The Legend of Zelda: Ocarina of Time/Trivia: Difference between revisions

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** Also, the Temple of Light as a hidden dungeon. This one was proven false, though it's theorized that it was in the beta version, but was [[Dummied Out]].
** Also, the Temple of Light as a hidden dungeon. This one was proven false, though it's theorized that it was in the beta version, but was [[Dummied Out]].
* [[What Could Have Been]]:
* [[What Could Have Been]]:
** The game was originally going to be released on the ill-fated 64DD add on, but was moved to cartridge once it became clear that the 64DD might not even see a US release.
** [[Mahito Yokota]] (Main composer for ''[[Super Mario Galaxy]]'') originally wanted to remaster the soundtrack for orchestra for the 3DS version, and even prepared several tracks, but [[Koji Kondo]] abruptly asked him to "recreate the N64 sound." In the end, only one orchestral track made it into the game. But hey, when ''Koji Kondo'' tells you to do something, you do it.
** [[Mahito Yokota]] (main composer for ''[[Super Mario Galaxy]]'') originally wanted to remaster the soundtrack for orchestra for the 3DS version, and even prepared several tracks, but [[Koji Kondo]] abruptly asked him to "recreate the N64 sound." In the end, only one orchestral track made it into the game. But hey, when ''Koji Kondo'' tells you to do something, you do it.
** Ocarina was originally going to be mostly in first-person, with the camera going into third-person during combat. This was quickly dropped due to the guy who made Link's model not standing the thought of ''not'' seeing Link all the time. The idea of a first person adventure game with some third-person moments was used for a [[Metroid Prime|different franchise]]...
** Ocarina was originally going to be mostly in first-person, with the camera going into third-person during combat. This was quickly dropped due to the guy who made Link's model not standing the thought of ''not'' seeing Link all the time. The idea of a first person adventure game with some third-person moments was used for a [[Metroid Prime|different franchise]].
** Originally, there was no Child Link. Just Adult Link for the whole game. This was thankfully changed, and now one can't imagine the game being what it is if time travel wasn't involved.
** Originally, there was no Child Link. Just Adult Link for the whole game. This was thankfully changed, and now one can't imagine the game being what it is if time travel wasn't involved.
** Originally, the video game was envisioned to have some [[Dating Sim]] elements; this is the origin of why there are so many plot important women and so few men.
** The game was envisioned to have some [[Dating Sim]] elements; this is the origin of why there are so many plot important women and so few men. The idea was dropped due to the storyline making ''all'' of Link's potential choices unavailable in some fashion.
** The final battle with Ganon was originally going to be a [[Colossus Climb]], and was dropped for the same reasons as the first person mode. Though it would later be implemented in ''Super Mario Galaxy'' which shared a good chunk of the same development team.


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