The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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*** The Depths Set. Of all the [[Evil is Cool]] armor sets, this one is the coolest, making Link look like some sort of evil cultist. This armor only gives mediocre defense, but the benefit is, it gives you some Gloom resistance, giving Link extra Heart Containers (1 to 3, depending on the upgrade level) that absorb the Gloom Damage before any of his actual Hearts do. As anyone who has spent any time exploring the Depths knows, this is a huge benefit.
*** The Depths Set. Of all the [[Evil is Cool]] armor sets, this one is the coolest, making Link look like some sort of evil cultist. This armor only gives mediocre defense, but the benefit is, it gives you some Gloom resistance, giving Link extra Heart Containers (1 to 3, depending on the upgrade level) that absorb the Gloom Damage before any of his actual Hearts do. As anyone who has spent any time exploring the Depths knows, this is a huge benefit.
*** The Mystic Set is again, incredibly cool looking, giving Link a mane of white hair and an outfit that makes him look like a ''[[Dragonball Z]]'' hero. Its efficiency depends on where you are in the game, and with the right preparation, can be game-breaking. It has no offensive boost and cannot be upgraded, but the benefit is, instead of losing Hearts from battle damage, you lose Rupees instead. So if you’ve accumulated several thousand Rupees from constant hunter-gathering activities or used duplication glitches (hey, this Troper ain’t judging here) Link is practically invincible.
*** The Mystic Set is again, incredibly cool looking, giving Link a mane of white hair and an outfit that makes him look like a ''[[Dragonball Z]]'' hero. Its efficiency depends on where you are in the game, and with the right preparation, can be game-breaking. It has no offensive boost and cannot be upgraded, but the benefit is, instead of losing Hearts from battle damage, you lose Rupees instead. So if you’ve accumulated several thousand Rupees from constant hunter-gathering activities or used duplication glitches (hey, this Troper ain’t judging here) Link is practically invincible.
*** The Radiant Set is another game-breaking armor set. Advertised as a set that increases Link's stealth and movement speed at night, plus prevents Stal enemies from attacking Link, its true power lies in enhancing the attack power of weapons made of bone. Fuse Gibdo parts to a Lionel bow and a Molduga Jaw to a Gerudo Scimitar, and the damage Link does is ridiculously high. It is far easier to obtain than most high tier armors, purchasable in one armor store, and unlike the other Evil is Cool sets, it can be fully upgraded, up to a stat of 20. While this is just average, it’s fully five times better than the Evil Spirit set will ever be.
*** The Radiant Set is another game-breaking armor set. Advertised as a set that increases Link's stealth and movement speed at night, plus prevents Stal enemies from attacking Link, its true power lies in [[Bad with the Bone| enhancing the attack power of weapons made of bone]]. Fuse Gibdo parts to a Lionel bow and a Molduga Jaw to a Gerudo Scimitar, and the damage Link does is ridiculously high. It is far easier to obtain than most high tier armors, purchasable in one armor store, and unlike the other Evil is Cool sets, it can be fully upgraded, up to a stat of 20. While this is just average, it’s fully five times better than the Evil Spirit set will ever be.
* The Glide Set Zigzags this Trope. One of the coolest armor sets in the game, it is leather armor with a bird-like theme and mask. It can be obtained very early in the game by completing some relatively simple Mini Game, and is quite valuable early in the game. Its base effect, in a nutshell, makes Link more maneuverable in mid-air while skydiving. The part that is not so practical is the full-set bonus; it keeps Link from taking any damage at all from falling. That is indeed pretty awesome, but… Why would you do that? It’s hard to accidentally die from falling in this game, because even if the player hits the Jump command right before impact, Link will land safely. Still, it can be invaluable, especially later in the game. Its offense and defense are bad, but you really won’t be fighting much with this set anyway unless you’re really into making unusual Let’s Play videos.
*** The Glide Set Zigzags this Trope. One of the coolest armor sets in the game, it is leather armor with a bird-like theme and mask. It can be obtained very early in the game by completing some relatively simple Mini Game, and is quite valuable early in the game. Its base effect, in a nutshell, makes Link more maneuverable in mid-air while skydiving. The part that is not so practical is the full-set bonus; it keeps Link from taking any damage at all from falling. That is indeed pretty awesome, but… Why would you do that? It’s hard to accidentally die from falling in this game, because even if the player hits the Jump command right before impact, Link will land safely. Still, it can be invaluable, especially later in the game. Its offense and defense are bad, but you really won’t be fighting much with this set anyway unless you’re really into making unusual Let’s Play videos.
* The Zonaite armor is one of the toughest sets to find, the Shrines where they are located being the hardest to get to and arguably the hardest to solve, although theoretically, you can get the whole set after only completing the Wind and Water Temples. Once you get it, however, the end result makes Link look like an Aztec high priest with Magitech Bling of War. The max defense bonus is 28 (tying the Soldier set and Ancient Hero set for best defense in the game) and has the added effect of doubling the battery power of Zonaite devices, and given how Ultrahand is the most useful mechanic in this game, it is likely the most practical armor in the game and one of the most awesome.
*** The Zonaite armor is one of the toughest sets to find, the Shrines where they are located being the hardest to get to and arguably the hardest to solve, although theoretically, you can get the whole set after only completing the Wind and Water Temples. Once you get it, however, the end result makes Link look like an Aztec high priest with [[Magitech]] [[Bling of War]]. The max defense bonus is 28 (tying the Soldier set and Ancient Hero set for best defense in the game) and has the added effect of doubling the battery power of Zonaite devices, and given how Ultrahand is the most useful mechanic in this game, it is likely the most practical armor in the game and one of the most awesome.
As awesome as it is for Link to wear armor made from Zonaite technology, looking like an actual Zonai is even better, and the Ancient Hero set does just that. This armor is gained by completing every Shrine in the game, and has a special condition, in that in order to use it, all three pieces must be equipped. The starting defense score here is 12, the max being 84, making it the equivalent of armor with 4 to 28 per piece, making it the equal to the Soldier and Zonaite sets, and has the effect of increasing the damage done by the beam of the Master Sword. Not exactly the best effect, but still definitely not the worst.
*** As awesome as it is for Link to wear armor made from Zonaite technology, looking like an actual Zonai is even better, and the Ancient Hero set does just that. This armor is gained by completing every Shrine in the game, and has a special condition, in that in order to use it, all three pieces must be equipped. The starting defense score here is 12, the max being 84, making it the equivalent of armor with 4 to 28 per piece, making it the equal to the Soldier and Zonaite sets, and has the effect of increasing the damage done by the beam of the Master Sword. Not exactly the best effect, but still definitely not the worst.
** Many Zonai Devices qualify:

