Super Mario Bros. 3: Difference between revisions

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** World 8's Koopa Navy level is also a subversion: that red stuff ISN'T lava. It's red water. You can swim in it.
** World 8's Koopa Navy level is also a subversion: that red stuff ISN'T lava. It's red water. You can swim in it.
*** [http://imgur.com/YI7Fa I don't think that's water.]
*** [http://imgur.com/YI7Fa I don't think that's water.]
* [[Co-Op Multiplayer]]: The "Progress in Turns" variation. In the GBA version, you can exchange [[Video Game Lives|extra lives]] between Mario and Luigi when they occupy the same space, while in the other versions, they enter a minigame [[Nostalgia Level|styled after]] ''[[Mario Bros]].'' where they compete for the next turn in the main game and steal each other's goal cards while they're at it. The SNES version included a battle mode completely dedicated to this minigame.
* [[Co-Op Multiplayer]]: The "Progress in Turns" variation. In the GBA version, you can exchange [[Video Game Lives|extra lives]] between Mario and Luigi when they occupy the same space, while in the other versions, they enter a minigame [[Nostalgia Level|styled after]] ''[[Mario Bros.]].'' where they compete for the next turn in the main game and steal each other's goal cards while they're at it. The SNES version included a battle mode completely dedicated to this minigame.
* [[Cranium Ride]]: Parabeetles.
* [[Cranium Ride]]: Parabeetles.
* [[Dem Bones]]: Dry Bones, which are actually Koopa skeletons.
* [[Dem Bones]]: Dry Bones, which are actually Koopa skeletons.
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* [[Down the Drain]]: Most of World 3, especially the levels with rising/sinking tides; also present in 4-2. World 7-4 is an underwater level, too.
* [[Down the Drain]]: Most of World 3, especially the levels with rising/sinking tides; also present in 4-2. World 7-4 is an underwater level, too.
* [[The Dragon]]: Ludwig is [[All There in the Manual|described in the instruction booklet]] as being his father's second-in-command.
* [[The Dragon]]: Ludwig is [[All There in the Manual|described in the instruction booklet]] as being his father's second-in-command.
* [[Dub Induced Plot Hole]]: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One should be obvious if you read around here, the other is <s>Jugem's</s> Lakitu's Cloud.
* [[Dub-Induced Plot Hole]]: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One should be obvious if you read around here, the other is <s>Jugem's</s> Lakitu's Cloud.
** Even funnier is that the [[Nintendo Power]] Strategy Guide called the Goombas wearing the Kuribo's Shoe [[Department of Redundancy Department|"Kuribo's Goomba."]]
** Even funnier is that the [[Nintendo Power]] Strategy Guide called the Goombas wearing the Kuribo's Shoe [[Department of Redundancy Department|"Kuribo's Goomba."]]
* [[Dummied Out]]:
* [[Dummied Out]]:
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* [[Electric Jellyfish]] / [[Invincible Minor Minion]]: Jelectros, which can't be killed even with Starman. Or even the Hammer suit, which can kill almost ''any''thing else. These guys are pretty much obstacles with eyes.
* [[Electric Jellyfish]] / [[Invincible Minor Minion]]: Jelectros, which can't be killed even with Starman. Or even the Hammer suit, which can kill almost ''any''thing else. These guys are pretty much obstacles with eyes.
* [[Evil Overlord]]: Bowser. He has it all here, a vast army of Mooks, airships, and a kingdom that resembles Hell itself.
* [[Evil Overlord]]: Bowser. He has it all here, a vast army of Mooks, airships, and a kingdom that resembles Hell itself.
* [[Exactly What It Says on the Tin]]: The world where you go into the sky is simply called The Sky.
* [[Exactly What It Says on the Tin]]: The world where you go into the sky is simply called The Sky.
* [[Expansion Pack]]: Literally "pack" - The ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.
* [[Expansion Pack]]: Literally "pack" - The ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.
* [[Fake Ultimate Mook]]: The [[Giant Mook|Giant Mooks]] in World 4 are no harder to kill than their normal-sized counterparts, despite their towering over Mario.
* [[Fake Ultimate Mook]]: The [[Giant Mook|Giant Mooks]] in World 4 are no harder to kill than their normal-sized counterparts, despite their towering over Mario.
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* [[Green Hill Zone]]: World 1, Grass Land, has no particular theme besides plains. The first third of world 5, Sky Land, likewise.
* [[Green Hill Zone]]: World 1, Grass Land, has no particular theme besides plains. The first third of world 5, Sky Land, likewise.
* [[Guide Dang It]]: The coin ship and white mushroom house. The former requires the tens digit of the player's score to match both digits of his or her coin count, and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being the NES era, the only way to learn how to find these secrets was by word of mouth.
* [[Guide Dang It]]: The coin ship and white mushroom house. The former requires the tens digit of the player's score to match both digits of his or her coin count, and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being the NES era, the only way to learn how to find these secrets was by word of mouth.
** Also, several stages have numerous Starman power-ups hidden in blocks, and can allow the player to be invincible through the entire stage. However, you have to find the actual Starman at the beginning of the level, or use one from your inventory before entering the stage, or else no Starmen will appear at all. Qualifies as a bit of [[Unstable Equilibrium]]. This gimmick is re-used several times in ''[[New Super Mario Bros Wii]]''.
** Also, several stages have numerous Starman power-ups hidden in blocks, and can allow the player to be invincible through the entire stage. However, you have to find the actual Starman at the beginning of the level, or use one from your inventory before entering the stage, or else no Starmen will appear at all. Qualifies as a bit of [[Unstable Equilibrium]]. This gimmick is re-used several times in ''[[New Super Mario Bros. Wii]]''.
* [[Hey, You]]: Due the possibility to finish the game as Mario or Luigi without any gameplay nor story changes, like many other classic games for that matter, any character refering and talking to Mario or Luigi will not address them by name, it will aways be "you" or any other impersonal pronoun instead.
* [[Hey, You]]: Due the possibility to finish the game as Mario or Luigi without any gameplay nor story changes, like many other classic games for that matter, any character refering and talking to Mario or Luigi will not address them by name, it will aways be "you" or any other impersonal pronoun instead.
* [[I Fell for Hours]]: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process.
* [[I Fell for Hours]]: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process.
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* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.
* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.
** The ''Super Mario Advance 4'' version added the Cape Feather from ''[[Super Mario World (video game)|Super Mario World]]'', and a brand new item: a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however, and due to the [[No Export for You]] treatment of later card sets, the boomerang is only found very late in the level it's found in in the ones that did get a North American release, making it all but useless (except for messing around with) in that level.
** The ''Super Mario Advance 4'' version added the Cape Feather from ''[[Super Mario World (video game)|Super Mario World]]'', and a brand new item: a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however, and due to the [[No Export for You]] treatment of later card sets, the boomerang is only found very late in the level it's found in in the ones that did get a North American release, making it all but useless (except for messing around with) in that level.
* [[Quirky Miniboss Squad]]: The Koopalings debut here, though the only truly quirky ones are Lemmy and mayyybe Wendy as far as fighting styles go.
* [[Quirky Miniboss Squad]]: The Koopalings debut here, though the only truly quirky ones are Lemmy and mayyybe Wendy as far as fighting styles go.
* [[Remilitarised Zone]]: The airship levels and World 8.
* [[Remilitarised Zone]]: The airship levels and World 8.
* [[Rouge Angles of Satin]]: In one of the bonus games, Toad says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES version brought back the original message, and the GBA version corrected it.
* [[Rouge Angles of Satin]]: In one of the bonus games, Toad says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES version brought back the original message, and the GBA version corrected it.