Stock Sound Effects: Difference between revisions
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* "Beep beep boop beeb ''beep'' beep beep!" The sound a Hollywood [[Cell Phone]] makes when a character makes a call using the internal phonebook, as though it was actually dialling the number. |
* "Beep beep boop beeb ''beep'' beep beep!" The sound a Hollywood [[Cell Phone]] makes when a character makes a call using the internal phonebook, as though it was actually dialling the number. |
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* The distinctive [[Audible Sharpness|"sssschhiiing!"]] of scissor blades parting. |
* The distinctive [[Audible Sharpness|"sssschhiiing!"]] of scissor blades parting. |
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* The 'Tron' footstep 'pnnk-pnnk' sounds that appear repeatedly in anime from the eighties onward; notable Fight! Iczer-1 and the original Bubblegum Crisis/Crash. |
* The '[[Tron]]' footstep 'pnnk-pnnk' sounds that appear repeatedly in anime from the eighties onward; notable [[Iczer-1|Fight! Iczer-1]] and the original [[Bubblegum Crisis]]/Crash. |
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* Any time police cars are included in media (particularly [[Video Games]]) and the radio is heard, it most often has the same stock (unintelligeible) radio message. |
* Any time police cars are included in media (particularly [[Video Games]]) and the radio is heard, it most often has the same stock (unintelligeible) radio message. |
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* Some cash registers and other electronic devices use familiar video game sounds, such as the "get ring" sound from ''[[Sonic the Hedgehog]]'', the "secret found" sound from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and the "[[Konami]] pause" sound. |
* Some cash registers and other electronic devices use familiar video game sounds, such as the "get ring" sound from ''[[Sonic the Hedgehog]]'', the "secret found" sound from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and the "[[Konami]] pause" sound. |