The Legend of Zelda: A Link to the Past: Difference between revisions

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The story is set many years before the events of the first two ''Zelda'' games, and begins with Link receiving a [[Call to Adventure|psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle, a former knight in service to the royal family of Hyrule and the lad's guardian, is about to leave the house with a sword and shield in hand; seeing Link wake, he promises to return in the morning and suggests Link remain in bed. Ignoring his instructions, Link sneaks into the palace via the sewers in an attempt to rescue the Princess himself, and finds his uncle mortally wounded, unable to go on. Entrusting him with the task of saving the Princess, he gives Link his sword and shield before dying.
The story is set many years before the events of the first two ''Zelda'' games, and begins with Link receiving a [[Call to Adventure|psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle, a former knight in service to the royal family of Hyrule and the lad's guardian, is about to leave the house with a sword and shield in hand; seeing Link wake, he promises to return in the morning and suggests Link remain in bed. Ignoring his instructions, Link sneaks into the palace via the sewers in an attempt to rescue the Princess himself, and finds his uncle mortally wounded, unable to go on. Entrusting him with the task of saving the Princess, he gives Link his sword and shield before dying.


As Link rescues Zelda, he learned that the evil wizard Agahnim is capturing girls from across Hyrule, specifically seeking out the descendants of seven Wise Men (later referred to as the "Seven Sages") in order to spirit them away and consolidate his power: the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then retrieve the Master Sword. Of course, saving the world isn't that easy - Link confronts the wizard and is forced into the [[Dark World]], a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land. There, he must navigate both worlds to save the captured maidens and finally defeat Ganon.
As Link rescues Zelda, he learned that the evil wizard Agahnim is capturing girls from across Hyrule, specifically seeking out the descendants of seven Wise Men ([[Dub-Induced Plot Hole|later referred to as the "Seven Sages"]]) in order to spirit them away and consolidate his power: the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then retrieve the Master Sword. Of course, saving the world isn't that easy - Link confronts the wizard and is forced into the [[Dark World]], a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land. There, he must navigate both worlds to save the captured maidens and finally defeat Ganon.


The basic plot formula of ''A Link to the Past'' - gather three items, get Master Sword, huge plot twist, gather more items, fight final boss - is known to some fans as "the Legend" and would be repeated many times throughout the series. ''[[The Legend of Zelda: Link's Awakening]]'', a direct sequel to the events of this game, would continue the use of top-down perspective and focus on puzzle-solving and tailor it to a different setting, with more notable divergences from the "Legend" formula that gave the game a unique feel and established many of its own precedents.
The basic plot formula of ''A Link to the Past'' - gather three items, get Master Sword, huge plot twist, gather more items, fight final boss - is known to some fans as "the Legend" and would be repeated many times throughout the series. ''[[The Legend of Zelda: Link's Awakening]]'', a direct sequel to the events of this game, would continue the use of top-down perspective and focus on puzzle-solving and tailor it to a different setting, with more notable divergences from the "Legend" formula that gave the game a unique feel and established many of its own precedents.


''[[The Legend of Zelda: Ocarina of Time]]'' was the first to cement the overarching plot structure proper and translate it to full 3D gameplay, more directly conforming to that formula compared to ''Link's Awakening''. Chronologically, it would be established as directly leading into the events of this game in the "Downfall" (or "Fallen Hero") timeline: Ganondorf defeated Link in the final battle for Hyrule and obtained the complete Triforce, forcing the Seven Sages to seal him in the Sacred Realm (turned into the Dark World of ''A Link to the Past'') as a last resort. The original ''[[The Legend of Zelda (video game)|Legend of Zelda]]'' and its sequel, ''[[Zelda II: The Adventure of Link]]'', were later established as taking place within the same timeline many years later.
''[[The Legend of Zelda: Ocarina of Time]]'' was the first to cement the overarching plot structure proper and translate it to full 3D gameplay, more directly conforming to that formula compared to ''Link's Awakening''. Chronologically, it would be established as directly leading into the events of this game in the "Downfall", or "Fallen Hero", timeline: Ganondorf defeated Link in the final battle for Hyrule and obtained the complete Triforce, forcing the Seven Sages to seal him in the Sacred Realm (turned into the Dark World of ''A Link to the Past'') as a last resort. The original ''[[The Legend of Zelda (video game)|Legend of Zelda]]'' and its sequel, ''[[Zelda II: The Adventure of Link]]'', were later established as taking place within the same timeline many years later.


