The Legend of Zelda (video game): Difference between revisions

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{{tropelist}}
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* [[Ability Required to Proceed]]: [[Played With]] in a sense - as the first entry in the series, it naturally establishes the standard of "use the dungeon item to progress and defeat the boss" for following games, but its open-world structure also makes it possible to circumvent this. A skilled player can defeat bosses through unorthodox means and get very far into later dungeons without most of the items you're expected to have by then.
* [[Ability Required to Proceed]]: [[Played With]] in a sense - as the first entry in the series, it naturally establishes the standard of "use the dungeon item to progress and defeat the boss" for following games, but its open-world structure also makes it more possible to circumvent this compared to some later entries. A skilled player can defeat bosses through unorthodox means and get very far into later dungeons without most of the items you're expected to have by then.
** The sword in particular that most players are used to carrying is only absolutely needed to defeat the [[Final Boss]] ({{spoiler|by weakening Ganon enough to where a [[Silver Bullet|Silver Arrow]] shot will put him down}}), and the game can be completed without one up to that point.
** The sword in particular that most players are used to carrying is only absolutely needed to defeat the [[Final Boss]] ({{spoiler|by weakening Ganon enough to where a [[Silver Bullet|Silver Arrow]] shot will put him down}}), and the game can be completed without one up to that point.
** As far as straight examples: For bosses that guard Triforce Shards, [[Feed It a Bomb|bombs are required to dispatch Dodongos]] and [[Go for the Eye|arrows are needed to kill at least one variant of Gohma]].
** As far as straight examples: For bosses that guard Triforce Shards, [[Feed It a Bomb|bombs are required to dispatch Dodongos]] and [[Go for the Eye|arrows are needed to kill at least one variant of Gohma]].
** For accessing the dungeons themselves, the raft from Level 3 is needed to reach Level 4, the recorder from Level 5 uncovers the location of Level 7, and a fire source (usually a candle) must be used to open the entrance to Level 8. And of course, you'll need all 8 Triforce Shards to access Level 9.
** For accessing the dungeons themselves, the raft from Level 3 is needed to reach Level 4, the recorder from Level 5 uncovers the location of Level 7, and a fire source (usually a candle) must be used to open the entrance to Level 8. And of course, you'll need all 8 Triforce Shards to access Level 9.
** Within the dungeons, the ladder you obtain in Level 4 is needed to reach the section of the labyrinth containing the boss Gleeok and the Triforce Shard.
* [[Adam Smith Hates Your Guts]]: You can only hold [[Powers of Two Minus One|255]] rupees in this game, and some good items tend towards the three-digits range in price. It doesn't help that [[Early Installment Weirdness|Rupees technically count as ammo for the bow]].
* [[Adam Smith Hates Your Guts]]: You can only hold [[Powers of Two Minus One|255]] rupees in this game, and some good items tend towards the three-digits range in price. It doesn't help that [[Early Installment Weirdness|Rupees technically count as ammo for the bow]].
** Magic Shields can be 90, 130, or 160 Rupees depending on which shops you visit. Said shield can also be eaten by Like Likes, monsters that resemble [http://brawlinthefamily.keenspot.com/2009/05/08/160-pancakes/ a pile of evil pancakes], which means leaving the dungeon for a fairly long bout of Rupee farming.
** Magic Shields can be 90, 130, or 160 Rupees depending on which shops you visit. Said shield can also be eaten by Like Likes, monsters that resemble [http://brawlinthefamily.keenspot.com/2009/05/08/160-pancakes/ a pile of evil pancakes], which means leaving the dungeon for a fairly long bout of Rupee farming.
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* [[Animated Adaptation]]: The [[The Legend of Zelda (animation)|''Legend of Zelda'' cartoon]] was primarily based on this game, with elements of ''[[Zelda II: The Adventure of Link]]''.
* [[Animated Adaptation]]: The [[The Legend of Zelda (animation)|''Legend of Zelda'' cartoon]] was primarily based on this game, with elements of ''[[Zelda II: The Adventure of Link]]''.
