The Elder Scrolls V: Skyrim/Tropes 0-G: Difference between revisions

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** The Emperor himself, Titus Mede II, though to a lesser degree than Olaf. While not the victim of a effigy-burning ritual like Olaf (possibly because he's still in power), very few people, if anyone at all seems to have anything positive to say about the emperor. Even those supposedly loyal to him are more loyal to the Empire as a whole than they are to him. {{spoiler|Then there's the fact that the one who hires the Dark Brotherhood to have the Emperor killed is a member of the Elder Council}}. The reason for this hatred is because he surrendered to the [[Evil Overlord|Thalmor,]] but when you meet him he comes across as a supremely [[Reasonable Authority Figure]], as well as a perfect example of {{spoiler|[[Face Death with Dignity]]}}, so the hatred seems somewhat undeserved.
** The Thalmor, the fascist High Elf government. The number of non-Thalmor in Skyrim who support them can be counted on one hand. There are quite a few High Elves who dislike them for their extreme ways. The only reason the Thalmor even came to power in the first place was due to the chaos caused by the Oblivion Crisis.
 
 
== A ==
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** One of the random lines the draugr occasionally say, "Unslaad Krosis", means "Eternal Sorrow". {{spoiler|Paarthurnax}} uses Krosis as "Sorry".
** An amusing meta-example from the developers: the dragon lair of Shearpoint also contains a Dragon Priest tomb, and if you don't watch your step, you'll often have to simultaneously fight off him and several hundred tonnes of angry lizard in one of the toughest battles of the game. This priest's name? Krosis.
* [[Apotheosis]]: The transformation of an unnamed Breton student at the College of Winterhold into the glowing ball of sapient magical energy known as the Augur of Dunlain has been described as an apotheosis, although the Augur has little in common with the divine and infernal beings of the ''Elder Scrolls'' universe. If it is indeed a god, one must wonder why it lets itself be shut away in the College's Midden.
* [[Armour Piercing Question]]: When {{spoiler|the Blades}} "ask" you to kill {{spoiler|Paarthunax}}, he says that they are right in thinking that it is his nature to be evil, but he struggles daily to suppress it. He then finishes with "What is better - to be born good, or to overcome your evil nature through great effort?".
* [[Arson, Murder, and Jaywalking]]:
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** '''YOL TOOR SHUL''', once acquired, is one of the single most damaging shouts in the game, hits over a huge area, and staggers enemies. Good as a support power for a mage whose magicka is low, excellent for a warrior who needs a devastating area effect, and a great panic button for a thief who needs to burn everything and run. Plus, belching out a massive wave of fire just ''looks so awesome''.
** Most of the Daedric artifacts. Volendruug is a powerful hammer you can get early-game if you can manage to kill a few giants and if you specialize in it, you can use it for the duration of the game (not to mention effectively infinitely charge into enemies with power attacks due to its effect). The Mace of Molag Bal can help you harvest Soul Gems for either itself or enchanting and can incapacitate most spellcasters easily. The Black Star can be combined with the Mace for infinite charges. The Ebony Mail can harm anyone trying to close the distance and detect nearby enemies for you. Namira's Ring gives you a substantial Stamina Boost and lets you recover HP faster. And so on.
 
 
== B ==
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* [[Battle Butler]]: Any of your housecarls, should you choose to take them on your quests.
* [[Battle Couple]]: The Dragonborn is capable of marrying one of his/her traveling companions and going on adventures with them.
* [[Bears are Bad News]]: New players will quickly learn to hate and fear bears, which can be found damn-near everywhere in Skyrim and are dangerous [[Lightning Bruiser]]s that are arguably more dangerous than ''dragons'' if you're at a low level. Cave Bears are worse than the normal ones, and Snow Bears are even worse than ''them''. And once even Snow Bears start becoming more of an annoyance to you, ''Dragonborn'' has ''Werebears'' roaming the wilderness of Solstheim. And these guys almost always come after you in [[Oh Crap|groups of ''three''.]]
