Tactics Ogre: Difference between revisions

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A game in the popular [[Ogre Battle]] series, ''Tactics Ogre: Let Us Cling Together (Episode VII)'', was the final game made by [[Yasumi Matsuno]] at Square-Enix before he left for other pastures. ''Tactics Ogre'' differs widely from ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'': it is far less open-ended, it does not take place on Xenobia, it is a [[Turn-Based Strategy]] game and focuses on a much smaller group of people.
A game in the popular [[Ogre Battle]] series, ''Tactics Ogre: Let Us Cling Together (Episode VII)'', was the final game made by [[Yasumi Matsuno]] at Square-Enix before he left for other pastures. ''Tactics Ogre'' differs widely from ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'': it is far less open-ended, it does not take place on Xenobia, it is a [[Turn-Based Strategy]] game and focuses on a much smaller group of people.


''Tactics Ogre's'' story follows Denam, his sister Catiua, and his friend Vyce as they join a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon are caught in the web of political intrigue, and are forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, etc, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.
''Tactics Ogre's'' story follows Denam, his sister Catiua, and his friend Vyce as they join a rebellion against a totalitarian regime run by Cardinal Balbatos. They soon are caught in the web of political intrigue, and are forced to make unimaginable sacrifices for the freedom of their kinsmen. The storyline has multiple branches, and the choices Denam makes effect the state of the world around him, and the fates of him and his friends. It touches on the themes of class warfare, democratic reform, etc, and continues in the direction throughout, unlike its many counterparts which swerve into the direction of Magic Stones.
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* [[Annoying Arrows]]: ''Very'' averted, especially in ''Let Us Cling Together.'' Archers are widely considered ridiculously overpowered, and for good reason.
* [[Annoying Arrows]]: ''Very'' averted, especially in ''Let Us Cling Together.'' Archers are widely considered ridiculously overpowered, and for good reason.
* [[Ars Goetia]]: Many of the characters in Tactics Ogre and [[Ogre Battle 64]] are named for Goetic demons. Barbatos, Martym, Andoras, Haborym, Aloser, Forcas, Balzepho (originally Baalzephon), and Vapula, among others. Almost all of these characters are from the antagonistic Lodis faction.
* [[Ars Goetia]]: Many of the characters in Tactics Ogre and [[Ogre Battle 64]] are named for Goetic demons. Barbatos, Martym, Andoras, Haborym, Aloser, Forcas, Balzepho (originally Baalzephon), and Vapula, among others. Almost all of these characters are from the antagonistic Lodis faction.
* [[Artificial Atmospheric Actions]]: In the PSP version, when you fight the Dark Knights later on in the game, it's possible to have recruited Ozma if you went the Law Route. It becomes rather interesting when you consider that they programmed conversations to happen if she's present, but it becomes rather silly when they recognize Denam leading the forces and talk about avenging Oz and Ozma...when the latter is ''right there in front of them''.
* [[Artificial Atmospheric Actions]]: In the PSP version, when you fight the Dark Knights later on in the game, it's possible to have recruited Ozma if you went the Law Route. It becomes rather interesting when you consider that they programmed conversations to happen if she's present, but it becomes rather silly when they recognize Denam leading the forces and talk about avenging Oz and Ozma...when the latter is ''right there in front of them''.
* [[Artificial Brilliance]]: The SNES and PSX versions were rather minimalistic in what they could do. They would have some moments of this, such as choosing not to attack a squishy when there's another unit who can die in one hit instead of three. However, in the PSP version, the AI is more advanced. Tricks that they've added include:
* [[Artificial Brilliance]]: The SNES and PSX versions were rather minimalistic in what they could do. They would have some moments of this, such as choosing not to attack a squishy when there's another unit who can die in one hit instead of three. However, in the PSP version, the AI is more advanced. Tricks that they've added include:
** The knowledge to [[Shoot the Medic First]]. If you leave your medics unguarded, they ''WILL'' be shot at.
** The knowledge to [[Shoot the Medic First]]. If you leave your medics unguarded, they ''WILL'' be shot at.
** Prioritizing squishies and ganging up on weakened targets. Similarly, mages will often harass people with lower magic resistance.
** Prioritizing squishies and ganging up on weakened targets. Similarly, mages will often harass people with lower magic resistance.
