The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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** In ''BotW'', the mechanic where the Master Sword had limited amount of energy and needed time to recharge after losing it was mostly added for the sake of gameplay to keep the player from permanently losing the [[Sword of Plot Advancement]] by using it too much on common enemies. Here, it is formally established that the sword can regenerate damage over time, although the most severe of damage can take years, or even centuries to repair.
** In ''BotW'', the mechanic where the Master Sword had limited amount of energy and needed time to recharge after losing it was mostly added for the sake of gameplay to keep the player from permanently losing the [[Sword of Plot Advancement]] by using it too much on common enemies. Here, it is formally established that the sword can regenerate damage over time, although the most severe of damage can take years, or even centuries to repair.
** {{spoiler|Master Kohga claims that after he and Link fought in the previous game, he was thrown into the Depths. Sure enough, if you go to the spot where that fight took place, the [[Bottomless Pit]] that was there the last time is now a chasm that leads to the Depths.}}
** {{spoiler|Master Kohga claims that after he and Link fought in the previous game, he was thrown into the Depths. Sure enough, if you go to the spot where that fight took place, the [[Bottomless Pit]] that was there the last time is now a chasm that leads to the Depths.}}
** {{quote| After Link defeats the Phantom Ganon that was disguised as Zelda, there is no longer any commentary when the Blood Moon appears.}}
** {{spoiler| After Link defeats the Phantom Ganon that was disguised as Zelda, there is no longer any commentary when the Blood Moon appears.}}
** Rubies, topaz, and sapphires were stated to have elemental affinities in ''Breath of the Wild'', and that was supported by elemental Taluses dropping the corresponding stone (Igneo with fiery rubies and Frost with cold sapphires). This game makes their elemental properties even more present in gameplay, since Fusing topaz, rubies, sapphires, or opals onto your weapons adds their stated elemental power to them.
** Rubies, topaz, and sapphires were stated to have elemental affinities in ''Breath of the Wild'', and that was supported by elemental Taluses dropping the corresponding stone (Igneo with fiery rubies and Frost with cold sapphires). This game makes their elemental properties even more present in gameplay, since Fusing topaz, rubies, sapphires, or opals onto your weapons adds their stated elemental power to them.
** {{spoiler|The three dragons will periodically head on into the Depths after a certain amount of time. Notably, unlike the others, the Light Dragon will never go into the Depths, always remaining in the overworld. Considering who the Light Dragon is, despite losing her memories and personality, she likely retained enough basic sense from long ago to know just how dangerous the Gloom and the Depths really are.}}
** {{spoiler|The three dragons will periodically head on into the Depths after a certain amount of time. Notably, unlike the others, the Light Dragon will never go into the Depths, always remaining in the overworld. Considering who the Light Dragon is, despite losing her memories and personality, she likely retained enough basic sense from long ago to know just how dangerous the Gloom and the Depths really are.}}