* [[Asteroids Monster]]: Zols and Vires, which split into Gels and red Keese unless hit with a strong enough weapon. The second Digdogger in Level 7 also splits into three miniature copies when the Recorder/Flute is played.
* [[Asteroids Monster]]: Zols and Vires, which split into Gels and red Keese unless hit with a strong enough weapon. The second Digdogger in Level 7 also splits into three miniature copies when the Recorder/Flute is played.
* [[Attract Mode]]: Idling on the start screen treated you to a scrolling, [[Gannon Banned|famously misspelled]] explanation of the game's plot.
* [[Attract Mode]]: Idling on the start screen treated you to a scrolling and [[Gannon Banned|famously-misspelled]] explanation of the game's plot.
* [[Bat Out of Hell]]: Vire and Keese.
* [[Bat Out of Hell]]: Vire and Keese.
* [[Betting Minigame]]: A "money making game" NPC can be found in several locations. 3 rupees are on display in their cave, and would either give or take a certain amount when stepped on - only one of them would give you a net profit, and you had to leave and re-enter the cave if you wanted to try again. The game's [[Engrish]] made this somewhat hard to understand for players.
* [[Betting Minigame]]: A "money making game" NPC can be found in several locations. 3 rupees are on display in their cave, and would either give or take a certain amount when stepped on - only one of them would give you a net profit, and you had to leave and re-enter the cave if you wanted to try again. The game's [[Engrish]] made this somewhat hard to understand for players.
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** Naming your saved game ZELDA (or at least ''starting'' the name with ZELDA) starts you off on the second quest.
** Naming your saved game ZELDA (or at least ''starting'' the name with ZELDA) starts you off on the second quest.
** Pressing Up + A on the player 2 controller takes you to the Continue/Save/Retry screen immediately, so you can save without having to die.
** Pressing Up + A on the player 2 controller takes you to the Continue/Save/Retry screen immediately, so you can save without having to die.
* [[Clown Car Grave]]: Touching a gravestone will generate [[Invincible Minor Minion|an invincible ghost]] called a Ghini, as well as damaging you if you touch it from the front (since the Ghini will fade in almost immediately). These Ghinis fly at random across the screen, similar to Peahats - each graveyard also has a less invulnu
* [[Clown Car Grave]]: Touching a gravestone will generate [[Invincible Minor Minion|an invincible ghost]] called a Ghini, as well as damaging you if you touch it from the front (since the Ghini will fade in almost immediately). These Ghinis fly at random across the screen, similar to Peahats, and each graveyard also has a less invulnerable Ghini roaming the map like a normal enemy - killing it will also destroy the other Ghini.
* [[Comic Book Adaptation]]: The [[Valiant Comics]] [[The Legend of Zelda (comics)|''Legend of Zelda'' series]] authorized by Nintendo was based on this and ''Zelda II''.
* [[Comic Book Adaptation]]: The [[Valiant Comics]] [[The Legend of Zelda (comics)|''Legend of Zelda'' series]] authorized by Nintendo was based on this and ''Zelda II''.
* [[Convection, Schmonvection]]: Every dungeon located on [[Death Mountain]] in the first quest has lava in place of water. Not only is it non-hazardous, but Link can also cross narrow flows of it with a wooden ladder. [[Lava Is Boiling Kool-Aid|The lava is also completely invisible in the dark]].
* [[Convection, Schmonvection]]: Every dungeon located on [[Death Mountain]] in the first quest has lava in place of water. Not only is it non-hazardous, but Link can also cross narrow flows of it with a wooden ladder. [[Lava Is Boiling Kool-Aid|The lava is also completely invisible in the dark]].
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* [[Sword Beam]]: If your life meter is at maximum, you can fire these at distant enemies; notably, unlike many later ''Zelda'' titles this sword beam carries the same power level as the blade itself, and is not exclusive to higher-level swords. Even so, this makes getting the White Sword or even the Magical Sword as early as possible is a major boon.
