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A game in the popular [[Ogre Battle]] series, ''Tactics Ogre: Let Us Cling Together (Episode VII)'', was the final game made by [[Yasumi Matsuno]] at Square-Enix before he left for other pastures. ''Tactics Ogre'' differs widely from ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'': it is far less open-ended, it does not take place on Xenobia, it is a [[Turn-Based Strategy]] game and focuses on a much smaller group of people.
A game in the popular [[Ogre Battle]] series, ''Tactics Ogre: Let Us Cling Together (Episode VII)'', was the final game made by [[Yasumi Matsuno]] at Square-Enix before he left for other pastures. ''Tactics Ogre'' differs widely from ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'': it is far less open-ended, it does not take place on Xenobia, it is a [[Turn-Based Strategy]] game and focuses on a much smaller group of people.


''Tactics Ogre's'' story follows Denam, his sister Catiua, and his friend Vyce as they join a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon are caught in the web of political intrigue, and are forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, et cetera, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.
''Tactics Ogre's'' story follows Denam, his sister Catiua, and his friend Vyce as they join a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon are caught in the web of political intrigue, and are forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, etc, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.


This game was very popular in Japan, for its story, and well-executed, if different, gameplay. Its reception in the West was a little poorer, though; it was released on the [[PlayStation]] in the wake of Matsuno's next game, the rather-successful ''[[Final Fantasy Tactics]]'', and was perceived to be a shallow copy of a game which was, in actuality, its own [[Spiritual Successor]]. A [[Video Game Remake|remake]] for [[PSP]] was announced in July 2010, re-subtitled ''[[Tarot Motifs|Wheel of Fate]]'' in Japan but keeping 'Let Us Cling Together' in English. Its original release achieved cult status at best in America, but the re-release got great reviews, with some even preferring it to ''[[Final Fantasy Tactics]]''.
This game was very popular in Japan, for its story, and well-executed, if different, gameplay. Its reception in the West was a little poorer, though; it was released on the [[PlayStation]] in the wake of Matsuno's next game, the rather-successful ''[[Final Fantasy Tactics]]'', and was perceived to be a shallow copy of a game which was, in actuality, its own [[Spiritual Successor]]. A [[Video Game Remake|remake]] for [[PSP]] was announced in July 2010, re-subtitled ''[[Tarot Motifs|Wheel of Fate]]'' in Japan but keeping 'Let Us Cling Together' in English. Its original release achieved cult status at best in America, but the re-release got great reviews, with some even preferring it to ''[[Final Fantasy Tactics]]''.
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** You can actually recruit ''Ozma'' on the law route in the PSP version...however good luck figuring out how to do that without a guide.<ref> In chapter three, during the chapter where Ozma is attempting to arrest Hobyrim and you interrupt, leading to a battle, you have to not kill her. Easy enough - she retreats at critical health anyways. Then the game drops a hint that Ozma actually ''knows'' Hobyrim...and is wondering exactly ''what'' is going on. It gives a pretty big hint that she's playable. However, you must then play the game normally, which involves killing Oz at the end of Chapter 3...which you can imagine is probably not going to make his twin happy. But then, you must check the news that suggests of dissent growing amongst the Dark Knights, and optionally see a scene where Ozma runs off and Volaq comes to retrieve her. This then unlocks an optional battle against Ozma and Volaq...where the two and their templar knights are likely to be ''much'' higher level than your characters In ''this'' battle, you must bring Hobyrim, pick the right choice, then reduce Ozma to critical and ''not'' kill her, and ''then'' reduce Volaq to critical, causing him to retreat and Ozma to surrender. In the ensuing scene, you must pick the right option or else Ozma will think you're too wishy-washy and refuse to join you. How did ''anyone'' figure this out?</ref>
** You can actually recruit ''Ozma'' on the law route in the PSP version...however good luck figuring out how to do that without a guide.<ref> In chapter three, during the chapter where Ozma is attempting to arrest Hobyrim and you interrupt, leading to a battle, you have to not kill her. Easy enough - she retreats at critical health anyways. Then the game drops a hint that Ozma actually ''knows'' Hobyrim...and is wondering exactly ''what'' is going on. It gives a pretty big hint that she's playable. However, you must then play the game normally, which involves killing Oz at the end of Chapter 3...which you can imagine is probably not going to make his twin happy. But then, you must check the news that suggests of dissent growing amongst the Dark Knights, and optionally see a scene where Ozma runs off and Volaq comes to retrieve her. This then unlocks an optional battle against Ozma and Volaq...where the two and their templar knights are likely to be ''much'' higher level than your characters In ''this'' battle, you must bring Hobyrim, pick the right choice, then reduce Ozma to critical and ''not'' kill her, and ''then'' reduce Volaq to critical, causing him to retreat and Ozma to surrender. In the ensuing scene, you must pick the right option or else Ozma will think you're too wishy-washy and refuse to join you. How did ''anyone'' figure this out?</ref>
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** Getting any special recipes and items. They're only droppen by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[Hundred-Percent Completion|hunting]].
