[Spam Attack]]
* [[Ki Attacks]]
* [[Recovery Attack]]
* [[Rolling Attack]]
* [[Shoryuken]]
* [[Spin Attack]]

{{reflist}}
[[Category:Videogame Effects and Spells]]
[[Category:Useful Notes/Fighting Game]]
[[Category:Combat Tropes]]
[[Category:index]]
[[Category:Special Attack]]
[[Category:Trope]]

Latest revision as of 17:45, 20 July 2014