Released to critical and commercial success, ''A Link to the Past'' was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was re-released in 2002 on the [[Game Boy Advance]], sharing a cartridge with the multiplayer-only ''[[The Legend of Zelda Four Swords|Four Swords]]'', and sold 6.5 million copies across both platforms by 2004; the game was subsequently re-released on the Wii, Wii U, and New Nintendo 3DS via the Virtual Console, the Nintendo Switch via Nintendo Switch Online, and the Super NES Classic Edition. A spiritual successor, ''[[The Legend of Zelda: A Link Between Worlds]]'', was released for the Nintendo 3DS in 2013.
Released to critical and commercial success, ''A Link to the Past'' was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was given an [[Updated Rerelease]] in 2002, titled ''The Legend of Zelda: A Link to the Past & Four Swords'' for the [[Game Boy Advance]], which coupled the enhanced port with the new multiplayer-only game ''[[The Legend of Zelda Four Swords]]'' and ties their save slots together; this enhanced port sold 6.5 million copies across both platforms by 2004, but has not been released in any form since. The base game has seen re-releases on the [[Wii]], [[Wii U]], and New [[Nintendo 3DS]] via the [[Virtual Console]]; the [[Nintendo Switch]] via [[Nintendo Switch Online]]; and the Super NES Classic Edition. A spiritual successor, ''[[The Legend of Zelda: A Link Between Worlds]]'', was released for the Nintendo 3DS in 2013.

The game is incredibly popular for [[speedrun]]ning, to the point that it was once the fourth-most played game as reported by [[Speedrun.com]] in 2019; though it still has a considerable player base, it has since fallen to a lower position (being just outside the top 20 as of November 2022). It is commonly run at the [[Games Done Quick]] charity marathon, where it is often considered one of the highlights of the event. ''[[A Link to the Past Randomizer]]'' is a [[Randomizer]] [[Game Mod]] created in 2016 that attempts to evoke the uncertainty and excitement of playing the game for the first time by shuffling item locations within dungeons and across the game's worlds - the mod commnunity has since expanded to incorporate various other challenges and randomization.


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{{tropenamer}}
* [[Dark World]]: ''A Link to the Past'' is the first game in the ''Zelda'' series to use this specific form of [[Dual World Gameplay]]. The Dark World here is said to be the corrupted Sacred Realm, transformed by Ganon's wish on the Triforce after he was sealed there. Many Light World dwellers have disappeared into the Dark World and been turned into monsters or other objects - Link himself is turned into a defenseless bunny upon first entering the Dark World, though he can use the Magic Mirror warp back to the Light World; soon after being given the Mirror, he can obtain the Moon Pearl which allows him to retain his form whenever he enters the Dark World.

{{tropelist}}
{{tropelist}}
* [[All There in the Manual]]: The backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. It should be mentioned that [http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text.] It was arguably a [[Woolseyism]] at the time, but [[Dub-Induced Plot Hole|it created a few inconsistencies with later titles]].
* [[All There in the Manual]]: The backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. It should be mentioned that [http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text] - it was arguably a [[Woolseyism]] at the time, but [[Dub-Induced Plot Hole|it created a few inconsistencies with later titles]].
* [[And I Must Scream]]: Some of the trees in the Dark World are ''actually people'' (and not to mention, they talk to you). The seven maidens are also each found trapped in a crystal after being sent to the Dark World.
* [[And I Must Scream]]: Some of the trees in the Dark World are ''actually people'' and will even talk to you). The seven maidens are also each found trapped in a crystal after being sent to the Dark World.
* [[Animated Adaptation]]: An adaptation of the manga is [http://zeldamotion.webs.com/ currently in the works], starring [[Todd Haberkorn]] as the voice of Link.
* [[Animated Adaptation]]: An adaptation of the manga is [http://zeldamotion.webs.com/ currently in the works], starring [[Todd Haberkorn]] as the voice of Link.
* [[Arc Number]]: The number 8, as pointed out by [[Zeta Plays]] in his LP of it.