* [[Beat Still My Heart]]: In a case of [[The Dev Team Thinks of Everything|the dev team thinking of everything]], if you pickpocket a briarheart from a Forsworn Briarheart, they instantly die and a gaping hole appears on their chests. This is because Forsworn Briarhearts have had their real hearts replaced with the briarheart you have just ripped from their bodies.
* [[Becoming the Mask]]: A wizard sets up a [[Scooby-Doo Hoax]], masquerading as the guardian spirit of a Nordic burial ground to keep superstitious locals from discovering that he's attempting to loot the tomb. After six month of failing to solve a puzzle-locked door, he goes insane and becomes convinced he's an actual guardian spirit. The irony in his attempts to keep the locals away from the burial ground is that the local innkeeper actually held the key to unlocking the door. Unlike a certain other Dunmer, however, he probably didn't know about its existence.
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* [[Belligerent Sexual Tension]]: Some of your possible spouses are downright rude to you.
** Some of them want to marry you after you've beaten them in a brawl. Of course this is Nord culture.
* [[Beneath the Earth]]: The derelict dwarven city of Blackreach, which houses tribes of Falmer, [[Fungus Humongous|giant glowing mushrooms]], [[Ragnarok Proofing|still functioning lifts to the surface and other contraptions]], a dragon and {{spoiler|an elderElder scrollScroll}}. Not to mention the Crimson Nirnroot is found there.
* [[Beware the Silly Ones]]: Right on the border of Whiterun Hold and The Pale, you can find a jester who seems to be a textbook [[Cloudcuckoolander]] who needs help getting his wagon fixed. {{spoiler|Turns out he's a member of the Dark Brotherhood. If you take the farmer's advice and slander him to get him dragged off by a guard, you'll find said farmer dead later on}}.
** And on top of that, this jester isn't ''just'' {{spoiler|a member of the Dark Brotherhood. He's The Keeper, and The Night Mother herself is in his wagon}}.
* [[Beyond the Impossible]]:
** If Calixto Corrium is to be believed, one of Ysgramor's larger-than-life feats was pulling this off with [[Mundane Made Awesome|the way he ate his soup.]]
{{quote|Now, I know what you're thinking - this is no spoon, it's a fork! Nobody can eat soup with a fork! Well, my friend, you did not know Ysgramor!}}
** "The Tale of the Tongues", the bard song that's unlocked after you complete the main questline, treats the defeat of Alduin as a truly impossible feat. And in doing so, makes its claim in the most beautifully poetic way possible.
{{quote|If Alduin is eternal, then eternity's done. For his story is over, and the dragons... are gone.}}
* [[Big Bad]]:
** Alduin, the {{spoiler|first offspring of Akatosh}}.
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** The Orcs as a whole. Not even a decade into the Fourth Era, they are forced at swordpoint by the Bretons to officially renounce Orsinium as a province and allow themselves to be assimilated into High Rock. By the time of ''Skyrim'', most Orcs are little more than indentured servants to the Bretons, and those that aren't are forced to live in "strongholds" that are almost universally rundown, destitute and scorned by all.
** The Dark Elves too, what with Red Mountain erupting, Vvardenfell's destruction and Morrowind being sacked by Black Marsh have left the province pretty much in ruins, even years later, leading to a mass exodus of Dunmer away from their home province. The ones who settled in Windhelm are left second-class citizens, and only one supplicant remains at the Shrine of Azura they constructed after their exodus. Hadvar even notes should you play a Dunmer character at Helgen that the gods really HAVE abandoned your people.
 
 
== C ==
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** Also with Esbern. {{spoiler|So you saved his life from the Thalmor. Used your blood to open a secret base of operation for him and Delphine. Recruited 20 new members for The Blades (who previously numbered at 2). But he won't lift a finger to help you, or allow the Blades to help you, unless you go and kill one of your allies because he asked you to}}.