** Getting any special recipes and items. They're only dropped by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[Hundred-Percent Completion|hunting]].
* [[Handicapped Badass]]: Hobyrim, the first Swordmaster you're likely to get. {{spoiler|Is a "retired" Knight of Lodis. They cut his eyes out for his trouble.}}
* [[Handicapped Badass]]: Hobyrim, the first Swordmaster you're likely to get. {{spoiler|Is a "retired" Knight of Lodis. They cut his eyes out for his trouble.}}
* [[Heroic Bastard]]: {{spoiler|Vice in Tactics Ogre's Law route. Other routes turn him into a literal bastard}}.
* [[Heroic Bastard]]: {{spoiler|Vice in Tactics Ogre's Law route. Other routes turn him into a literal bastard}}.
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* [[The Very Definitely Final Dungeon]]: The Hanging Gardens (Eden)
* [[The Very Definitely Final Dungeon]]: The Hanging Gardens (Eden)
* [[Video Game Cruelty Potential]]: Not only can you sell off your (sentient) Beasts to be chopped up for parts; you can also use a Snapshot/Snapdragon spell or a Cursed Weapon to [[Final Death]] a character and turn their soul into an [[Infinity+1 Sword]].
* [[Video Game Cruelty Potential]]: Not only can you sell off your (sentient) Beasts to be chopped up for parts; you can also use a Snapshot/Snapdragon spell or a Cursed Weapon to [[Final Death]] a character and turn their soul into an [[Infinity+1 Sword]].
* [[Video Game Remake]]: Two actually. The original Let Us Cling Together was a [[Super Famicom]] game that [[No Export for You|never left Japan]]. The PSX remake did and the translation was handled by [[Atlus]]. This remake was more or less a straight-up port, with very bad slowdown as well as [[Blind Idiot Translation]], but still highly playable and sought-out by collectors. The newest iteration is for the PSP, and in addition to the retranslated script, new features include the Chariot system by which up to 50 previous actions can be rewound in battle, a new leveling system and numerous adjustments to classes and class balance. It's a ''very'' thorough remake, with some reviewers even saying it's practically unrecognizable.
* [[Video Game Remake]]: Two actually. The original Let Us Cling Together was a [[Super Famicom]] game that [[No Export for You|never left Japan]]. The PSX remake did and the translation was handled by [[Atlus]]. This remake was more or less a straight-up port, with very bad slowdown as well as [[Blind Idiot Translation]], but still highly playable and sought-out by collectors. The newest iteration is for the PSP, and in addition to the re-translated script, new features include the Chariot system by which up to 50 previous actions can be rewound in battle, a new leveling system and numerous adjustments to classes and class balance. It's a ''very'' thorough remake, with some reviewers even saying it's practically unrecognizable.
* [[What If]]: The World System works like this, letting you change your choices throughout the story. {{spoiler|Coda/Postgame Chapters 3 and 4 explicitly uses this.}}
* [[What If]]: The World System works like this, letting you change your choices throughout the story. {{spoiler|Coda/Postgame Chapters 3 and 4 explicitly uses this.}}
* [[What the Hell, Hero?]]: Happens frequently. Do you kill every enemy you encounter? Your (hidden) standing with the various factions dips with each kill. More obviously, NPCs will frequently call your actions out no matter what you do, though particularly on the Law path.
* [[What the Hell, Hero?]]: Happens frequently. Do you kill every enemy you encounter? Your (hidden) standing with the various factions dips with each kill. More obviously, NPCs will frequently call your actions out no matter what you do, though particularly on the Law path.