* [[Arc Number]]: Seven Wise Men and their seven descendants The number 8, as pointed out by [[Zeta Plays]] in his LP of it. Eight Dark World dungeons,
* [[Arc Words]]: See the page quote.
* [[Arc Words]]: A recurring phrase that serves as the page quote.
* [[Bad Future]]: [[Word of God]] stated in the timeline included in the [[All There in the Manual|Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.
* [[Bad Future]]: The timeline included in the ''[[Hyrule Historia]]'' and ''[[The Legend of Zelda: Encyclopedia]]'' books published by [[Dark Horse]] contain [[Word of God|commentary indicating]] that ''A Link to the Past'' - and by extension the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'' - occupy a timeline where Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, the Imprisoning War presumably cost many more lives than would have been lost if Link had won.
* [[Baleful Polymorph]]:
* [[Baleful Polymorph]]: Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation.
** Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation. The manga adaptation has [https://zeldapedia.wiki/wiki/File:Bunny_Link.jpg an artwork] where he doesn't seem ecstatic with the change.
** [http://www.zeldapedia.wiki/wiki/Bunny_Link He doesn't seem ecstatic] with the change, if this piece of artwork is any indication.
** The missing [[Our Dwarves Are All the Same|dwarven]] blacksmith who works near Kakariko ended up in the Dark World trapped as a frog within a wall of heavy stones. Link has to [[Escort Mission|escort him back to his partner in the Light World]].
** The missing [[Our Dwarves Are All the Same|dwarven]] blacksmith who works near Kakariko Village ended up in the Dark World, trapped as a frog within a wall of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
** Use Magic Powder on the Cucco hiding in a pot in the house of the white-haired woman that sics a guard onto you in Kakariko. Said chicken is ''not'' amused.
** Use Magic Powder on the Cucco hiding in a pot in the house of the white-haired woman that sics a guard onto you in Kakariko. Said chicken is ''not'' amused.
* [[Bladder of Steel]]: Admittedly not as bad as some other examples of the trope. But if you want to have a file with "000" for the "Total Games" count, you'd better have a few hours of time set aside. Dying and saving increase the count.
* [[Bladder of Steel]]: This trope only comes into play if you want to have a file with "000" for the "Total Games" count - dying or using the "save and quit" option will increase this count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit out of the game using the Wii's Home button.
** The [[Virtual Console]] version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's Home button.
** It's completely fixed in the GBA version. In that version, only dying raises the count. Turning the game off does nothing.
** It's completely fixed in the GBA version. In that version, only dying raises the count. Turning the game off does nothing.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
* [[Bonus Dungeon]]/[[Bonus Boss]]: The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked only by completing the multiplayer ''Four Swords'' game on the same save file. The bosses include rematches against stronger versions of the first four Dark World bosses and culminates in a [[Boss Rush]] against four differently-colored Dark Links.
* [[Bonus Boss]]: The GBA version has four differently-colored Dark Links as the bosses of the [[Bonus Dungeon]].
* [[Bubblegloop Swamp]]: The Great Swamp found to the south of Link's House and the [[Dark World]] counterpart, the Plains of Ruin, are treated as this: visually, they more resemble grassy (or badland-like in the Dark World) fields with a few lakes and ponds. The Plains of Ruin are home to the Swamp Palace, the second Dark World dungeon that is only accessible by opening the dam within the Swamp Ruin to drain the reservoir in the Light World. There is also the [[Swamps Are Evil|Swamp of Evil]], the Dark World counterpart to the Light World desert; unlike the dry humid area you reach it through, this swamp is constantly beset by torrential rains - the sixth Dark World dungeon, Misery Mire, can only be accessed by controlling the weather with the Ether Medallion.
* [[Bonus Dungeon]]: Palace of the Four Sword, in the GBA version.
* [[Call to Adventure]]: Zelda telepathically contacts Link in the beginning of the game.
* [[Bubblegloop Swamp]]: It has several examples: The Great Swamp in the Overworld, which is portrayed in a more positive light but has no lack of critters and monsters like other areas. The [[Dark World]], however, sports ''two'': The [[Swamps Are Evil|Swamp of Evil]] and the unnamed, Dark World version of the Great Swamp, each with its own dungeon.
