Display title | Tactical Rock-Paper-Scissors |
Default sort key | Tactical Rock-Paper-Scissors |
Page length (in bytes) | 59,852 |
Namespace ID | 0 |
Page ID | 114703 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Agiletek (talk | contribs) |
Date of latest edit | 23:11, 28 January 2023 |
Total number of edits | 25 |
Recent number of edits (within past 180 days) | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A common way of balancing play in Video Games is to classify units, attacks, and skills into several distinct classes, with each class having a clear advantage and disadvantage over other classes; in other words, the classes interact with each other like a game of Rock-Paper-Scissors. This helps encourage different playstyles by making the effectiveness of a given class slightly context-specific, and encouraging the player to utilize a variety of classes, rather than relying on a single strongest one. |