System Shock: Difference between revisions

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* [[Arc Number]]: 451
* [[Arc Number]]: 451
* [[Arc Words]]: ''Remember Citadel'' and ''Resist''.
* [[Arc Words]]: ''Remember Citadel'' and ''Resist''.
* [[Arm Cannon]]: Various enemies have their arms replaced with weapons, and the maintanace/security/assault robots in the sequel.
* [[Arm Cannon]]: Various enemies have their arms replaced with weapons, and the maintenance/security/assault robots in the sequel.
* [[Armor-Piercing Attack]] : Teflon rounds, slugs and penetrator ammo and Rail gun in the original. AP bullet ammo in the sequel.
* [[Armor-Piercing Attack]] : Teflon rounds, slugs and penetrator ammo and Rail gun in the original. AP bullet ammo in the sequel.
* [[Artificial Gravity]]: Well, the games are set in space, so it's a given. At one point in the sequel you are required to reverse it.
* [[Artificial Gravity]]: Well, the games are set in space, so it's a given. At one point in the sequel you are required to reverse it.
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** In the sequel, it also costs nanites (10 on Normal, which is twice the cost of healing at a surgical table). Not so bad, except that unless you have high Hack ranks, it tends to cost a ''lot'' for gear. As in 100 nanites for a measly dozen bullets.
** In the sequel, it also costs nanites (10 on Normal, which is twice the cost of healing at a surgical table). Not so bad, except that unless you have high Hack ranks, it tends to cost a ''lot'' for gear. As in 100 nanites for a measly dozen bullets.
*** Actually, once you're in the Body of the Many, there's no regeneration. If you die, you have to reload. In addition, if you don't find the regenerator on the level of the ship you're on, you die and have to reload. If you don't have enough nanites... you get the point.
*** Actually, once you're in the Body of the Many, there's no regeneration. If you die, you have to reload. In addition, if you don't find the regenerator on the level of the ship you're on, you die and have to reload. If you don't have enough nanites... you get the point.
*** Zigzagged in Easy mode, where the nanite cost is negated. Completely played straight in Multiplayer mode where the cost is negated and you don't ''need'' to activate the Quantum Bio-Reconstruction Machines (you'll resurrect at the bulkhead you entered the area instead). Justified since Multiplayer is locked at Impossible difficulty.
*** Zigzagged in Easy mode, where the nanite cost is negated. Completely played straight in Multi-player mode where the cost is negated and you don't ''need'' to activate the Quantum Bio-Reconstruction Machines (you'll resurrect at the bulkhead you entered the area instead). Justified since Multi-player is locked at Impossible difficulty.
** The first game is both played straight, subverted and averted. Played straight in that once you activate the regeneration chamber, you can die as many times as you like on that particular level with no ill effects. Subverted in that some levels (particularly level 3 and level 6) revive with a bare minimum of health, meaning that reviving can actually be incredibly difficult if you don't have enough healing items. Averted (and twisted) in that the last two levels (level 8 security and level 9 bridge) are the hardest levels in the game and have ''no'' resurrection chambers. If you die, you're ''dead''. [[Difficulty Spike|It ups the difficulty significantly]], considering you're used to being able to die and come back, and have been incorporating it into your strategy for the rest of the game.
** The first game is both played straight, subverted and averted. Played straight in that once you activate the regeneration chamber, you can die as many times as you like on that particular level with no ill effects. Subverted in that some levels (particularly level 3 and level 6) revive with a bare minimum of health, meaning that reviving can actually be incredibly difficult if you don't have enough healing items. Averted (and twisted) in that the last two levels (level 8 security and level 9 bridge) are the hardest levels in the game and have ''no'' resurrection chambers. If you die, you're ''dead''. [[Difficulty Spike|It ups the difficulty significantly]], considering you're used to being able to die and come back, and have been incorporating it into your strategy for the rest of the game.
* [[Death Trap]]: SHODAN sets up a few surprising and actually very efficient ones in the first game. However, since she can't control regeneration chambers once you reset them, there is nothing to stop you going back and doing it again. For example, in one {{spoiler|Antenna}} room, SHODAN closes the force door on you right after you set up the bomb to destroy it.
* [[Death Trap]]: SHODAN sets up a few surprising and actually very efficient ones in the first game. However, since she can't control regeneration chambers once you reset them, there is nothing to stop you going back and doing it again. For example, in one {{spoiler|Antenna}} room, SHODAN closes the force door on you right after you set up the bomb to destroy it.
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* [[Destruction Equals Off Switch]]: See [[Insecurity Camera]].
* [[Destruction Equals Off Switch]]: See [[Insecurity Camera]].
* [[Deus Est Machina]]: Guess who?
* [[Deus Est Machina]]: Guess who?
* [[Diegetic Interface]]: As part of the cyber implants you recieve at the beginning of the game.
* [[Diegetic Interface]]: As part of the cyber implants you receive at the beginning of the game.
* [[Die Hard on an X]]: Die Hard on a space station in the original. In the sequal, Die Hard on ''two'' space ships {{spoiler|and a ship-sized [[Body Horror]], the Body of the Many.}}
* [[Die Hard on an X]]: Die Hard on a space station in the original. In the sequel, Die Hard on ''two'' space ships {{spoiler|and a ship-sized [[Body Horror]], the Body of the Many.}}
* [[Digital Avatar]]
* [[Digital Avatar]]
* [[Dilating Door]]: The aptly named Iris doors.
