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* [[Abnormal Ammo]]: Whether it's 1-Up Mushrooms, enemies, or coins, you can make Bill Blasters shoot plenty of things aside from their standard Bullet Bills.
* [[Abnormal Ammo]]: Whether it's 1-Up Mushrooms, enemies, or coins, you can make Bill Blasters shoot plenty of things aside from their standard Bullet Bills.
* [[Airborne Mook]]: Pick an enemy. Any enemy. Just slap a pair of wings on them, and they'll become this trope. Aside from them, you've got standard flying enemies like Paratroopers and Lakitus.
* [[Airborne Mook]]: Pick an enemy. Any enemy. Just slap a pair of wings on them, and they'll become this trope. Aside from them, you've got standard flying enemies like Paratroopers and Lakitus.
* [[Artificial Difficulty]]: [[Sturgeon's Law]] naturally dictates that a significant amount of the created levels employ this, often via simply cramming the level full of every enemy possible; the game and its sequel have developed a reputation for these in particular. [[Ben Croshaw|Yahtzee]] of ''[[Zero Punctuation]]'' describes the typical fare he encountered in his review:
{{quote|So I turned to random levels, most of which fall into one of three categories: a level with ten million of something, the kind of obnoxious difficulty a [[Roald Dahl]] villain would come up with, or [[Bread, Eggs, Breaded Eggs|ten million of something being obnoxiously difficult]].}}
* [[Asteroids Monster]]: Big Goombas split into two normal-sized ones upon being stomped as usual.
* [[Asteroids Monster]]: Big Goombas split into two normal-sized ones upon being stomped as usual.
* [[Big Boo's Haunt]]: Ghost Houses are one of the few level themes you can select, and can even be used for the ''SMB'' and ''SMB3'' styles despite Ghost houses making their debut in ''World''.
* [[Big Boo's Haunt]]: Ghost Houses are one of the few level themes you can select, and can even be used for the ''SMB'' and ''SMB3'' styles despite Ghost houses making their debut in ''World''.
* [[Combat Stilettos]]: You can turn Shoe Goombas into ''high heel'' Goombas, and then proceed to use said giant high heel to stomp all your enemies into dust. These "stiletto" Goomba shoes have all the spike-proof stomping power of the original plus an ability to [[Ground Pound]], creating dust clouds that can defeat enemies.
* [[Combat Stilettos]]: You can turn Shoe Goombas into ''high heel'' Goombas, and then proceed to use said giant high heel to stomp all your enemies into dust. These "stiletto" Goomba shoes have all the spike-proof stomping power of the original plus an ability to [[Ground Pound]], creating dust clouds that can defeat enemies.
* [[Degraded Boss]]: You can use multiple Bowser Juniors and Bowsers in a stage to serve as minibosses, obstacles, or particularly beefy enemies, but only up to three each.
* [[Degraded Boss]]: You can use multiple Bowser Juniors and Bowsers in a stage to serve as minibosses, obstacles, or particularly beefy enemies, but only up to three each.
* [[Fake Difficulty]]: [[Sturgeon's Law]] naturally dictates that a significant amount of the created levels employ this, often via simply cramming the level full of every enemy possible; the game and its sequel have developed a reputation for these in particular. [[Ben Croshaw|Yahtzee]] of ''[[Zero Punctuation]]'' describes the typical fare he encountered in his review:
{{quote|So I turned to random levels, most of which fall into one of three categories: a level with ten million of something, the kind of obnoxious difficulty a [[Roald Dahl]] villain would come up with, or [[Bread, Eggs, Breaded Eggs|ten million of something being obnoxiously difficult]].}}
* [[Flunky Boss]]: Bowser and Junior will throw Bob-Ombs and Koopa Shells at you if they're flying in a Koopa Clown Car.
* [[Flunky Boss]]: Bowser and Junior will throw Bob-Ombs and Koopa Shells at you if they're flying in a Koopa Clown Car.
* [[Giant Mook]]: Any enemy can be increased in size by giving them a Super Mushroom during level creation.
* [[Giant Mook]]: Any enemy can be increased in size by giving them a Super Mushroom during level creation.