** Using finishers at the ''worst'' possible moment
** Using finishers at the ''worst'' possible moment
** Intentionally targeting their own allies with [[Ao E]] spells because they're surrounded by more enemy units.
** Intentionally targeting their own allies with [[Ao E]] spells because they're surrounded by more enemy units.
** When it has a unit with rampant aura (Which prevents you from getting past them on foot), you will ''hate'' them. The AI will often place them at a bottleneck. Even if it can only occupy one tile and in theory, you can just slink past them, their rampant aura will keep you from getting too far. To make matters worse, they'll often put Phalanx on, which reduces damage taken by 90%, so you can't just beat them down so you can get past them.
** When it has a unit with rampant aura (Which prevents you from getting past them on foot), you will ''hate'' them. The AI will often place them at a bottleneck. Even if it can only occupy one tile and in theory, you can just slink past them, their rampant aura will keep you from getting too far. To make matters worse, they'll often put Phalanx on, which reduces damage taken by 90%, so you can't just beat them down so you can get past them.
* [[Artificial Stupidity]]: The AI is amazingly thick. To wit:
* [[Artificial Stupidity]]: The AI is amazingly thick. To wit:
** Healers will stay way, ''way'' away from the rest of your party, hiding usually on the other side of the map, unable to cast heals on anyone due to range. (However, when they do remain in range they do a very good job, making this particular quirk very, very noticeable.)
** Healers will stay way, ''way'' away from the rest of your party, hiding usually on the other side of the map, unable to cast heals on anyone due to range. (However, when they do remain in range they do a very good job, making this particular quirk very, very noticeable.)
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* [[Battle in the Rain]]: One of the most notable examples is the battle to rescue Donnalto.
* [[Battle in the Rain]]: One of the most notable examples is the battle to rescue Donnalto.
* [[Big Fancy Castle]]: The Hanging Gardens (Eden), whose formal name is Heilingham Palace.
* [[Big Fancy Castle]]: The Hanging Gardens (Eden), whose formal name is Heilingham Palace.
* [[Bittersweet Ending]]: In the original, even the "Best" ending later had {{spoiler|Valeria be invaded by the Hittites a thousand years down the road}}. It was especially bittersweet if {{spoiler|Denam let his sister die and he became ruler of Valeria, where he is either executed by an assassin or the entire nation is invaded by Lodis.}}
* [[Bittersweet Ending]]: In the original, even the "Best" ending later had {{spoiler|Valeria be invaded by the Hittites a thousand years down the road}}. It was especially bittersweet if {{spoiler|Denam let his sister die and he became ruler of Valeria, where he is either executed by an assassin or the entire nation is invaded by Lodis.}}
** However, the PSP version changes it to {{spoiler|Valeria persisting for a thousand years before uniting with Heth, likely the Hittites. This implies that it was more consensual}}, so that makes it the best ending.
** However, the PSP version changes it to {{spoiler|Valeria persisting for a thousand years before uniting with Heth, likely the Hittites. This implies that it was more consensual}}, so that makes it the best ending.
* [[Black Knight]]: The Dark Knights of Lodis, also known as the Loslorien Order. No knights in shining armor, these. In word and deed, they are as dark as their name.
* [[Black Knight]]: The Dark Knights of Lodis, also known as the Loslorien Order. No knights in shining armor, these. In word and deed, they are as dark as their name.
* [[Blind Idiot Translation]]: The [[PS 1]] (and SNES patch) translation for ''Let Us Cling Together.'' The script is decent enough despite being ridden with typos and grammatical errors, but the names are simply a travesty. "Goshe?" ''"Bincent?"''
* [[Blind Idiot Translation]]: The [[PS 1]] (and SNES patch) translation for ''Let Us Cling Together.'' The script is decent enough despite being ridden with typos and grammatical errors, but the names are simply a travesty. "Goshe?" ''"Bincent?"''
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** This is probably what the game ''wants'' the player to do, since every enemy death lowers the player's Chaos Frame. Going straight for the leaders directly results in higher Chaos Frame due to fewer battle-murders.
** This is probably what the game ''wants'' the player to do, since every enemy death lowers the player's Chaos Frame. Going straight for the leaders directly results in higher Chaos Frame due to fewer battle-murders.
** Level grinding doesn't help too much -- enemy levels scale with yours up to a certain cap (usually "Chapter # x 10" -- so level 30 cap for Chapter 3, for example). Gear and Passive Skills become vastly important, but ultimately sending Canopus in with a crossbow to assassinate the enemy leader is the best strategy 90% of the time, ''especially'' during the various escort quests.
** Level grinding doesn't help too much -- enemy levels scale with yours up to a certain cap (usually "Chapter # x 10" -- so level 30 cap for Chapter 3, for example). Gear and Passive Skills become vastly important, but ultimately sending Canopus in with a crossbow to assassinate the enemy leader is the best strategy 90% of the time, ''especially'' during the various escort quests.
