Stock RPG Spells

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In an RPG, the first thing you need is spells. Status Buffs, Elemental Powers, healing powers... here at TV Tropes, we've compiled this list of them. If you want to Write An RPG, it's useful to check out this page first. The suffix "a" is for the second level, while the suffix "ga" is for the third (and strongest) level.

Black Magic

Black Magic spells are usually Elemental Powers or Non-Elemental. Usually the fare of the Magician Classes.

Fire

A basic fire elemental spell. - Fira, Firaga

Ice

A basic ice elemental spell. - Ica, Icaga

Thunder

A basic lightning elemental spell. - Thundera, Thundaga/Thordain

Quake

A basic earth elemental spell. - Quaka, Quakega

Aero

A basic wind elemental spell. - Aera, Aeroga/Tornado/White Wind

Drain

A spell for draining HP from the enemy - Draina, Drainaga

Shade

Dark-elemental - usually doesn't appear in Elemental Rock-Paper-Scissors.

Bio

Non-Elemental - usually quite powerful.

Stop

Stops the opponent from moving.

Slow

Makes the opponent take turns every 2 turns. - Slowa, Slowga

Sap

Sucks away the opponents HP every turn, usually doesn't heal the user. - Sapa, Sapga

Hurt

Does Non-Elemental damage, and is usually quite powerful. - Hurta/Hurtmore, Hurtaga/Hurtmost

Death

Instant KO. - Deatha (all enemies), Deathaga (assimilates HP of foe into caster's HP)

Toad

Interesting spell - strikes Toad enemies more effectively. - Toada, Toadaga

Flare

Non-Elemental, but strong. Something like Bio, only different. - Flara, Flaraga

Meteor

Usually the most powerful spell, and strikes all enemies. No elements. - Meteora, Meteorga

White Magic

Healing magic that usually restores a character's status or HP, or provide beneficial effects. It's usually a valuable magic to have. Usually the fare of the Cleric classes.

Heal

Most basic White Magic spell, restores HP. - Heala, Healus

Cure

Cures all Standard Status Effects.

Cures

Like Cure, but more specific - usually comes in Poison, Burn, Sleep, Paralyze, Stun, Panic, Confuse, Stink, Freeze, and Petrify.

Revive

Revives a KO'd party member. - Reviva (Revives everyone), Previve (Takes effect when the character dies, cast before death)

Dispel

Removes Magical effects from the opponent.

Libra

Balances out HP of characters (i.e. gives everyone the average/mean HP).

Regen

When cast on a party member, they will regain HP every turn.

Holy

Light-elemental, but not appearing on Elemental Rock-Paper-Scissors. - Holya, Holyga

Haste

A move that causes a character to act twice every turn. - Hasta, Hastega

Start

Causes the target to take a turn instantly - if they haven't taken their turn yet, they still will - this just provides an extra turn.

Support Magic

Magic that help allies or hinders enemies. It's usually good for a tricky player, and provides more strategy when it's not White Magic. Usually the fare of the Monk classes.

Statuses

They give Standard Status Effects to the enemies. Comes in Poison (purple), Burn(dark red), Paralyze (yellow), Sleep (dark blue), Stun (blue), Confuse (bright red), Panic (orange), Petrify (brown), Stink (pink), and Freeze (green).

Buffs

Comes in Attack Up, Defence Up, Speed Up, Magic Up, and Luck (Healing power)Up. - Attacka, Attackaga, Defenca, Defencga, Speeda, Speedga, Magica, Magicaga, Lucka, Luckaga

Deflect

Lowers accuracy of the enemy.

Cancel

Stops any charge on an enemy (the more powerful it gets, the later it is, because turns show up on the charge meter).

Anchor

Lowers evasion on the enemy.

Barrier Magic

Magic for shielding the party and stopping enemy attacks from hitting the party. Usually the fare of the Knight classes.

Shield

Causes enemy attacks to do less damage. - Shielda, Shieldaga

Trapfloor

When an attack connects, the opponent will take damage. - Trapfloora, Trapflooraga

Shell

Causes enemy magic to do less damage. - Shella, Shellaga

Wall

The whole party get a neutralizing shield. - Walla, Wallaga

Reflect

Sends enemy attacks on the user back at them. - Reflecta, Reflectus

Heal Up

Boosts healing abilities (without boosting Luck specifically).

Resist

Prevents status ailments from hitting the party. - Resista, Resistus

Block

Prevents the next attack. - Blocka, Blockus

Protect

A character who should be defeated by the next attack gets their HP down to one by the attack instead. - Protecta, Protectus

Sword Skills

Physical skills imbued with magic. Often used by the Token Human and Badass Normal, and The Hero (who tends to be the other two as well). Often the fare of the Hero Classes.

Elemental Swords

Physical skills imbued with the elemental magic. Comes in Fire, Ice, Lightning, Wind, Earth, Light, and Darkness. - Fira Sword, Firaga Sword, Ica Sword, Icaga Sword, Thundera Sword, Thunderaga Sword, Aera Sword, Aeroga Sword, Quaka Sword, Quakega Sword, Holya Sword, Holyaga Sword, Shada Sword, Shadaga Sword

Particle Sword

A sword imbued with the Drain spell. - Particla Sword, Particlaga Sword