The Legend of Zelda: Breath of the Wild: Difference between revisions

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* [[Death Mountain]]: The trope namer returns, this time being so hot that without proper protection, Link will burst into flames and burn to death in ''seconds''. And even while he's flame resistant, he's still having quite a miserable time thanks to the unbearable heat.
* [[Dem Bones]]: The Stalkoblin, Stalizalfos and Stalmoblin are reanimated corpses (of a Bokoblin, Lizalfos and Moblin respectively) made entirely of bone, without one piece of flesh visible. There's also the Stalnox, which are undead Hinoxes, as well as rare Skeleton Horses you can ride until the sun rises.
* [[Didn't Think This Through]]: The inn and shops in Goron City were intended for tourists, not exactly the best idea since most non-Gorons can't survive living there. Still, they're ''very'' useful for Link.
* [[Disc One Nuke]]: Hyrule Castle is an ''armory'' of these. You can go there as soon as you leave the Great Plateau, and if you're careful enough you can walk out with a ton of powerful endgame weapons that trivialize your early battles while they last. You can also get the Hyrule Shield there, which is the best shield in the game and ridiculously durable, making it perfect for practicing your parries against Guardians.
** If you have the DLC installed, the Phantom Armor can be found incredibly early if you don't mind exploring the hostile Guardian-infested Hyrule Field and going toe-to-toe with a Lynel. While it can't be upgraded, 24 defense in total isn't too shabby for most of the game, and its set bonus (a 50% attack boost) means that you'll be hitting ''hard''. And that's before you crank up your attack further with a bunch of cooked meals.
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* [[Go for the Eye]]: Hinoxes and Stalnoxes, but they will cover it if Link deals too much damage.
** Also a good way to fight Guardians, as hitting the eye with an arrow will stun it, but attacking the legs - if it has them - does even more damage.
* [[Good Is Not Nice]]: Revali is egotistical, arrogant, and often rude, often pushing the limits of what can be called "Good", even if he ''is'' on your side.
* [[Green Hill Zone]]: The Great Plateau, which is the game's starting area and a peaceful swathe of green meadows and forests that ease you into the game.
* [[Grievous Harm with a Body]]: When Moblins are found with Bokoblins, the former will sometimes ''throw'' the latter at Link!
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* [[Kleptomaniac Hero]]: Grabbing everything you can take from defeated foes - be it rupees, weapons, food, gems, or [[Organ Drops]] - is highly recommended.
* [[Large and In Charge]]: Dorephan, king of the Zora, is gigantic despite the fact his race have more humanoid proportions.
* [[Legendary Weapon]]: In addition to the Master Sword, Link can achieve the Champion weapons used by his fallen allies. After clearing each Divine Beast and saving the Champion's bound spirit, Link gets one from the leader of the Champion's race - the Boulder Breaker, Scimitar of the Seven, Great Eagle Bow, and Lightscale Trident. These weapons can break, but it that happens, the NPC who gave it to him can fix it using a Diamond and a lesser version of the weapon.
* [[Lethal Lava Land]]: Eldin, emphasis on "lethal", as Link cannot survive this place without magical protection. An ''no'' protection will prevent the lava itself from being lethal.
* [[Mecha-Mooks]]: Most Guardians have been corrupted and serve as Calamity Ganon's main source of muscle, with swarms of them guarding Hyrule Castle as well as patrolling large swathes of Hyrule Field. The only Guardians exempt are the miniature ones you fight in Shrines, which are aggressive but only because they serve as part of the trials the monks have set up.