The Legend of Zelda: Spirit Tracks: Difference between revisions

Content added Content deleted
(fix overcoded link)
No edit summary
Line 130: Line 130:
* [[May-December Romance]]: The [[Match Maker Quest]] mentioned above ends with {{spoiler|the elder of Whittle Village marrying a woman half his age from Papuchia Village, much to the dismay of a man who already had his eye on her}}.
* [[May-December Romance]]: The [[Match Maker Quest]] mentioned above ends with {{spoiler|the elder of Whittle Village marrying a woman half his age from Papuchia Village, much to the dismay of a man who already had his eye on her}}.
* [[The Maze]]: Disorientation Station.
* [[The Maze]]: Disorientation Station.
* [[Mechanical Abomination]]: The Demon Train, a hellish locomotive with an arsenal of deadly weaponry and an expressive face that bears an uncomfortable resemblance to Ganondorf. It's Chancellor Cole's vehicle of choice and can seamlessly travel between dimensions.
* [[Minecart Madness]]: There are a few minecart puzzles in the game, including a full minigame centered around it. Most of Cragma's boss fight even takes place on a minecart!
* [[Minecart Madness]]: There are a few minecart puzzles in the game, including a full minigame centered around it. Most of Cragma's boss fight even takes place on a minecart!
* [[Money for Nothing]]: Once you find Linebeck, you can sell the many pieces of treasure you've picked up to him. Earlier in the game, this doesn't quite result in a [[Money for Nothing]] situation, since good treasure is rare, and there's still plenty of nice items to spend cash on. Later on, however, once you've bought the major necessities and have accessed the multiple minigames that hand out rare treasure like candy, the game clearly reaches this point.
* [[Money for Nothing]]: Once you find Linebeck, you can sell the many pieces of treasure you've picked up to him. Earlier in the game, this doesn't quite result in a [[Money for Nothing]] situation, since good treasure is rare, and there's still plenty of nice items to spend cash on. Later on, however, once you've bought the major necessities and have accessed the multiple minigames that hand out rare treasure like candy, the game clearly reaches this point.
* [[Multiple Endings]]: Three, although they differ only very slightly from each other, depending on the answer given to Zelda's question shortly before the final battle.
* [[Multiple Endings]]: Three, although they differ only very slightly from each other, depending on the answer given to Zelda's question shortly before the final battle.
* [[Mundane Utility]]: The Hylians take the [[Sealed Evil in a Can|Seal on an Evil In A Can]] and ride their trains on it.
* [[Mundane Made Awesome]]: The Hylians take the [[Sealed Evil in a Can|Seal on an Evil In A Can]] and ride their trains on it.
** There's also the Song of Discovery, a magic tune for the Spirit Flute that essentially functions as a shovel.
** There's also the Song of Discovery, a magic tune for the Spirit Flute that essentially functions as a shovel.
* [[Neutral Female]]: Zelda tries to invoke this for herself in the beginning, claiming that watching on the sidelines is [[Lampshade Hanging|a family tradition]]. It doesn't stick.
* [[Neutral Female]]: Zelda tries to invoke this for herself in the beginning, claiming that watching on the sidelines is [[Lampshade Hanging|a family tradition]]. It doesn't stick.
* [[Nice Hat]]: Cole wears two. Linebeck III also has one.
* [[Nice Hat]]: Cole wears two so he can hide his devil horns. Linebeck III also has one.
** Link's engineer cap. If you liked it better than his standard outfit, rejoice: you can unlock it during Niko's stamp-collecting sidequest!
** Link's engineer cap.
* [[No Indoor Voice]]: The Phantoms talk in ALL CAPS.
* [[No Indoor Voice]]: The Phantoms talk in ALL CAPS.
{{quote|"YOU SEEM CUTER THAN USUAL. WHY."
{{quote|"YOU SEEM CUTER THAN USUAL. WHY."
"WE CAN NEVER TELL THE WRECKERS."