* [[Durable Deathtrap]]: The Nordic necropoli and Dwemer ruins are filled to the brim with these. Though in the latter case, this has been [[Hand Wave|hand waved]] with the explanation that the Dwemer were so ridiculously advanced that [[Ragnarok Proofing|everything they made was impervious to aging, in addition to having maintenance robots still running around]].
 
 
== E ==
* [[Early-Bird Cameo]]: Anyone who played the ''Bloodmoon'' expansion for ''[[Morrowind]]'' two games ago will be in familiar territory. Solstheim, the island that expansion took place upon, was basically a mini-Skyrim, full of Nords and mead with werewolves and deadly spriggans running about. Funnily enough, ''Dragonborn'' has it all go full-circle by letting you go back to Solstheim.
* [[Eerie Pale-Skinned Brunette]]: Invoked by a few characters.
** The ruling family of Clan Volkihar has this look going for them, making them the most stereotypical vampires in said clan. As far as individual personalities go, Harkon is a would-be genocidal maniac and vampire supremacist who views mortals as cattle, Valerica is a ruthless schemer with a rude streak, and Serana is basically the family's goth teenage daughter, complete with daddy issues (understandable ones, granted) and a tendency to mope about the weather.
** Alva, Morthal's resident vampire seductress, who uses her good looks and womanly wiles to help aid in her master {{spoiler|Movarth}}'s plan to enthrall the entire town.
** Mallus is more of a "creepy" example of this trope, since he isn't inhumanly beautiful so much as he is greasy and in dire need of some sunlight. He's a venomous, hateful douche who will growl at you to piss off if you talk to him, but he'll become a lot nicer to you if you play through the Thieves' Guild questline. That's because you find out ''why'' he's so venomous and hateful: his boss Sabjorn tricked him into becoming his debt slave, and his associated quest has you put Sabjorn out of business so he can take over his meadery in Maven Black-Briar's name.
** Nocturnal, as usual, takes the form of a beautiful woman with pale skin and raven-colored hair. Fitting, considering that she holds domain over luck and shadows, and is the patron of thieves.
* [[Elaborate Underground Base]]: Practically all Dwemer ruins. Blackreach used to be an entire city, but it fell into disuse when the Dwemer disappeared.
** Blackreach and its upper level Alftand are a little more than "elaborate". "''Absolutely goddamn huge''" might be a better way of putting it. Traversing them can take the better part of four hours even if you're trying to pass as quickly as possible, and you have to fight your way through a small army of Falmer, Automatons and other nasties on the way. Easily five times as big as any of the regular barrows you'll see, they're positively packed with items, and have THREE different access elevators plus three more through various Dwemer ruins. There's a reason why {{spoiler|Blackreach might be the Dwemer capital}}.
* [[Eldritch Abomination]]:
** The Daedric Princes as usual, but Hermaeus Mora really takes the cake. While his appearance in ''Daggerfall'' as well as his statue in ''Oblivion'' made it clear that he's absolutely freakish, it really sets in when you suddenly find yourself face-to-face with several portals filled to the brim of grasping tentacles and freaky eyeballs that are always staring at you. Even before he got ana visual upgradeoverhaul in ''Dragonborn'', he still took the form of a yawning void of darkness in the base game.
** The Ideal Masters, who were [[Was Once a Man|once mortal wizards]] that transformed themselves into all-powerful, soul-snatching beings that look like sentient Soul Gems, but are so much ''worse'' than that. Just being in their presence or trying to enter their realm will cause you to slowly die.
** The Augur of Dunlain. What [[Was Once a Man]] is now a living mass of magical energy with prophetic knowledge of things to come and command over truly powerful magic.
** Dragons in this game aren't just a bunch of giant fire-breathing lizards. They're divine beings akin to angels, and are immortal so long as they're not killed by one of their own (or a Dragonborn) and can [[Reality Warper|warp reality]] to a limited extent thanks to the power of their supernatural language. Furthering their eldritch nature is the fact that they legitimately can't understand concepts such as morality and something being finite in nature, and forcing them to comprehend it via Dragon Shout actually hurts them. Alduin takes this even further due to functionally being a living apocalypse who destroys the world so its next incarnation can take its place, all while resurrecting dead dragons and empowering himself by {{spoiler|eating the souls of the Nordic dead in Sovngarde}}.
