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* ''[[Just Cause (video game)|Just Cause]]'' was a [[Wide Open Sandbox]] game with a few nice ideas (like giving you a parachute you can use at almost any time) and some beautiful vistas, but had clumsy controls, kind of boring characters and was definitely not something you'd want to pay full price for. ''Just Cause 2'', however, vastly improves your ability to use the grappling hook in conjunction with the parachute, all but allowing you to ''fly'' around the landscape, and has tons of things for you to blow up whenever you want, making it a solid A-list title. It's worth noting that the first ''Just Cause'' was Avalanche Studios' first ever release, and they obviously spent a lot of time learning from their mistakes for the sequel.
* In America, the early parts of the ''[[Metal Gear]]'' series were a minor success, held back on the NES by its [[Blind Idiot Translation|extremely questionable translation]], bugs, and frustrating puzzles. It wasn't until ''[[Metal Gear Solid]]'', with its improved localization, that the series took off in the US.
* ''[[Söldner-X]]: Himmelssturmer'' was a serviceable [[Shoot
* ''[[Touhou]]'': In-between the standard danmaku games, which have been slowly improving, ZUN has done a bit of experimenting. The concepts he reuses tend to be much better the second time around:
** ''Phantasmagoria of Dim. Dream'' is, bluntly, terrible, suffering from cheating AI, little plot, ugly graphics, and boring battles. ''Phantasmagoria of Flower View'' still isn't great, but is at least reasonably passable. The AI cheats less blatantly, a fairly interesting story, it's fairly pretty, and you're actually dodging your opponent's patterns instead of stage enemies.
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