** This is the response when {{spoiler|Balbatos/Barbatos is executed; having lost the support of his own people.}}
** This is the response when {{spoiler|Balbatos/Barbatos is executed; having lost the support of his own people.}}
* [[Disc One Final Boss]]: Numerous.
* [[Disc One Final Boss]]: Numerous.
* [[DLC]]: Fortunately, the DLC in the PSP version of ''Tactics Ogre'' that had to be downloaded in the Japanese version is naturally written into the English version; no download necessary.
* [[DLC]]: Fortunately, the DLC in the PSP version of ''Tactics Ogre'' that had to be downloaded in the Japanese version is naturally written into the English version; no download necessary.
* [[Dogged Nice Guy]]: In Tactics Ogre, judging from final chapter death quote; Folcust to Cistina. Arycelle might be a 'Dogged Nice Girl' for Leonar. Also Vyce to Catiua, but only in Lawful route, since in Chaotic route, you don't associate Vyce with 'nice'.
* [[Dogged Nice Guy]]: In Tactics Ogre, judging from final chapter death quote; Folcust to Cistina. Arycelle might be a 'Dogged Nice Girl' for Leonar. Also Vyce to Catiua, but only in Lawful route, since in Chaotic route, you don't associate Vyce with 'nice'.
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* [[Dual-Wielding]]: You can naturally wield two one-handed weapons, but unless you have the double attack skill, you won't actually use them at the same time.
* [[Dual-Wielding]]: You can naturally wield two one-handed weapons, but unless you have the double attack skill, you won't actually use them at the same time.
* [[Duel Boss]]: There are a couple... and they're usually allowed a cheap shot at you at the beginning, [[Guide Dang It|which is bad news for people]] who made their hero a [[Squishy Wizard]].
* [[Duel Boss]]: There are a couple... and they're usually allowed a cheap shot at you at the beginning, [[Guide Dang It|which is bad news for people]] who made their hero a [[Squishy Wizard]].
** Oz in ''Tactics Ogre'' starts off this way in the lawful route. And then you both get reinforcements...seems like a precursor to what became [[That One Boss]] in its [[Spiritual Successor]], ''[[Final Fantasy Tactics]]''.
** Oz in ''Tactics Ogre'' starts off this way in the lawful route. And then you both get reinforcements...seems like a precursor to what became [[That One Boss]] in its [[Spiritual Successor]], ''[[Final Fantasy Tactics]]''.
* [[Everything's Better with Princesses]]: {{spoiler|Catiua}} is potentially the best spellcaster in ''Tactics Ogre'', although ''really'' squishy. She has ''three'' unique spellcasting classes in the remake, all different points along the healer / damage dealer spectrum.
* [[Everything's Better with Princesses]]: {{spoiler|Catiua}} is potentially the best spellcaster in ''Tactics Ogre'', although ''really'' squishy. She has ''three'' unique spellcasting classes in the remake, all different points along the healer / damage dealer spectrum.
* [[Expy]]: {{spoiler|In the PSP remake, Chaotic-route Vyce becomes one for [[Final Fantasy Tactics|Algus/Argath]], starting from his rampant [[Jerkass|Jerkassery]], [[Player Punch]] of killing Ravness (like Algus did to Teta), and the eventual fate of being revived as a zombie knight (by Nybass)}} - and to think {{spoiler|Vice}} was ''already'' a [[Jerkass]] in the Chaotic route!
* [[Expy]]: {{spoiler|In the PSP remake, Chaotic-route Vyce becomes one for [[Final Fantasy Tactics|Algus/Argath]], starting from his rampant [[Jerkass|Jerkassery]], [[Player Punch]] of killing Ravness (like Algus did to Teta), and the eventual fate of being revived as a zombie knight (by Nybass)}} - and to think {{spoiler|Vice}} was ''already'' a [[Jerkass]] in the Chaotic route!
** The artwork and sprites for the Swordmaster class in the SNES/PSX version of ''Let Us Cling Together'' had an uncanny resemblance to [[Star Wars|Alec Guinness]]. The artwork for Hobyrim looked a lot like Ewan McGregor with a goatee. This might cross over with [[Author Appeal]] considering the [[Star Wars]] references in [[Final Fantasy XII]].
** The artwork and sprites for the Swordmaster class in the SNES/PSX version of ''Let Us Cling Together'' had an uncanny resemblance to [[Star Wars|Alec Guinness]]. The artwork for Hobyrim looked a lot like Ewan McGregor with a goatee. This might cross over with [[Author Appeal]] considering the [[Star Wars]] references in [[Final Fantasy XII]].