* [[Eldritch Location]]: The Daedric realms you visit in this ''DLC's'' are this, and are a real step up from the generic [[Fire and Brimstone Hell]] you visited in the previous game.
** The Soul Cairn in ''Dawnguard'' is a bleak [[Death World]] that looks like a graveyard from hell, boasting a purple void-like sky and massive graveyards and sprawling ruins inhabited by spectral skeleton creatures. Just trying to enter this place will cause its rulers, the Ideal Masters, to slowly kill you, necessitating you to protect your soul through complicated methods such as becoming a vampire or partially soul trapping yourself beforehand. Many of its inhabitants are the spirits of people who were soul trapped inside of Black Soul Gems, and they're doomed to spend an eternity confused and in unending agony that they can't be saved from (though a few spirits seem to be taking things relatively well, such as Arvak's owner and {{spoiler|Jiub}}).
** Hermaeus Mora is the most Lovecraftian of the Daedric Princes, and his realm, Apocrypha, hits all the notes you'd expect it to hit once you visit it in ''Dragonborn''. It's a massive expanse of "islands" sprawling across an endless ocean of pea-green water which aren't exactly proper landmasses so much as they are a collective of maze-like libraries full of fleshy architecture and massive stacks of books. The resident lesser Daedra look like mini-Cthulus and Deep Ones on steroids, certain tunnels will disorient you by changing their dimensions and positions on the fly, and tentacles will periodically lash out at you from within puddles of toxic goo. Also, some parts of Apocrypha are shrouded in dark shadows that will slowly kill you if you leave the safety of the few light sources that can be found within.
* [[Elemental Rock-Paper-Scissors]]: Subverted in Sheogorath's daedra quest. At first, it looks like you're supposed to win such a battle with the help of an atronach (Fire Atronach beats Ice Atronach, who beats Storm Atronach, who beats Fire Atronach), but then it turns out that the battle will actually go on infinitely until you {{spoiler|turn Wabbajack on Pelagius's guards}}.
* [[The Empire]]:
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* [[Everything's Deader with Zombies]]:
** Draugr.
** You can revive anything killable as a zombie with the various Undead Raising spells. However, they look exactly the same as how they died, the only difference is how their corpses dissolve into dust upon death (one version of the spell prevents this, effectively giving you a second, immortal follower). Zombies more in line with the rotting, vicious reanimated corpses encountered elsewhere in the series are a part of the ''Creation Club'' DLC.
** Ash Zombies roam the ashier side of Solstheim, and are encountered in overwhelming hordes in a few sidequests. Usually, this is a byproduct of {{spoiler|Neloth's rogue apprentice, who seeks to control an army of them so she can get revenge on the master she's come to hate}}.
* [[Evil Is Deathly Cold]]: Vampires in Skyrim usually make their home in icy caverns and/or ice-covered fort ruins, and are fond of using frost magic. Draugr are also known for hitting you with a frostbite blast from their hands. Of course, the native Nords are all highly resistant to cold damage: they're used to dealing with this crap, apparently.
** This is actually a [[Call Back]] to existing canon, which established the clan of vampires living in Skyrim as having an affinity with frost. They also have the power to phase through ice and frost, though it's never demonstrated in-game.
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** The Argonians are harder to classify, but have a certain Southeast Asian or Pacific Islander feel, given their homeland, treatment by the people of Skyrim (particularly in Windhelm), and skill in guerrilla warfare.
* [[Fast Forward Mechanic]]: There is a wait function, allowing you to wait for a number of hours of your choice. The current time should be somewhere at the bottom-left corner of the box.
