Super Mario World (video game): Difference between revisions

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{{tropelist}}
{{tropelist}}
* [[1-Up]]: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of [[Infinite 1-Ups]] (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to [[Cap]] at 99 lives (or 999 on GBA) before you're even halfway through the game.
* [[And the Adventure Continues...]]: the [[Updated Rerelease|GBA version]] starts with an intro that ends with a [[Last-Note Nightmare]], as seen [http://www.youtube.com/watch?v=LGUjSFSgv3M here]; however, if you beat the game, [http://www.youtube.com/watch?v=nQDKJu71pMY the result] makes up for it.
* [[And the Adventure Continues...]]: the [[Updated Rerelease|GBA version]] starts with an intro that ends with a [[Last-Note Nightmare]], as seen [http://www.youtube.com/watch?v=LGUjSFSgv3M here]; however, if you beat the game, [http://www.youtube.com/watch?v=nQDKJu71pMY the result] makes up for it.
* [[Ash Face]]: Happens to Mario when he destroys Castle 5.
* [[Ash Face]]: Happens to Mario when he destroys Castle 5.
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* [[Brutal Bonus Level]]: The Special World.
* [[Brutal Bonus Level]]: The Special World.
** [[Platform Hell|Tubular.]]
** [[Platform Hell|Tubular.]]
* [[Cat Smile]]: The Monty Moles have this.
* [[Catching Some Zs]]: Rip Van Fish likes sleeping that way.
* [[Catching Some Zs]]: Rip Van Fish likes sleeping that way.
* [[Cat Smile]]: The Monty Moles have this.
* [[Chain-Reaction Destruction]]: One of the castles goes down with that spectacle subtrope.
* [[Chain-Reaction Destruction]]: One of the castles goes down with that spectacle subtrope.
* [[Chekhov's Skill]]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is ''necessary'' in order to defeat Bowser.
* [[Chekhov's Skill]]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is ''necessary'' in order to defeat Bowser.
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* [[Platform Hell]]: Not the actual game, but the many, ''many'' [[ROM Hack|ROM hacks]] of the game, the most well known of which being ''[[Kaizo Mario World]]'' ("Hacked Mario World"), ''[[Super Kusottare World]]'' ("Super Asshole World") and ''[[Super Mario Tabarnak]]'' ("tabarnak" is a French Canadian expletive roughly equivalent to "fuck!").
* [[Platform Hell]]: Not the actual game, but the many, ''many'' [[ROM Hack|ROM hacks]] of the game, the most well known of which being ''[[Kaizo Mario World]]'' ("Hacked Mario World"), ''[[Super Kusottare World]]'' ("Super Asshole World") and ''[[Super Mario Tabarnak]]'' ("tabarnak" is a French Canadian expletive roughly equivalent to "fuck!").
** With one of the most hellish being [http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse].
** With one of the most hellish being [http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse].
* [[Powerup Mount]]: Yoshi.
* [[Quirky Miniboss Squad]]: The Koopalings and, to a lesser extent, the Rezones.
* [[Recurring Riff]]: Most of the music in the game uses the same motif at some point.
* [[Recurring Riff]]: Most of the music in the game uses the same motif at some point.
** Jumping on Yoshi adds a drum beat to whatever tune is currently playing.
** Jumping on Yoshi adds a drum beat to whatever tune is currently playing.
*** Except in Sunken Ghost Ship, the only ghost level you can take a Yoshi in.
*** Except in Sunken Ghost Ship, the only ghost level you can take a Yoshi in.
* [[1-Up]]: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of [[Infinite 1-Ups]] (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to [[Cap]] at 99 lives (or 999 on GBA) before you're even halfway through the game.
* [[Powerup Mount]]: Yoshi.
* [[Quirky Miniboss Squad]]: The Koopalings and, to a lesser extent, the Reznors.
* [[Refining Resources]]: Mooks and items on screen when you pass through the level's end goal transform into coins.
* [[Refining Resources]]: Mooks and items on screen when you pass through the level's end goal transform into coins.
** Get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th.
** Get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th.
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* [[Totally Radical]]: the Special levels, named Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
* [[Totally Radical]]: the Special levels, named Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
* [[Turtle Power]]: The Koopas, Koopalings, and Bowser himself.
* [[Turtle Power]]: The Koopas, Koopalings, and Bowser himself.
* [[Updated Rerelease]]: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a [[Palette Swap]] of Mario), his super jumping powers from ''[[Super Mario Bros. 2]]'' and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.
* [[Unique Enemy]]: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* [[Unique Enemy]]: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* [[Updated Rerelease]]: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a [[Palette Swap]] of Mario), his super jumping powers from ''[[Super Mario Bros. 2]]'' and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.
* [[Variable Mix]]: Yoshi is always accompanied by bongos.
* [[Variable Mix]]: Yoshi is always accompanied by bongos.
* [[Video Game Cruelty Potential]]: When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. One of the secret exits actually requires you to use this tactic. [[Death Is a Slap on The Wrist|Of course, Yoshi's back the next time you find an egg...]]
* [[Video Game Cruelty Potential]]: When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. One of the secret exits actually requires you to use this tactic. [[Death Is a Slap on The Wrist|Of course, Yoshi's back the next time you find an egg...]]
* [[Wings Do Nothing]]: The Rex enemies.
* [[Where's the Kaboom?]]: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
* [[Where's the Kaboom?]]: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
* [[Wings Do Nothing]]: The Rex enemies.
* [[World Map]]: Extended on [[Super Mario Bros 3|the previous game]], this game was relatively non-linear, and you could easily defeat Bowser after only beating a handful of levels if you knew which hidden exits to take.
* [[World Map]]: Extended on [[Super Mario Bros 3|the previous game]], this game was relatively non-linear, and you could easily defeat Bowser after only beating a handful of levels if you knew which hidden exits to take.
** The shortest route to the end is only twelve stages long including Bowser's castle, and the only stages that must be completed no matter what route you take are Yoshi's Island 2 through 4, Iggy's castle, Donut Plains 1, and, if the Front Door and Back Door are counted as instances of the same stage, Bowser's castle.
** The shortest route to the end is only twelve stages long including Bowser's castle, and the only stages that must be completed no matter what route you take are Yoshi's Island 2 through 4, Iggy's castle, Donut Plains 1, and, if the Front Door and Back Door are counted as instances of the same stage, Bowser's castle.