* [[Eye of Newt]]: The reagents for necromancy magic.
* [[Eye of Newt]]: The reagents for necromancy magic.
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* [[Gray and Gray Morality]]: Tactics Ogre is very gray and gray, especially if you choose the Law route.
* [[Gray and Gray Morality]]: Tactics Ogre is very gray and gray, especially if you choose the Law route.
* [[Green-Eyed Monster]]: Vyce's [[Freudian Excuse|reason]] for his [[Face Heel Turn]]. {{spoiler|When you duel him at the end of Chapter 2 Chaos, he'll mention that everyone liked Denam, but not him, as his father was an [[Abusive Parents|abusive drunk]]. He never mentions it in the Law route, though.}}
* [[Green-Eyed Monster]]: Vyce's [[Freudian Excuse|reason]] for his [[Face Heel Turn]]. {{spoiler|When you duel him at the end of Chapter 2 Chaos, he'll mention that everyone liked Denam, but not him, as his father was an [[Abusive Parents|abusive drunk]]. He never mentions it in the Law route, though.}}
* [[Guide Dang It]]: Recruiting Sherri. You have to fight her in Chapter four, and are told not to kill her when you do, because Olivya and her dad (Or her other two sisters if you have them) believe she can be saved. Killing the squishy wizard is easy to do by mistake, but you can retry that. However, for some reason, when you ''do'' reduce her HP to about 20, she vanishes and...guess what? She didn't join. For no discernible reason, you have to go to Balmamusa, enter training, make it rain somehow, and then leave to trigger the event where she joins.
* [[Guide Dang It]]: Recruiting Sherri. You have to fight her in Chapter four, and are told not to kill her when you do, because Olivya and her dad (Or her other two sisters if you have them) believe she can be saved. Killing the squishy wizard is easy to do by mistake, but you can retry that. However, for some reason, when you ''do'' reduce her HP to about 20, she vanishes and...guess what? She didn't join. For no discernible reason, you have to go to Balmamusa, enter training, make it rain somehow, and then leave to trigger the event where she joins.
** The new characters in the PSP, Ravness and Cressida, requires a great [[Guide Dang It]] understanding to get. ESPECIALLY Cressida, as it requires you to understand the Chaos Frame system which is NOT visible at all anywhere...<ref> Well you can, but it requires going into a 100 level dungeon ''twice''.</ref>
** The new characters in the PSP, Ravness and Cressida, requires a great [[Guide Dang It]] understanding to get. ESPECIALLY Cressida, as it requires you to understand the Chaos Frame system which is NOT visible at all anywhere...<ref> Well you can, but it requires going into a 100 level dungeon ''twice''.</ref>
*** Trying to get Ravness makes one battle near the end of chapter one a [[That One Level]]. <ref> You essentially cross her [[Moral Event Horizon]] and she decides to kill you, thus joining the battle, which happens to be a "Kill all" stage. If you want to recruit Ravness, you have to crowd-control her in some way because she starts very close to your units, and the enemy starts uphill, thus she can easily body-block you from getting to the ones who ''will'' end the battle. To get Ravness after this, you have to read the news and do an optional fight to save her. Then the next chapter, recruit Jenaun, a character with ''no visible ties to her'', bring him to the next [[Boss Battle]], and then wait until you get enough dialogue between him and the boss. After that, you will get an optional battle where Ravness finally joins.</ref>
*** Trying to get Ravness makes one battle near the end of chapter one a [[That One Level]]. <ref> You essentially cross her [[Moral Event Horizon]] and she decides to kill you, thus joining the battle, which happens to be a "Kill all" stage. If you want to recruit Ravness, you have to crowd-control her in some way because she starts very close to your units, and the enemy starts uphill, thus she can easily body-block you from getting to the ones who ''will'' end the battle. To get Ravness after this, you have to read the news and do an optional fight to save her. Then the next chapter, recruit Jenaun, a character with ''no visible ties to her'', bring him to the next [[Boss Battle]], and then wait until you get enough dialogue between him and the boss. After that, you will get an optional battle where Ravness finally joins.</ref>
** You can actually recruit ''Ozma'' on the law route in the PSP version...however good luck figuring out how to do that without a guide.