Special Attack: Difference between revisions
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{{trope}} |
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At its most basic, a '''Special Attack''' is any weapon, move, or tactic that is normally ''not'' a basic punch, kick, or whatever other forms of attack the user normally uses. In fiction, especially Video Games, a Special Attack is right between a normal attack and a [[Limit Break]]. It either hits harder (or [[Spam Attack|more]]), or provides an additional vector of attack their normal attacks can't provide (Range or [[Elemental Powers]], for example). These may require an expenditure of Ki, [[Life Energy]], Mana (MP), and always demand to be [[Calling Your Attacks|called out]] whenever used. In video games, these are usually selected from a menu to be used or equipped, or use combinations of button and controller motions to pull off, depending on the game's interface. |
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A Special Attack, almost by definition, is [[Cool but Inefficient]], requiring a set-up beforehand, or has an expenditure of energy and/or effort that makes it unsuited for normal use. But when the prime moment to pull it off arrives, watch out! |
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''Examples of Special Attacks include:'' |
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* [[Alpha Strike]] |
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* [[Attack Reflector]] |
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* [[Chest Blaster]] |
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* [[Death in All Directions]] |
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* [[Eye Beams]] |
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* [[Kamehame Hadouken]] |
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* [[Rocket Punch]] |
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* [[Spam Attack]] |
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* [[Ki Attacks]] |
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* [[Recovery Attack]] |
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* [[Rolling Attack]] |
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* [[Shoryuken]] |
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* [[Spin Attack]] |
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{{reflist}} |
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[[Category:Videogame Effects and Spells]] |
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[[Category:Useful Notes/Fighting Game]] |
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[[Category:Combat Tropes]] |
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[[Category:index]] |
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[[Category:Trope]] |
Latest revision as of 17:45, 20 July 2014
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