Display title | System Shock |
Default sort key | System Shock |
Page length (in bytes) | 80,746 |
Namespace ID | 0 |
Page ID | 23430 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 12 (0 redirects; 12 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Ecclytennysmithylove (talk | contribs) |
Date of latest edit | 12:45, 16 May 2019 |
Total number of edits | 37 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | System Shock by Looking Glass Studios was a groundbreaking First-Person Shooter with Survival Horror and RPG Elements set in a Cyberpunk future. It wasn't exactly a smashing success in sales, but it produced a sequel that was probably one of the best FPSes in history and spawned one of the most memorable villains in all of video games. |