<ref> In chapter three, during the chapter where Ozma is attempting to arrest Hobyrim and you interrupt, leading to a battle, you have to not kill her. Easy enough - she retreats at critical health anyways. Then the game drops a hint that Ozma actually ''knows'' Hobyrim...and is wondering exactly ''what'' is going on. It gives a pretty big hint that she's playable. However, you must then play the game normally, which involves killing Oz at the end of Chapter 3...which you can imagine is probably not going to make his twin happy. But then, you must check the news that suggests of dissent growing amongst the Dark Knights, and optionally see a scene where Ozma runs off and Volaq comes to retrieve her. This then unlocks an optional battle against Ozma and Volaq...where the two and their templar knights are likely to be ''much'' higher level than your characters In ''this'' battle, you must bring Hobyrim, pick the right choice, then reduce Ozma to critical and ''not'' kill her, and ''then'' reduce Volaq to critical, causing him to retreat and Ozma to surrender. In the ensuing scene, you must pick the right option or else Ozma will think you're too wishy-washy and refuse to join you. How did ''anyone'' figure this out?</ref>
** You can actually recruit ''Ozma'' on the law route in the PSP version...however good luck figuring out how to do that without a guide.<ref> In chapter three, during the chapter where Ozma is attempting to arrest Hobyrim and you interrupt, leading to a battle, you have to not kill her. Easy enough - she retreats at critical health anyways. Then the game drops a hint that Ozma actually ''knows'' Hobyrim...and is wondering exactly ''what'' is going on. It gives a pretty big hint that she's playable. However, you must then play the game normally, which involves killing Oz at the end of Chapter 3...which you can imagine is probably not going to make his twin happy. But then, you must check the news that suggests of dissent growing amongst the Dark Knights, and optionally see a scene where Ozma runs off and Volaq comes to retrieve her. This then unlocks an optional battle against Ozma and Volaq...where the two and their templar knights are likely to be ''much'' higher level than your characters In ''this'' battle, you must bring Hobyrim, pick the right choice, then reduce Ozma to critical and ''not'' kill her, and ''then'' reduce Volaq to critical, causing him to retreat and Ozma to surrender. In the ensuing scene, you must pick the right option or else Ozma will think you're too wishy-washy and refuse to join you. How did ''anyone'' figure this out?</ref>
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** Getting any special recipes and items. They're only dropped by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[Hundred-Percent Completion|hunting]].
** Getting any special recipes and items. They're only dropped by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[100% Completion|hunting]].
* [[Handicapped Badass]]: Hobyrim, the first Swordmaster you're likely to get. {{spoiler|Is a "retired" Knight of Lodis. They cut his eyes out for his trouble.}}
* [[Handicapped Badass]]: Hobyrim, the first Swordmaster you're likely to get. {{spoiler|Is a "retired" Knight of Lodis. They cut his eyes out for his trouble.}}
* [[Heroic Bastard]]: {{spoiler|Vice in Tactics Ogre's Law route. Other routes turn him into a literal bastard}}.
* [[Heroic Bastard]]: {{spoiler|Vice in Tactics Ogre's Law route. Other routes turn him into a literal bastard}}.
* [[Heel Face Turn]]: {{spoiler|Depending on your routes, you can recruit [[High Heel Face Turn|Dark Knight Ozma]] in the remake.}}
* [[Heel Face Turn]]: {{spoiler|Depending on your routes, you can recruit [[High Heel Face Turn|Dark Knight Ozma]] in the remake.}}
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* [[Ironic Echo]]: After Sherri finds out that you've killed her minion prior to approach Balhamusa Shrine, she claims that he was "all breeding and no substance." Shortly thereafter, when you've sent Sherri herself fleeing (or have killed her), Abuna Brantyn claims the exact same thing...About her.
* [[Ironic Echo]]: After Sherri finds out that you've killed her minion prior to approach Balhamusa Shrine, she claims that he was "all breeding and no substance." Shortly thereafter, when you've sent Sherri herself fleeing (or have killed her), Abuna Brantyn claims the exact same thing...About her.
* [[Item Crafting]]: Added in the PSP remake. Unfortunately, it's very tedious, with a long animation for ''every'' sub-combine, and no ability to make multiples at a time. Items can only be improved to +1, but are almost always better than the next "tier" of gear, often adding special effects as well.
* [[Item Crafting]]: Added in the PSP remake. Unfortunately, it's very tedious, with a long animation for ''every'' sub-combine, and no ability to make multiples at a time. Items can only be improved to +1, but are almost always better than the next "tier" of gear, often adding special effects as well.
* [[Jigsaw Plot]]: Very mild. But you might be surprised with how some characters wind up if you go to a different route. For example, Zapan/Xapan becomes an ally in the Law route. However, in the Chaos route, he becomes a [[Disc One Final Boss|Disc One Dragon]].
