The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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== A ==
* [[100% Adoration Rating]]: You won't find many Hyrulian citizens with a bad word to say about Zelda. It does seem she has been very active during the Time Skip volunteering her time and spending an impressive amount of funds and resources into the building that rule. Fortunately, it's also leads to a great deal of [[Undying Loyalty]] among the citizenry, never questioning her orders (and often misinterpreting them) and easily falling for the imposter Zelda.
* [[100% Adoration Rating]]: You won't find many Hyrulian citizens with a bad word to say about Zelda. It does seem she has been very active during the Time Skip volunteering her time and spending an impressive amount of funds and resources into the building that rule. Fortunately, it's also leads to a great deal of [[Undying Loyalty]] among the citizenry, never questioning her orders (and often misinterpreting them) and easily falling for the imposter Zelda.
* [[Eleventh-Hour Superpower]]: {{spoiler|If Link has not regained the Master Sword by the time of the Final Battle, he will do so right before it occurs. This time, there is no minimum Stamina required, he is simply given it. Justified, as Zelda has always had it with her and she’s not going to waste time with strength trials in order to give Link the one sword he needs to win.}}
* [[Eleventh-Hour Superpower]]: {{spoiler|If Link has not regained the Master Sword by the time of the Final Battle, he will do so right before it occurs. This time, there is no minimum Stamina required, he is simply given it. Justified, as Zelda has always had it with her and she’s not going to waste time with strength trials in order to give Link the one sword he needs to win.}}
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***The Homing Cart. These are Cute Machines which, if turned on, slowly chugs towards enemy mooks. On its own, this is useful as a distraction, because Mooks will attack the cart, but cannot harm it so long as the battery has power, letting Link launch a surprise attack. Attach a weapon to it - like the Cannon or any of the Emitters - and you have a lethal combat drone to send after them! Of, and it wags its “tail” when there are no enemies for it to home in on. The Construct Head is similar, except it is a stationary rotating platform rather than a Cart.
***The Homing Cart. These are Cute Machines which, if turned on, slowly chugs towards enemy mooks. On its own, this is useful as a distraction, because Mooks will attack the cart, but cannot harm it so long as the battery has power, letting Link launch a surprise attack. Attach a weapon to it - like the Cannon or any of the Emitters - and you have a lethal combat drone to send after them! Of, and it wags its “tail” when there are no enemies for it to home in on. The Construct Head is similar, except it is a stationary rotating platform rather than a Cart.
**The Stal Horses were something of a novelty in the previous game; Link could tame them, but not keep them, as the Stables refused to house undead horses. While the same is true here, they have a useful ability if tamed in the Depths. They are not covered in Gloom the way most enemies in the Depths are and Gloom does not harm them, so Link can ride on them and gallop right over large patches of Gloom without taking any damage.
**The Stal Horses were something of a novelty in the previous game; Link could tame them, but not keep them, as the Stables refused to house undead horses. While the same is true here, they have a useful ability if tamed in the Depths. They are not covered in Gloom the way most enemies in the Depths are and Gloom does not harm them, so Link can ride on them and gallop right over large patches of Gloom without taking any damage.

== B ==
Back Stab: The Stealthstrike ability returns, enabling Link to kill or badly injure a sleeping or otherwise unaware enemy. The Eightfold Blade is designed with just such a use in mind. Puffrooms even make this easier, their smokescreen letting you do it to multiple enemies before any of them notice.

Bad Moon Rising: The Blood Moon, the odd phenomenon that causes monsters to respawn and resources to replenish, returns in this game, but it is easier to anticipate. It occurs every seven days, game time (168 minutes real time) at midnight. However, this means the player cannot cause it to happen faster by having Link camp out for a few days, the 168 minutes must pass before a new Blood Moon occurs.

Bad With the Bone: Link was pretty bad in the previous game using the limbs of undead enemies as weapons, but in this game, he’s even badder with it. Bokoblin Arms are fragile and break quickly, but have an Attack power of 20 (pretty much better than anything else available early in the game). Even better, you get two from each slain foe, and Fusing them together gives Link a whopping 40 Attack power.
* [[Badass Adorable]]: [https://zelda.fandom.com/wiki/Tulin Tulin]. A precocious Rito “tween”, he’s an [[Adorably Precocious Child]] of the sort you can’t help but want to hug, but his archery skills and gust ability make him arguably Link’s most valuable ally.
* [[Badass Finger-Snap]]: Link does this if the player deactivates a Recall effect prematurely.
* [[Badass Transplant]]: Link’s prosthetic arm that replaces the one that is nearly destroyed in the opening cutscene. Formerly belonging to King Rauru, it provides new abilities that replace the runes of the Sheika Slate.
* [[Bag of Spilling]]:
** The game starts with Link armed with the Master Sword and the best armor from the previous game, 30 Heart Containers, and 15 Stamina Vessels, the maximum obtainable. However, after delving into a tomb with Zelda and awakening an ancient evil, Link is horribly wounded, losing an arm, his armor is destroyed (causing him to lose all but 3 Hearts and 5 Stamina Vessels), and the Master Sword is "corrupted", becoming only barely better than a club. While Link's arm is replaced by a prosthetic one (courtesy of a Mysterious Backer) he must start from the beginning.
** Link also has to reacquire every piece of armor he gained in the previous game, regardless of the likelihood he had canonically kept and stored them all. Justification is given for two specific pieces, the Champion Leathers (which wore out, according to Zelda’s logbook) and the Zora Armor (a gift from Mira which is currently back in Zora hands for repairs, implying he gave it back to them). The only piece of armor he can regain due to Zelda storing it was not even truly an armor piece before - the blue hairband you can use to give him the same ponytail hairstyle on his previous default model.
** Hetsu has lost all his Korak Seeds from his maracas again, and Link must search for more so Hetsu can again expand his inventory.
* [[Bait and Switch]]: Siyamotsus Shrine. This looks like a “free” Shrine, where there’s no puzzle involved, often the case when the challenge is getting to the Shrine itself (this one would definitely qualify, as you need to solve a labyrinth to get to it), but then you then you notice the shrine's name is Unlit Blessing. When Link approaches the reward platform, it pulls away abruptly. Fortunately, the puzzle is easy to complete - simply light the unlit torches on the platform with Fire Fruit (which are provided near the chest, which also has a bow) to get to a launch platform that brings you to the altar.
*[[Base on Wheels]]: A Battle Talus is a giant Stone Talus where Bokoblins have managed to build a base upon, arming it with ranged weapons. Ironically, the Talus will likely survive the battle far longer than the Bokoblins will.
* [[Bat Out of Hell]]: The Keese still aren’t very formidable, but swarms of them will often fly out of caves when Link approaches them, giving the player quite a scare.
*[[The Beastmaster]]: One of the Dragon Tear scenes shows that one of Ganondorf’s Gerudo accomplices used a horn to summon Moldugas.


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