* [[The Cameo]]: A pair of [[Super Mario Bros.|Chain Chomps]] appear in Turtle Rock. GBA-exclusive [[Bonus Dungeon]]
* [[Call to Adventure]]: Zelda telepathically contacts Link in the beginning.
* [[Chain-Reaction Destruction]]: Serves as the death animation for various bosses - the three Lanmolas, Moldorm, the Helmasaur King, and Trinexx.
* [[The Cameo]]: A pair of [[Super Mario Bros.|Chain Chomps]] appear in Turtle Rock.
* [[Clear My Name]]: After helping Princess Zelda escape in the early part of the game, Link is accused of her abduction; this establishes the presence of the brainwashed soldiers that are scattered across much of the Light World, out to arrest him on sight. Kakariko Village in particular has two women at opposite ends of town that will call a guard and lock themselves in their house if they spot Link; after retrieving the Master Sword, the village is overrun by guards, and upon defeating Agahnim in the Hyrule Castle Tower the amount of guards in the overworld increases further.
* [[Chain-Reaction Destruction]]: It is known that perfectly good sandworms and other bosses are known to go down with series of small explosions.
* [[Color Coded for Your Convenience]]: Green, red and blue are recurring colors throughout the game. The armor of the enemy soldiers indicates their general strength level: green for the weakest form, blue for the stronger version, and red for the strongest version. This also applies to Link's mail as well, which can be upgraded to blue and then red. The Pendants of Virtue are also obtained in this order
* [[Clear My Name]]: After helping Princess Zelda escape in the early part of the game, Link is accused of her abduction and the castle guards try to arrest him on sight.
* [[Color Coded for Your Convenience]]: The armor of the enemy soldiers as well as Link himself is green for the weakest form, blue for the stronger version, and red for the even stronger version.
* [[Comic Book Adaptation]]: Three of them:
* [[Comic Book Adaptation]]: Three of them:
** The western comic adaptation by [[Shotaro Ishinomori]] serialized in ''[[Nintendo Power]]'' and later published in graphic novel form.
** The western comic adaptation by [[Shotaro Ishinomori]] serialized in ''[[Nintendo Power]]'' and later published in graphic novel form.
** The first [[The Legend of Zelda (manga)|manga adaptation]] by Ataru Cagiva published in Japan after the SNES release.
** The first [[The Legend of Zelda (manga)|manga adaptation]] by Ataru Cagiva published in Japan after the SNES release.
** A second manga adaptation, this time by Akira Himekawa. It was originally published after the GBA release and was released in the states in 2010.
** A second manga adaptation, this time by Akira Himekawa. It was originally published after the GBA release and was released in the states in 2010.
* [[Cutscene Power to the Max]]: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird to give chase and take him to the Pyramid of Power. Link can't normally summon the bird in the Dark World (presumably because the bird is a denizen of the light world) or indoors, so playing the flute doesn't do anything but play music in those areas, but in this scene he plays it indoors in the Dark World and the bird nevertheless appears.
* [[Cutscene Power to the Max]]: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird and give chase, following Ganon to the Pyramid of Power; this is typically not possible either indoors or in the Dark World.
* [[Death Mountain]]: The [[Trope Namer]] return and is known as Mt. Hebra, and still features Spectacle Rock as a landmark as in the previous games. The ''name'' of Death Mountain is given to its [[Dark World]] counterpart, and has more ominous (but still [[Awesome Music (Sugar Wiki)|catchy]]) music than the rest of the Dark overworld to go with its more twisted nature.
* [[Dark World]]: [[Trope Namer]].
* [[Decoy Damsel]]: One is found within Thieves' Town. She's a bit conspicuous, though: 'she' is trapped not in a crystal, but a dingy cage, and is escorted through the dungeon similar to the escape sequence with Zelda near the beginning... {{spoiler|Until she gets antsy when you're about to exit the dungeon. Using a bomb on a cracked floor catching light from a window will cause that light to shine into the chamber below - take 'her' to that chamber and walk her into the light, and it'll force her into her true form of Blind the Thief.}}
* [[Death Mountain]]: The [[Trope Namer]] returns and even has a [[Dark World]] counterpart that it shares a name with.<ref>Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the [[Dark World]]'s locations, naturally it was the [[Dark World]] version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.</ref> (Unlike the Light World counterpart, the [[Dark World]] counterpart has more ominous (but still [[Awesome Music (Sugar Wiki)|catchy]]) music than the rest of its world's overworld to go with its more twisted nature).
