That One Boss/Fighting Game: Difference between revisions

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By their very nature, most of these entries are also an [[SNK Boss]], and may well be a [[Perfect Play AI]].
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Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]]s include:
 
== Subpages ==
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== Other Examples ==
* ''[[Bleach]]: Dark Souls'' has many unfair fights over the course of the '''nine''' times you have to beat story mode to beat it 100%, but there one of the endings to Part C takes the cake. You fight 3 Menos Grande simultaneously, they all start with full spiritual pressure, and they ''will'' spam their lasers and teleport attacks.
** Large or ranged attacks aren't needed, all you need is a quick, repeatable air attack: due to the combination of their size and the fact that they can still be put into hitstun unlike most oversized boss-type characters, it's easy to perform an infinite combo on them just by spamming the said weak attack while repeatedly jumping towards them. You can also catch all 3 of them into one if you're lucky, and at that point the battle is all but won if you don't screw up the timing too badly.
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*** Screw Alisa in scenario, that backstabbing WHORE. If she goes away too far, BAM! healing taunt. Get too close, and she breaks out the chainsaws, which have a high rate of freeze. That's annoying, but it gets compounded by the horrible camera that would make the camera in the new Ninja Gaiden games look good. And the controls are just plain terrible.
*** Also, from a historic viewpoint, Heihachi and Kazuya in T2 always seemed tougher than Devil by a mile. The worst part was that you couldn't really punish certain moves like you can now (low parrying didn't exist, period, and Kazuya was prone to random tenstrings at the time when such a thing would destroy you, while Devil was prone to random flying lasers that allowed you to run under him and grab him from behind, usually turning the tables significantly).
* ''[[Punch-Out!!]]'':
** Mike Tyson/Mr.Dream from the NES classic ''[[Punch-Out!!]]''. So Little Mac works his way through a hoard of fairly easy boxers (except Mr. Sandman and Super Macho Man, those guys are moderately tough) just to end up in a dream match with 1 chance to beat this legend or you retire. Seems easy enough..memorize his pattern of attack and strike back accordingly right? Well..not so right, Tyson/Dream will knock you out with 1 single punch..not to mention that seems to be his FAVORITE punch so you will repeatedly be knocked down with 1 hit just by failing to dodge..he is possible, just keep your wits about you and dodge well...every..single...blow. Good luck, I've been working on that one for ages.
** {{spoiler|He only uses the knockout blow for the first 90 seconds. The other uppercuts do regular damage after that. If you can get past that without getting knocked down, you've got a fair shot at him.}} Though even after that he's still mad fast. Every boxer in the game has some sort of pattern to him, Mike Tyson is no exception.
* In the Wii version, it's very likely that you'll hit a wall in the first World Circuit match against Aran Ryan (last seen in ''Super Punch-Out!!'' and taken a few levels in "[[Fighting Irish|Angry Irishman]]"), as he stands still a lot less than other opponents, making it very hard (if not impossible) to land combos and Star Punches.
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** What really elevates Bald Bull to That One Boss status is that once you beat him...on Contender or Title Defense...you should have ''no trouble at all'' taking out Super Macho Man and Mr. Sandman. (The former falls easily to good reflexes; the latter is pure rote memorization.)
** Soda Popinski in the original game, where not only does he have an entirely different way of fighting,<ref>he's a lefty, while all of the other boxers are right-handed</ref> but you also begin with very few hearts, meaning that if you make too many mistakes, you'll be left tired and be even less able to dodge his attacks.
** Glass Joe, of course, is a [[Jobber]] who can be easily beaten, but in one of the Wii challenges, you have to let him win. Now you might think, "Oh-kay... Shouldn't be ''that'' hard to lose on purpose, right?" '''Wrong'''. You have to let him win ''by decision''. That means the fight has to last at least three rounds and he has to be knocked down three times while you are knocked down at least twice. Not as easy as it seems.
* unknownUnknown from ''[[Eternal Fighter Zero]] Memorial''. Her attacks have priority over practically everything, and she has a tendency to spam the screen with ''giant orbs of death''. And you can't recoil guard against her. At all.
** Don't forget Kanna, who not only deals bucketloads of damage, but has absolutely insane zoning and can combo you into tomorrow, and attacks with crazy priority, including an attack that homes in on you a super move that fills the screen. Fun times for all!
* [[The Dragon|Ruru]] in ''[[Magical Battle Arena]]'', who hits fast, hits hard, and constantly interrupts your attacks if you're within her range. The general advice against her is to run like hell and spam Super Moves at her by taking out the surrounding [[Lyrical Nanoha|Gadget Drones]] to fill your [[Charge Meter]].
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[[Category:That One Boss{{TOPLEVELPAGE}}]]
[[Category:Fighting{{SUBPAGENAME}}]]