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[[File:INJlv_5225.png|frame|It '''laughs.''']]
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* The Ancient Cistern. What seems to be a relatively peaceful, Oriental-inspired water temple, is gradually revealed to be sitting on top of a cavern which immediately brings [[The Legend of Zelda: Ocarina of Time
** When you're walking in the bone pits, there's a crunching sound underfoot. It's a minor detail, but it makes walking through them ''so much worse''.
** When you're fighting the boss, {{
*** Maybe it's glad that its opponent is strong enough to free it from Ghirahim's dark magic?
** Then there's [http://tonygonz.blogspot.com/2006/05/spiders-thread-akutagawa-ryunosuke.html the story the dungeon was based on,] The Spider's Thread by Ryunosuke Akutagawa. The [[Shout-Out|parallels]] are undeniable, but also they bring up much darker implications. For example, the story follows one of the Buddhas, who saves a criminal from [[Hell]] for the sole good deed of saving a spider, and uses a spider's thread as a rope to escape. Of course, the criminals attempt to use it to escape Hell. Guess how you escape the lower level of the Ancient Cistern. [[Fridge Horror|Yes, it's quite possibly Hylian Hell,]] and every mook you've killed ends up there [[And I Must Scream|in eternal agony.]] [[Asshole Victim|Not that we're particularly sorry for them,]] but still. And maybe there are other inhabitants beyond the creatures you've slain...
*** Remembering how Kratos escapes from Hades in ''[[God of War (
* Speaking of the Ancient Cistern, wait until you get to {{spoiler|the Sky Keep}}. The way the landscape resembles skeletal hands clawing upwards and screaming faces ''while you're getting sniped and attack from all sides'' makes you want to go ''back'' to the Ancient Cistern.
* The opening to the game, which tells of a war between an army of [[Eldritch Abomination|Eldritch Abominations]] and the native inhabitants. Set to [[Crowning Music of Awesome|an ominous symphonic piece]], the intro depicts such things as the near-destruction of the Hylian race, monsters that "murder without hesitation", and the raising of the only safe settlements on the surface. All of this is depicted in a crude "cave painting" style, which only manages to make the intro and said abominations even more terrifying.
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*** Oh, the land-based Guardian is more immediately scary, since they're faster, but the thing about the flying Guardians is that they will ''never stop hunting you''. The land Guardians only chase you if you get close; the flying ones all slowly but steadily converge until they eventually surround you.
*** The floating Gaurdian can pass [[Oh Crap|through]] [[It Gets Worse|walls]]. Try hiding ''anywhere'', and they ''WILL'' find you.
* {{spoiler|[http://www.zeldawiki.org/File:DemonBoss_BlackMasterSword.png Demise's appearance.]}} If the flaming hair, skull head, and general demonic looks didn't do it for you, check out his sword. It's appears to be a darker, corrupted version of the Master Sword! Oh, and he's probably connected to [
** He's not ''connected'' to it- {{spoiler|he ''[[It Got Worse|is]]'' it. That's Demise's form, stripped of most of his powers.}}
** [[It Gets Worse|And there's a very good reason his blade looks like that]]. {{spoiler|Because it's ''the same kind'', [[Empathic Weapon|soul and all]]. You know what the name of the soul is? Ghirahim.}}
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* For anyone who doesn't like creepy-crawlies: One of the game's later dungeons has a narrow hallway ''filled with scorpions''. The floor, walls, and ceiling are covered with them.
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:<small>Back to ''[[{{ROOTPAGENAME}}]]''</small>
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