Display title | Team Ico |
Default sort key | Team Ico |
Page length (in bytes) | 3,632 |
Namespace ID | 0 |
Page ID | 138205 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 00:41, 15 April 2016 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Team Ico series is thus far a trilogy of games featuring a shared world and intuitive action/adventure gameplay design. It's not a series in the sense of the Halo or Resident Evil series, and is more of a universe that three stand-alone games take place in. The games focus on adventurers in barren worlds, working as a team - with one player controlling a hero and the companion controlled by the PC, accomplishing things together that they could not do alone. There tend to be few usable objects, and the main character's inventory is highly limited. Most of the puzzles involve creative use of the nearby terrain in an intuitive way. Dialogue is sparse, and the story of each game may seem very minimal, but on later analysis opens itself up to many interpretations. |