"SOMETIMES IT'S LONELY BEING SO ELITE." }}
"THE ROOM KEEPS GETTING RAIDED. UGH." }}
* [[Obviously Evil]]: Cole. At least Zelda has her suspicions, but they're not nearly as strong as they should be.
* [[Nostalgia Level]]: Not that you're bound to have ''any'' nostalgia for it, but the Lost at Sea Station is modeled after [[That One Level|The Temple of the Ocean King]] from ''Phantom Hourglass'' and recreates several of its floor layouts while pitting you against Phantoms that you can't fight or possess. Thankfully, [[Scrappy Mechanic|there's no time limit here]].
* [[Obviously Evil]]: Cole. Zelda and Link can immediately tell that he's bad news, but the adults? Not so much.
* [[One-Hit Kill]]: Unusually for the ''Legend of Zelda'' series, the Dark Trains and Armored Trains will cause an instant [[Game Over]] if they hit your train, regardless of how fast they hit you or what condition your train is in.
* [[One-Hit Kill]]: Unusually for the ''Legend of Zelda'' series, the Dark Trains and Armored Trains will cause an instant [[Game Over]] if they hit your train, regardless of how fast they hit you or what condition your train is in.
* [[Our Ghosts Are Different]]: More like [[Everything's Better with Princesses|Our Ghosts Are Princesses.]]
* [[Our Ghosts Are Different]]: More like [[Everything's Better with Princesses|Our Ghosts Are Princesses.]]
Line 151: Line 154:
** Also, Chancellor Cole's theme.
** Also, Chancellor Cole's theme.
** And when the Roktite gets closer... and closer... AND CLOSER...
** And when the Roktite gets closer... and closer... AND CLOSER...
* [[Punch Clock Villain]]: The Phantoms in the Tower of Spirits, who actually aren't supposed to be villains at all and normally wouldn't be attacking Link. The dark power of Cole and Malladus causes them to incorrectly perceive him as a threat.
* [[Punch Clock Villain]]: The Phantoms in the Tower of Spirits, who have a ''ton'' of dialogue that gives the impression that under the heavy, scary armor is a bunch of disgruntled employees who treat patrolling the Temple of Spirits as if it's another boring day at the office.
{{quote|"BOB QUIT YESTERDAY. TOO HOT FOR HIM."
"THE BREAK ROOM IS A BROOM CLOSET. NO FUN."
"THIS IS JUST MY DAY JOB, YOU KNOW."
"IS IT BREAK TIME YET."
"EVERY DAY IS THE SAME. AROUND AND AROUND."
"NO ONE'S HERE. WHY ARE WE GUARDING IT."
"YOU GET A PROMOTION IF YOU CATCH AN INTRUDER." }}
* [[Punny Name]]:
* [[Punny Name]]:
** Chancellor Cole (Coal).
** Chancellor Cole (Coal).
Line 200: Line 210:
** You can also shoot Beedle's hot air balloon, but all it does is make him take off again.
** You can also shoot Beedle's hot air balloon, but all it does is make him take off again.
** What, you never wanted to wreck your train?
** What, you never wanted to wreck your train?
* [[Where It All Began]]: The entrance to {{spoiler|the Dark Realm}} isn't in Aboda Village itself, but it's practically right next door as shown by its location on the map.
* [[Whip It Good]]: One of Link's new items is a whip that looks like a [http://bulk2.destructoid.com/ul/156823-headerropesnake.jpg snake].
* [[Whip It Good]]: One of Link's new items is a whip that looks like a [http://bulk2.destructoid.com/ul/156823-headerropesnake.jpg snake].
* [[Why Did It Have to Be Snakes?]]: Zelda is afraid of mice. This comes up in a few puzzles {{spoiler|and one boss battle}}.
* [[Why Did It Have to Be Snakes?]]: Zelda is afraid of mice. This comes up in a few puzzles {{spoiler|and one boss battle}}.