* [[Jigsaw Plot]]: Very mild. But you might be surprised with how some characters wind up if you go to a different route. For example, Zapan/Xapan becomes an ally in the Law route. However, in the Chaos route, he becomes a [[Disc One Final Boss|Disc One Dragon]].
* [[Joke Item]]: Ranged attacks when you don't have a ranged weapon equipped. Mostly this involves throwing a stone at the enemy which will do one point of damage. There are exceptions, though.
* [[Joke Item]]: Ranged attacks when you don't have a ranged weapon equipped. Mostly this involves throwing a stone at the enemy which will do one point of damage. There are exceptions, though.
* [[Katanas Are Just Better]]: The artwork for the <s> Jedi</s> Swordmaster class and <s> young Obi-Wan Kenobi</s> Hobyrim in the PSP version of ''Let Us Cling Together'' shows them using katanas. Which makes sense, given that the Swordmaster (of which Hobyrim is the first and only NPC variant) are 2 handed Katana specialists.
* [[Katanas Are Just Better]]: The artwork for the <s> Jedi</s> Swordmaster class and <s> young Obi-Wan Kenobi</s> Hobyrim in the PSP version of ''Let Us Cling Together'' shows them using katanas. Which makes sense, given that the Swordmaster (of which Hobyrim is the first and only NPC variant) are 2 handed Katana specialists.
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** Made even more so in the PSP remake. {{spoiler|It turns out that his "daughter" is actually his wife, revived in his daughter's body with his daughter's memories.}}
** Made even more so in the PSP remake. {{spoiler|It turns out that his "daughter" is actually his wife, revived in his daughter's body with his daughter's memories.}}
* [[Mind Rape]]: The Knights of Lodis' preferred tactic for dealing with captives, combined with [[Cold-Blooded Torture]]. {{spoiler|Lanselot}}, one of the major characters in the series, is reduced to a vegetable after they are done with him -- for no other purpose than they thought it would be fun to torture a holy knight. Other victims include Catiua (mind screwed until she turns on the party) and Hobyrim (eyes cut out).)
* [[Mind Rape]]: The Knights of Lodis' preferred tactic for dealing with captives, combined with [[Cold-Blooded Torture]]. {{spoiler|Lanselot}}, one of the major characters in the series, is reduced to a vegetable after they are done with him -- for no other purpose than they thought it would be fun to torture a holy knight. Other victims include Catiua (mind screwed until she turns on the party) and Hobyrim (eyes cut out).)
* [[Morton's Fork]]: {{spoiler|Denam ''really'' can't win if he becomes ruler of Valeria. Chaos frame too low? Someone assassinates him. Chaos frame high? Then Lodis invades and takes over Valeria.}}
* [[Morton's Fork]]: {{spoiler|Denam ''really'' can't win if he becomes ruler of Valeria. Chaos frame too low? Someone assassinates him. Chaos frame high? Then Lodis invades and takes over Valeria.}}
* [[New Game+]]: In the PSP remake. Finishing the game changes the event map (the Wheel of Fortune) into The World; using it lets you move to important points in the story to see how different choices play out. You bring your entire end-game party with you, but don't expect to steamroll the opposition, enemies level with you.
* [[New Game+]]: In the PSP remake. Finishing the game changes the event map (the Wheel of Fortune) into The World; using it lets you move to important points in the story to see how different choices play out. You bring your entire end-game party with you, but don't expect to steamroll the opposition, enemies level with you.
** Events change based on who is alive or dead according to the Warren Report. Even if a character is in your party, if she or he dies in the storyline that character is dead for all future story events until you go back and avert that death.
** Events change based on who is alive or dead according to the Warren Report. Even if a character is in your party, if she or he dies in the storyline that character is dead for all future story events until you go back and avert that death.
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* [[Protagonist-Centered Morality]]: Heavily, '''heavily''' subverted, especially in chapters 2+. {{spoiler|Especially on the Law side, where the protagonist decides [[Utopia Justifies the Means]] and slaughters thousands of his own countrymen under a [[False-Flag Operation]].}}
* [[Protagonist-Centered Morality]]: Heavily, '''heavily''' subverted, especially in chapters 2+. {{spoiler|Especially on the Law side, where the protagonist decides [[Utopia Justifies the Means]] and slaughters thousands of his own countrymen under a [[False-Flag Operation]].}}
* [[Rage Against the Heavens]]: Dorgalua
* [[Rage Against the Heavens]]: Dorgalua
* [[Real Life Writes the Plot]] / [[Does This Remind You of Anything?]]: Matsuno allegedly based some events of this game off of real life events - namely the Ethnic Cleansing around the Yugoslavian regions.
