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* [[Collision Damage]]: In both games, touching any enemy or traps will do (often severe) damage. In the first game, [[Mini Boss|Mini Bosses]] and above will kill you instantly on contact.
* [[Collision Damage]]: In both games, touching any enemy or traps will do (often severe) damage. In the first game, [[Mini Boss|Mini Bosses]] and above will kill you instantly on contact.
* [[Continuing Is Painful]]: If you die at any point, you restart with only 3 hearts. This wouldn't be so bad if
* [[Continuing Is Painful]]: If you die at any point, you restart with only 3 hearts. This wouldn't be so bad if
## hearts weren't so hard to find!
# hearts weren't so hard to find!
## you didn't need to have a high enough life meter to use your better weapons.
# you didn't need to have a high enough life meter to use your better weapons.
** You also lose any medicine and special items you might possess, and depending on where the game places you back, you generally won't have a chance to recover them.
** You also lose any medicine and special items you might possess, and depending on where the game places you back, you generally won't have a chance to recover them.
** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.
** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.