Super Mario Maker: Difference between revisions

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* [[Anachronism Stew]]: With regards to the game styles and the compatible powerups and enemies for each one - enemies and objects that didn't exist in the game whose style you're currently using are given new sprites tailored to that game's aesthetic (e.g., Wigglers and Monty Moles are deliberately given large [[Off-Model]] eyes). Some enemies that ''did'' appear in older emulated styles, such as Bowser, have their sprites for those styles changed to better fit the levels and/or reflect their updated designs.
* [[Anachronism Stew]]: With regards to the game styles and the compatible powerups and enemies for each one - enemies and objects that didn't exist in the game whose style you're currently using are given new sprites tailored to that game's aesthetic (e.g., Wigglers and Monty Moles are deliberately given large [[Off-Model]] eyes). Some enemies that ''did'' appear in older emulated styles, such as Bowser, have their sprites for those styles changed to better fit the levels and/or reflect their updated designs.
* [[Asteroids Monster]]: Big Goombas split into two normal-sized ones upon being stomped as usual.
* [[Asteroids Monster]]: Big Goombas split into two normal-sized ones upon being stomped as usual.
* [[Automatic Level]]: ''Super Mario Maker'' was the first main series game to provide an "official" playground for creating these - automatic music levels were especially popular.
* [[Auto-Scrolling Level]]: Present as an option for stage creation, and it's also possible to simulate one using incredibly tall Bill Blasters placed on tracks.
* [[Auto-Scrolling Level]]: Present as an option for stage creation, and it's also possible to simulate one using incredibly tall Bill Blasters placed on tracks.
* [[Bottomless Pits]]: But of course.
* [[Bottomless Pits]]: But of course.