* [[Sword Beam]]: If your life meter is at maximum, you can fire these at distant enemies; notably, unlike many later ''Zelda'' titles this sword beam carries the same power level as the blade itself, and is not exclusive to higher-level swords. Even so, this makes getting the White Sword or even the Magical Sword as early as possible is a major boon.
* [[Talking with Signs]]: [[Heroic Mime|Link]] holds up a sign reading "[[Read the Freaking Manual|PLEASE LOOK UP THE MANUAL FOR DETAILS]]" in the opening title scroll.
* [[Talking with Signs]]: [[Heroic Mime|Link]] holds up a sign reading "[[Read the Freaking Manual|PLEASE LOOK UP THE MANUAL FOR DETAILS]]" in the opening title scroll.
* [[Teleport Spam]]: The Red Wizzrobes appear and disappear constantly, and are only vulnerable when partly or completely visible. Blue Wizzrobes can moves normally, but will warp short distances to phase over and through obstacles. {{spoiler|Ganon does this while invisible in the Final Boss fight, and your only clue is the spots where his fireballs come from; this was carried over into the [[Animated Adaptation]].}}
* [[Teleport Spam]]: The Red Wizzrobes appear and disappear constantly, and are only vulnerable when partly or completely visible. Blue Wizzrobes can moves normally, but will warp short distances to phase over and through obstacles. {{spoiler|Ganon does this while invisible in the Final Boss fight, and your only clue is the spots where his fireballs come from; this habit of his was carried over into the [[Animated Adaptation]].}}
* [[Tutorial Failure]]: In the instruction manual, the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all - the flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, whose functionality was removed entirely for the American release. This is fixed in later games, where musical items will also kill the Pols Voices.
* [[Tutorial Failure]]: In the instruction manual, the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all - the flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, whose functionality was removed entirely for the American release. This is fixed in later games, where musical items will also kill the Pols Voices.
* [[Unfortunate Names]]: Seriously, ''Manhandla''? Its original name was even worse: ''Testitart''.
* [[Unfortunate Names]]: Seriously, ''Manhandla''? Its original name was even worse: ''Testitart''.
* [[Unwinnable]]: In a way, possible in the second quest. Several rooms have all their doors slam shut until you defeat all of the non-Bubble enemies in them. If you get tagged by one of the red Bubbles (which remove your ability to use a sword until you touch a blue Bubble) in such a room without a blue Bubble, then you're down to whatever subweapons you have on hand. It's quite possible to be out of uses (if you haven't gotten unlimited-use ones like the wand or the red candle yet) and stuck in the room. Fortunately, you can just quit and retry in all instances.
* [[Unwinnable]]: In a way, possible in the second quest. Several rooms have all their doors slam shut until you defeat all of the non-Bubble enemies in them. If you get tagged by one of the red Bubbles (which remove your ability to use a sword until you touch a blue Bubble) in such a room without a blue Bubble, then you're down to whatever subweapons you have on hand. It's quite possible to be out of weapons (if you haven't gotten unlimited-use ones like the wand or the red candle yet) and end up stuck in the room. Fortunately, you can just quit and retry in all instances.
* [[Useless Useful Spell]]: Part of what makes the second quest so difficult is that certain "useless" items get a lot more mileage on their next go around, as they become essential to finding many helpful power-ups. The [[Guide Dang It|only indication you receive of this]] is finding said items much earlier in the game than before.{{context|And those are...?}}
* [[Useless Useful Spell]]: Part of what makes the second quest so difficult is that certain "useless" items get a lot more mileage on their next go around, as they become essential to finding many helpful power-ups. The [[Guide Dang It|only indication you receive of this]] is finding said items much earlier in the game than before.{{context|And those are...?}}
* [[Video Game Cruelty Punishment]]: If you attack the peaceful dungeon dwellers (usually old men), they respond by having their campfires shoot fireballs at you until you go away. The ones encountered on the surface simply can't be hit.
* [[Video Game Cruelty Punishment]]: If you attack the peaceful dungeon dwellers (usually old men), they respond by having their campfires shoot fireballs at you until you go away. The ones encountered on the surface simply can't be hit.