* [[Disconnected Side Area]]: The Swamp of Evil in the Dark World, which even has a sign indicating "No Entry, No Escape." {{spoiler|You have to reach it via a transporter tile in the Light World, which can only be reached via Flute transport. The Ice Palace requires a similar trick}}. [[All There in the Manual|According to the lore]], it's because the swamp was overflowing with rain water that threatened to flood the rest of the land, so a mountain range was put up to prevent that from happening.
* [[Decoy Damsel]]: {{spoiler|Blind}}. You really ought to know better though; Unlike the other Maidens, 'she' is trapped not in a crystal, but a dingy cage.
** Earlier in the game, there's Dark [[Death Mountain]], which falls under the "sneak preview of a later area" category.
* [[Disconnected Side Area]]: The Swamp of Evil in the Dark World, which even has a sign indicating "No Entry, No Escape." {{spoiler|1=You have to reach it via a transporter tile in the Light World, which can only be reached via Flute/bird transport. The Ice Palace requires a similar trick}}. [[All There in the Manual|According to the lore]], it's because the swamp was overflowing with rain water that threatened to flood the rest of the land, so a mountain range was put up to prevent that from happening.
** And earlier in the game, there's Dark![[Death Mountain]], which falls under the "sneak preview of a later area" category.
* [[Distress Call]]: Zelda psychically sends one to Link and his uncle to start the game.
* [[Distress Call]]: Zelda psychically sends one to Link and his uncle to start the game.
* [[Doppleganger Attack]]: One of Agahnim's moves.
* [[Doppleganger Attack]]: One of Agahnim's moves used in the second battle within Ganon's Tower.
* [[The Dragon]]: Agahnim, the first time in the series that Ganon has someone doing his dirty work for him. {{spoiler|It is subverted late in the game that Agahnim is actually Ganon in a form which can travel to the Light World, though only with limited powers. On the other hand, the way Ganon reveals himself (his spirit rising out of Agahnim's body, with the latter not even disappearing when Ganon turns into a bat) would suggest that Agahnim was a victim of [[Demonic Possession]]}}.
* [[The Dragon]]: Agahnim serves as one to Ganon, and marks the first time in the series that Ganon has someone doing his dirty work for him. {{spoiler|It is subverted late in the game - Agahnim is actually Ganon in a form which can travel to the Light World, though only with limited powers. On the other hand, the way Ganon reveals himself (his spirit rising out of Agahnim's body, with the latter not even disappearing when Ganon turns into a bat) evokes an image of [[Demonic Possession]]}}.
* [[Dual World Gameplay]]: ''A Link to the Past'' is the first game in the ''Zelda'' series to do this, and the first to employ the specific Light World/Dark World variant.
* [[Dual World Gameplay]]: The light world/ dark world.
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]'' (which didn't get [[Dummied Out]]) exists that was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), as it is part of the tileset for [[Dark World]] dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the [[Dark World]].
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), as it is part of the tileset for [[Dark World]] dungeons, but it was never used; they somewhat resemble the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]''. The GBA [[Updated Rerelease]] uses them proper in the Palace of the Four Sword, a [[Bonus Dungeon]] located in the [[Dark World]].
* [[Easter Egg]]: The [http://zeldapedia.wiki.com/wiki/Chris_Houlihan Chris Houlihan room] is an extremely well-concealed<ref>The game only sends you there when an error occurs in sending you to wherever you were supposed to go.</ref> chamber filled with Rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''[[Nintendo Power]]''.
* [[Easter Egg]]: The [http://zeldapedia.wiki.com/wiki/Chris_Houlihan Chris Houlihan room] is an extremely well-concealed<ref>The game only sends you there when an error occurs in sending you to wherever you were supposed to go.</ref> chamber filled with Rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''[[Nintendo Power]]''.
* [[End of the World Special]]: {{spoiler|Link gets the full Triforce at the end of the game}}.
* [[End of the World Special]]: {{spoiler|Link gets the full Triforce at the end of the game}}.