Splash Damage: Difference between revisions

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* Explosive weapons in ''[[X-COM]]'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger [[Exploding Barrels]]. Also, some tiles (like walls) reduce explosive damage by certain value.
* Explosive weapons in ''[[X-COM]]'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger [[Exploding Barrels]]. Also, some tiles (like walls) reduce explosive damage by certain value.
** Due to the way tiles work, there's also a bug allowing strong explosions (large rocket/demolition charge/blaster launcher) going off next to an UFO hull to [//www.ufopaedia.org/index.php/Explosions#When_Is_a_Wall_not_a_Wall blow "through" some walls], so even if it's not strong enough to destroy the wall itself, an explosion may harm aliens (or destroy loot) behind it(!).
** Due to the way tiles work, there's also a bug allowing strong explosions (large rocket/demolition charge/blaster launcher) going off next to an UFO hull to [//www.ufopaedia.org/index.php/Explosions#When_Is_a_Wall_not_a_Wall blow "through" some walls], so even if it's not strong enough to destroy the wall itself, an explosion may harm aliens (or destroy loot) behind it(!).
** Explosions affect creatures at ground zero and adjacent tiles through bottom armor (often much weaker), and large aliens collect damage from all 4 tiles they occupy, meaning they are hit 1 time at full damage (50%-150% of displayed value) and 3 at slightly reduced. Thus a single Heavy Cannon shell (base damage 52) inflicts to Reaper (no resistance, under armor 4) 162 (73…251) damage on average, so despite being the beefiest alien in the game (health 148) one-shot kills are common; Cyberdisk and Sectopod got resistance to HE damage and too much armor for such weak explosives, however.
* A necessity in ''[[Prototype (video game)|Prototype]]'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of [[Mooks]], [[Elite Mooks]], as well as the [[Boss in Mook Clothing|beyond-elite mooks]] that will make you call out the [[Spiteful AI]]!
* A necessity in ''[[Prototype (video game)|Prototype]]'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of [[Mooks]], [[Elite Mooks]], as well as the [[Boss in Mook Clothing|beyond-elite mooks]] that will make you call out the [[Spiteful AI]]!
* ''[[Age of Empires]] I'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said Splash Damage is very dangerous as it can damage your own soldiers en masse.
* ''[[Age of Empires]] I'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said Splash Damage is very dangerous as it can damage your own soldiers en masse.