The Sleepless: Difference between revisions

m
No edit summary
Line 96:
** Thri-kreen (mantis-like humanoids who appear in the ''[[Forgotten Realms]]'' and ''[[Dark Sun]]'' settings) do not sleep at all; they are one of the few species of living creatures with a constant activity cycle.
** Drow and Eladrin from 4e can also trance, but the elf sub race have lost this ability.
** Doppelgangers also do not require sleep, but may pretend to in order to maintain their ruse when imitating someone.
* In Steve Jackson Games ''[[In Nomine]]'', the vessels used by Celestials (angels and demons) don't require sleep, although they can go to sleep if they want to travel [[Dream Land|the Marches]]. Undead also don't need sleep and unlike Celestials, ''can't'' sleep.
* Part of the premise of ''[[Don't Rest Your Head]]''. People who have gone too long without sleep, for whatever reason, gradually start to become aware of the Mad City, a [[Dark World]] version of reality that lies hidden behind normally invisible doors and windows. Once they've "awakened" to its existence, such people can never risk falling asleep again, or [[The Heartless|the Nightmares]] that roam the Mad City will come for them.