***Zonai Rockets. Fuse to your shield, and Link can use it to boost himself upward into the sky! Of course, this is a one-use effect, but it’s awesome and very useful when you need to get to a high spot in a hurry, or if it’s raining.
Many Zonai Devices qualify:
***Zonai Flame Emitters. In BotW, fire had three attributes: it was powerful, spread very fast, and was hard to generate out of nothing. These devices give Link an infinite supply of fire, doing away with a big drawback to using fire. It’s not the best of the Emitters and tends to set fire to everything in the immediate area when activated, but if you want to sow a little chaos, this does that well.

***Zonai Big Wheels. They may be slower than the Small Wheels, but far more durable, a device using them able to maneuver well over rough terrain or lava. Or, you can attach Beam Emitters to it, then attach it to a Floatstone, giving you a rotating engine of destruction to cut the enemy down.
*Zonai Rockets. Fuse to your shield, and Link can use it to boost himself upward into the sky! Of course, this is a one-use effect, but it’s awesome and very useful when you need to get to a high spot in a hurry, or if it’s raining.
Zonai Flame Emitters. In BotW, fire had three attributes: it was powerful, spread very fast, and was hard to generate out of nothing. These devices give Link an infinite supply of fire, doing away with a big drawback to using fire. It’s not the best of the Emitters and tends to set fire to everything in the immediate area when activated, but if you want to sow a little chaos, this does that well.