* [[Real Life Writes the Plot]] / [[Does This Remind You of Anything?]]: Matsuno allegedly based some events of this game off of real life events - namely the Ethnic Cleansing around the Yugoslavian regions.
* [[Rival Turned Evil]]: {{spoiler|Vyce}}, if you pick the chaos route; {{spoiler|but he still turns against you no matter which choice you make.}}
* [[Rival Turned Evil]]: {{spoiler|Vyce}}, if you pick the chaos route; {{spoiler|but he still turns against you no matter which choice you make.}}
* [[Roaring Rampage of Revenge]]: Arycelle in Tactics Ogre. Toned down in Chaos route, taken to quite the extreme to death in Law route.
* [[Roaring Rampage of Revenge]]: Arycelle in Tactics Ogre. Toned down in Chaos route, taken to quite the extreme to death in Law route.
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* [[Smug Snake]]: Brantyn. Take a look at how he got into the Cardinal position (from Prancet's death scene), and combine with the fact that while he 'usurps' the rule on Valeria, he pretty much lets the Dark Knights do most of the work for him and gets visibly shaken when the Dark Knights [[Screw This, I'm Outta Here|plan to stop supporting him]]...
* [[Smug Snake]]: Brantyn. Take a look at how he got into the Cardinal position (from Prancet's death scene), and combine with the fact that while he 'usurps' the rule on Valeria, he pretty much lets the Dark Knights do most of the work for him and gets visibly shaken when the Dark Knights [[Screw This, I'm Outta Here|plan to stop supporting him]]...
** In the PSP Remake, he spends most of the fight running away while his soldiers (almost all tanky types designed to make it hard for you to get to him) do all the work. His dialogue is all about trying to convince you that [[We Can Rule Together|You can Rule Together]].
** In the PSP Remake, he spends most of the fight running away while his soldiers (almost all tanky types designed to make it hard for you to get to him) do all the work. His dialogue is all about trying to convince you that [[We Can Rule Together|You can Rule Together]].
** Martym. ''LOOK'' at him.
** Martym. ''LOOK'' at him.
* [[Squishy Wizard]]: Wizard units deal excessive amounts of damage, but tend to die easily.
* [[Squishy Wizard]]: Wizard units deal excessive amounts of damage, but tend to die easily.
* [[Spiritual Successor]]: ''[[Final Fantasy Tactics]]'' and its spinoffs (Advance). Square Enix was so impressed with the original ''Tactics Ogre'' that they bought out Quest and had them make Final Fantasy Tactics, a slightly dumbed down version of Tactics Ogre with a Final Fantasy theme.<ref> And even then; [[Final Fantasy Tactics]] includes a much more in-depth skill system than [[Tactics Ogre]] does</ref> However, it's still quite good - many things they did for the [[Final Fantasy Tactics]] and [[Final Fantasy Tactics Advance]] made it into the remake of Tactics Ogre.
* [[Spiritual Successor]]: ''[[Final Fantasy Tactics]]'' and its spinoffs (Advance). Square Enix was so impressed with the original ''Tactics Ogre'' that they bought out Quest and had them make Final Fantasy Tactics, a slightly dumbed down version of Tactics Ogre with a Final Fantasy theme.<ref> And even then; [[Final Fantasy Tactics]] includes a much more in-depth skill system than [[Tactics Ogre]] does</ref> However, it's still quite good - many things they did for the [[Final Fantasy Tactics]] and [[Final Fantasy Tactics Advance]] made it into the remake of Tactics Ogre.
* [[Standard Status Effects]]: And the enemy AI seems to favor trying to inflict these ailments more than casting damage spells.
* [[Standard Status Effects]]: And the enemy AI seems to favor trying to inflict these ailments more than casting damage spells.
* [[Sword and Gun]]: A possible way to equip your characters. Can be [[Awesome Yet Impractical]] due to weight issues with the combination.
* [[Sword and Gun]]: A possible way to equip your characters. Can be [[Awesome Yet Impractical]] due to weight issues with the combination.
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* [[Time Travel]]: The World system. Also, in the [[Bonus Dungeon]] there's a way to go back in time and {{spoiler|save Warren and Lanselot Hamilton.}} The [[Canon]] of such is questionable.
* [[Time Travel]]: The World system. Also, in the [[Bonus Dungeon]] there's a way to go back in time and {{spoiler|save Warren and Lanselot Hamilton.}} The [[Canon]] of such is questionable.