* [[Fat Bastard]]: An implied example with Hogni Red-Arm, Markarth's resident butcher. He doesn't look the part due to every character using the same sort of body template, but Degaine the beggar will repeatedly call him "fat" during conversations with him. And as far as being a bastard goes, he's got a mean, creepy streak to him, {{spoiler|and turns out to be part of a Daedra-worshipping cannibal cult if you pursue Namira's questline}}.
* [[A Father to His Men]]: General Tullius of the Imperial Legion. {{spoiler|If the player sides with the Legion and captures Windhelm, he compliments his soldiers, doubles their pay and the compensations to the widows of the dead soldiers}}. He seems to be based on Julius Caesar. Ulfric Stormcloak and Galmar Stonefist are this as well, as they love their men dearly. And in return are deeply respected by their men.
* [[Fauxshadow]]: Maurice from the Blessing of Kynareth quest practically screams sinister with his appearance, voice and mannerisms. {{spoiler|Not only is he a genuinely good guy, but keeping him alive actually makes the final part of the quest ''much'' easier}}.
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* [[From Bad to Worse]]: According to the plot it has indeed gotten worse during the 200 year gap between ''Oblivion'' and ''Skyrim''.
** Keep in mind that ''Oblivion'' involved an invasion from a hell realm with demons erupting out and causing mass death and destruction... those are now seen as the 'good old days'.
* [[Fungus Humongous]]: Blackreach has glowing mushrooms that reach all the way to the top of the cavern. Tel Mithryn on Solstheim is also home to some seriously massive fungi, with Master Neloth living in a mushroom that's roughly as big as a castle.
* [[Fur Bikini]]: The female version of Forsworn and Fur armor.
 
 
== G ==
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** [[Lampshade Hanging|Lampshaded]] by the Greybeards in conversation. Whilst they are constrained by the Way of the Voice to use their Shouts only for divine purposes, the Dragonborn is under no such constraints. Since your power is directly granted by a gift of Akatosh himself, ''any'' use you choose to put it to must therefore be divinely ordained. No matter how depraved your actions, in the end, you're on a [[Mission from God]].
* [[Gold Fever]]: Bandits can be fooled into killing one another if you drop a gemstone into the area they patrol: they squabble over it, then come to blows. Another case of [[The Dev Team Thinks of Everything]].
** If you drop jewels or other valuable items in a populated area, the townsfolk are just as likely to fight to the death over them. [https://www.youtube.com/watch?v=RiYQSEQCmds Observe.]
* [[Good Bad Bugs]]: [[Word of God|Producer Todd Howard said]] [[Invoked Trope|that they would leave in any bugs or glitches]] [[Rule of Funny|that were funny]] as long as they didn't [[Game Breaking Bug|break the game]].
** One bug found during development featured chickens reporting the player's crimes to guards. Sadly, it would have made the game unreasonably difficult to players who weren't aware of it, and so it was removed.
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** The main Thieves' Guild questline has a series of bonus items you can steal and sell to Delvin for profit.
** The No Stone Unturned quest, which involves [[Gotta Catch Em All|collecting 24 "unusual gems"]] (aka the Stones of Barenziah) which are scattered all over Skyrim. There are no clues ingame as to where each one is, and chances are you'll find at least one by accident. Their locations are fixed, but vary from caves and tombs to people's homes {{spoiler|(one is located inside Proudspire Manor, which you can only enter after buying it)}} to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the {{spoiler|Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them}}. {{spoiler|And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which could only be visited during the Diplomatic Immunity quest; thankfully, after the patch it was relocated to a cave underneath, which is accessible anytime}}.
** "Patience of a Saint" in ''Dawnguard'' is even worse than the above. Why? Because it takes place in the ''Soul Cairn'', a drab purple hellscape where everything looks the same and doesn't have any map for you to follow. {{spoiler|Jiub}}'s lost pages, much like the Stones of Barenziah, also don't have any quest markers pointing to them, and ''unlike'' the Stones? The pages can be tossed around by certain destructive spells and even clip through the ground. Unless you're ''extremely'' careful when fighting the local skeleton enemies, even following a walkthrough to the letter won't help you.
 
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