*Zonai Big Wheels. They may be slower than the Small Wheels, but far more durable, a device using them able to maneuver well over rough terrain or lava. Or, you can attach Beam Emitters to it, then attach it to a Floatstone, giving you a rotating engine of destruction to cut the enemy down.
Yet another Emitter, the Frost Emitter is one of the better versions. Fuse this to a weapon, and you can freeze a bunch of mooks solid in one swing. Because Link’s weapons do triple damage to frozen enemies, you can dish out serious damage, or use Tulin’s gust ability to blow them off a cliff or into water - don’t forget, with the exception of Lizalfoes, most mooks in this game swim as well as an anchor.
Yet another Emitter, the Frost Emitter is one of the better versions. Fuse this to a weapon, and you can freeze a bunch of mooks solid in one swing. Because Link’s weapons do triple damage to frozen enemies, you can dish out serious damage, or use Tulin’s gust ability to blow them off a cliff or into water - don’t forget, with the exception of Lizalfoes, most mooks in this game swim as well as an anchor.
***The best Zonai Emitter is, by far, the Beam Emitter, the closest Link will ever come to using a Ray Gun. This is almost broken, the range is limited only by sight, the damage it does is considerable, and while it doesn’t have any elemental advantage, it puts out continual damage to any unfortunate mooks who stumble into the path of the beam.

***Zonai Cannons, however, are better than any Emitter. These things are ridiculously powerful, giving your shield, weapon, or vehicle a Bomb thrower. For Massive Damage, this is the strongest weapon in the game, can be fused to almost anything, and you can often fuse more than one at a time! The [[Video Game Cruelty Potential]] here is so intense that using it makes you wonder if the ICC would be coming after Link. Only drawback here is, bombs of any sort have splash damage that could easily kill Link if he is careless with them.
*The best Zonai Emitter is, by far, the Beam Emitter, the closest Link will ever come to using a Ray Gun. This is almost broken, the range is limited only by sight, the damage it does is considerable, and while it doesn’t have any elemental advantage, it puts out continual damage to any unfortunate mooks who stumble into the path of the beam.
***The Homing Cart. These are Cute Machines which, if turned on, slowly chugs towards enemy mooks. On its own, this is useful as a distraction, because Mooks will attack the cart, but cannot harm it so long as the battery has power, letting Link launch a surprise attack. Attach a weapon to it - like the Cannon or any of the Emitters - and you have a lethal combat drone to send after them! Of, and it wags its “tail” when there are no enemies for it to home in on. The Construct Head is similar, except it is a stationary rotating platform rather than a Cart.
Zonai Cannons, however, are better than any Emitter. These things are ridiculously powerful, giving your shield, weapon, or vehicle a Bomb thrower. For Massive Damage, this is the strongest weapon in the game, can be fused to almost anything, and you can often fuse more than one at a time! The Video Game Cruelty Potential here is so intense that using it makes you wonder if the ICC would be coming after Link. Only drawback here is, bombs of any sort have splash damage that could easily kill Link if he is careless with them.
**The Stal Horses were something of a novelty in the previous game; Link could tame them, but not keep them, as the Stables refused to house undead horses. While the same is true here, they have a useful ability if tamed in the Depths. They are not covered in Gloom the way most enemies in the Depths are and Gloom does not harm them, so Link can ride on them and gallop right over large patches of Gloom without taking any damage.

*Zonai Rockets are the single best propulsion device in the game. Not only can they be used to turn a minecart into a rocket sled or built a super-fast flying machine, you can strap one to Link’s shield for a makeshift jetpack. Only downside, really, they only have a few seconds of juice, but you won’t need them for longer than that.
The Homing Cart. These are Cute Machines which, if turned on, slowly chugs towards enemy mooks. On its own, this is useful as a distraction, because Mooks will attack the cart, but cannot harm it so long as the battery has power, letting Link launch a surprise attack. Attach a weapon to it - like the Cannon or any of the Emitters - and you have a lethal combat drone to send after them! Of, and it wags its “tail” when there are no enemies for it to home in on. The Construct Head is similar, except it is a stationary rotating platform rather than a Cart.

*The Stal Horses were something of a novelty in the previous game; Link could tame them, but not keep them, as the Stables refused to house undead horses. While the same is true here, they have a useful ability if tamed in the Depths. They are not covered in Gloom the way most enemies in the Depths are and Gloom does not harm them, so Link can ride on them and gallop right over large patches of Gloom without taking any damage.


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