* [[Dilating Door]]: The aptly named Iris doors.
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* [[Elite Mooks]]: The cyborgs on the cover of the original. The sequel had Red Ninjas, also the Hybrids on upper decks seem to fire, swing and throw faster.
* [[Elite Mooks]]: The cyborgs on the cover of the original. The sequel had Red Ninjas, also the Hybrids on upper decks seem to fire, swing and throw faster.
* [[Emergency Weapon]]: The Lead Pipe in the original. The Wrench, Laser Rapier and the Crystal Shard in the sequel, and depending on how you play, these can be the only weapons you will use barring some specific situations, especially the wrench.
* [[Emergency Weapon]]: The Lead Pipe in the original. The Wrench, Laser Rapier and the Crystal Shard in the sequel, and depending on how you play, these can be the only weapons you will use barring some specific situations, especially the wrench.
* [[EMP]]: The Magpulser from the original and, of course, the EMP rifle in the sequel. Both, as expected, utterly destroy everything robotic, uneffective against cyborgs and absolutely useless against anything organic.
* [[EMP]]: The Magpulser from the original and, of course, the EMP rifle in the sequel. Both, as expected, utterly destroy everything robotic, ineffective against cyborgs and absolutely useless against anything organic.
* [[Enclosed Space]]: The games are set in the space station and the space ship.
* [[Enclosed Space]]: The games are set in the space station and the space ship.
* [[Enemy Chatter]]:
* [[Enemy Chatter]]:
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* [[Mission Control]]: Rebecca Lansing in ''System Shock'', and Dr. Janice Polito in ''System Shock 2''.
* [[Mission Control]]: Rebecca Lansing in ''System Shock'', and Dr. Janice Polito in ''System Shock 2''.
* [[Mission Control Is Off Its Meds]]: SHODAN. Also, SHODAN.
* [[Mission Control Is Off Its Meds]]: SHODAN. Also, SHODAN.
* [[Mook Maker]]: While the Cyborg-Conversion units didn't actually spawn mooks, reseting them to restoration option decreased the spawning rate for cyborgs. And increased the spawning rate for mutants. Whoops!
* [[Mook Maker]]: While the Cyborg-Conversion units didn't actually spawn mooks, resetting them to restoration option decreased the spawning rate for cyborgs. And increased the spawning rate for mutants. Whoops!
* [[Morality Chip]]: SHODAN's ethical constraints, before the hacker removes them.
* [[Morality Chip]]: SHODAN's ethical constraints, before the hacker removes them.
* [[Muggles]]: The Psy-operatives refer to non psy-talented as "Mundanes".
* [[Muggles]]: The Psy-operatives refer to non psy-talented as "Mundanes".
* [[Multinational Team]]: The crew of Von Braun. Of the named crewmembers there are at least one Frenchwoman, one Russian, three spaniards or/and latin-americans and one of Chinese ancestry.
* [[Multinational Team]]: The crew of Von Braun. Of the named crewmembers there are at least one Frenchwoman, one Russian, three Spaniards or/and Latin-Americans and one of Chinese ancestry.
* [[Mutants]]: Of many varieties in the first game.
* [[Mutants]]: Of many varieties in the first game.
* [[My Brain Is Big]]: Or more accurately, the brain is big because it's the entire body of the Reavers.
* [[My Brain Is Big]]: Or more accurately, the brain is big because it's the entire body of the Reavers.
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* [[No OSHA Compliance]]: Justified. In the backstory revealed by audio logs, it stated that Von Braun had so much corner cutting that the passengers are wondering how the damn wreck is still moving. Even the security system didn't escape cutting corners, if the XERXES singing Elvis Presley songs for hours courtesy of some hacker is any indication.
* [[No OSHA Compliance]]: Justified. In the backstory revealed by audio logs, it stated that Von Braun had so much corner cutting that the passengers are wondering how the damn wreck is still moving. Even the security system didn't escape cutting corners, if the XERXES singing Elvis Presley songs for hours courtesy of some hacker is any indication.
* [[Nothing Is Scarier]]: Silence. It means nothing is close to get you... for now. You will drive yourself mad keeping an ear out for the slightest noise that indicates the presence of an enemy. Or worse, a softly sung lullaby...
* [[Nothing Is Scarier]]: Silence. It means nothing is close to get you... for now. You will drive yourself mad keeping an ear out for the slightest noise that indicates the presence of an enemy. Or worse, a softly sung lullaby...
* [[Numerical Hard]]: Everythings more expensive, bonuses are less valuable, you are more killable etc.
* [[Numerical Hard]]: Every things more expensive, bonuses are less valuable, you are more killable etc.
** The original averts this; you can set individual elements of the game higher or lower. Hard plot difficulty adds a time limit to the game, hard combat makes enemies more powerful and better protected, hard puzzles increases the difficulty of all the various minigames, and hard cyberspace introduces control difficulty in cyberspace, along with stronger intrusion countermeasures.
** The original averts this; you can set individual elements of the game higher or lower. Hard plot difficulty adds a time limit to the game, hard combat makes enemies more powerful and better protected, hard puzzles increases the difficulty of all the various minigames, and hard cyberspace introduces control difficulty in cyberspace, along with stronger intrusion countermeasures.
* [[Obstructive Bureaucrat]]: UNN is basically this to the corporates and to research in general.
* [[Obstructive Bureaucrat]]: UNN is basically this to the corporates and to research in general.