* [[Trailers Always Spoil]]: In the animated trailer for the PSP remake, a few important (and unexpected) scenes are shown, such as {{spoiler|Leonar and Denam arguing right before the Balmamusa massacre}} or {{spoiler|the Loslorien attack on Rhime.}}
* [[Trailers Always Spoil]]: In the animated trailer for the PSP remake, a few important (and unexpected) scenes are shown, such as {{spoiler|Leonar and Denam arguing right before the Balmamusa massacre}} or {{spoiler|the Loslorien attack on Rhime.}}
* [[Trauma Conga Line]]: {{spoiler|The beginning of chapter four}}.
* [[Trauma Conga Line]]: {{spoiler|The beginning of chapter four}}.
* [[Two Guys and a Girl]]: Denam, Vyce and Catiua in Tactics Ogre.
* [[Two Guys and a Girl]]: Denam, Vyce and Catiua in Tactics Ogre.
* [[The Unfought]]: Balzepho/Balxephon and Volaq in the original versions were never fought. In fact, battle data of Volaq did not even exist! This was averted in the PSP remake, where Balxephon fights you in a [[Dual Boss]] story battle, and Volaq is an [[Optional Boss Fight]].
* [[The Unfought]]: Balzepho/Balxephon and Volaq in the original versions were never fought. In fact, battle data of Volaq did not even exist! This was averted in the PSP remake, where Balxephon fights you in a [[Dual Boss]] story battle, and Volaq is an [[Optional Boss Fight]].
** Barbatos/Balbatos are either captured and then executed offscreen (although you can view his execution) or he commits suicide in the law route.
** Barbatos/Balbatos are either captured and then executed offscreen (although you can view his execution) or he commits suicide in the law route.
* [[The Very Definitely Final Dungeon]]: The Hanging Gardens (Eden)
* [[The Very Definitely Final Dungeon]]: The Hanging Gardens (Eden)
* [[Video Game Cruelty Potential]]: Not only can you sell off your (sentient) Beasts to be chopped up for parts; you can also use a Snapshot/Snapdragon spell or a Cursed Weapon to [[Final Death]] a character and turn their soul into an [[Infinity+1 Sword]].
* [[Video Game Cruelty Potential]]: Not only can you sell off your (sentient) Beasts to be chopped up for parts; you can also use a Snapshot/Snapdragon spell or a Cursed Weapon to [[Final Death]] a character and turn their soul into an [[Infinity+1 Sword]].
* [[Video Game Remake]]: Two actually. The original Let Us Cling Together was a [[Super Famicom]] game that [[No Export for You|never left Japan]]. The PSX remake did and the translation was handled by [[Atlus]]. This remake was more or less a straight-up port, with very bad slowdown as well as [[Blind Idiot Translation]], but still highly playable and sought-out by collectors. The newest iteration is for the PSP, and in addition to the re-translated script, new features include the Chariot system by which up to 50 previous actions can be rewound in battle, a new leveling system and numerous adjustments to classes and class balance. It's a ''very'' thorough remake, with some reviewers even saying it's practically unrecognizable.
* [[Video Game Remake]]: Two actually. The original Let Us Cling Together was a [[Super Famicom]] game that [[No Export for You|never left Japan]]. The PSX remake did and the translation was handled by [[Atlus]]. This remake was more or less a straight-up port, with very bad slowdown as well as [[Blind Idiot Translation]], but still highly playable and sought-out by collectors. The newest iteration is for the PSP, and in addition to the re-translated script, new features include the Chariot system by which up to 50 previous actions can be rewound in battle, a new leveling system and numerous adjustments to classes and class balance. It's a ''very'' thorough remake, with some reviewers even saying it's practically unrecognizable.
* [[What If]]: The World System works like this, letting you change your choices throughout the story. {{spoiler|Coda/Postgame Chapters 3 and 4 explicitly uses this.}}
* [[What If]]: The World System works like this, letting you change your choices throughout the story. {{spoiler|Coda/Postgame Chapters 3 and 4 explicitly uses this.}}
* [[What the Hell, Hero?]]: Happens frequently. Do you kill every enemy you encounter? Your (hidden) standing with the various factions dips with each kill. More obviously, NPCs will frequently call your actions out no matter what you do, though particularly on the Law path.
* [[What the Hell, Hero?]]: Happens frequently. Do you kill every enemy you encounter? Your (hidden) standing with the various factions dips with each kill. More obviously, NPCs will frequently call your actions out no matter what you do, though particularly on the Law path.