The World Is Always Doomed: Difference between revisions

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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* ''[[Warhammer 40000]]'' does this with an ''entire galaxy''. The [[The Heartless|daemons]] of [[The Corruption|Chaos]] and their mad human servants, the implacable Necrons enacting the will of the [[Time Abyss|ancient]] [[Physical God|C'tan]], and the [[Horde of Alien Locusts|endlessly ravenous Tyranid hordes]] are all closing in, completing intricate plans or simply steamrolling over everything in the path, and any minute now the galaxy will meet it's end... ''aaaaaany'' minute now...
* ''[[Warhammer 40,000]]'' does this with an ''entire galaxy''. The [[The Heartless|daemons]] of [[The Corruption|Chaos]] and their mad human servants, the implacable Necrons enacting the will of the [[Time Abyss|ancient]] [[Physical God|C'tan]], and the [[Horde of Alien Locusts|endlessly ravenous Tyranid hordes]] are all closing in, completing intricate plans or simply steamrolling over everything in the path, and any minute now the galaxy will meet it's end... ''aaaaaany'' minute now...




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* There is a set of [[Cosmic Keystone|four seals]] in the world of ''[[Drakengard]]'': the Forest Seal, the Desert Seal, the Island Seal, and "the Goddess", a human woman who is a living seal. If all of the seals are broken, [[The End of the World as We Know It|untold calamity and catastrophe befalls the world.]] It is only in the sequel that it is revealed that The World Is Always Doomed; the seals at first seem to hold back a typical [[Sealed Evil in a Can]], but {{spoiler|it holds back [[No Ontological Inertia|the true form of the world]] where [[Eldritch Abomination]]s render humanity into absurd playthings}}. [[Fridge Logic|How these seals were ever created in the first place is a bit of a mystery.]]
* There is a set of [[Cosmic Keystone|four seals]] in the world of ''[[Drakengard]]'': the Forest Seal, the Desert Seal, the Island Seal, and "the Goddess", a human woman who is a living seal. If all of the seals are broken, [[The End of the World as We Know It|untold calamity and catastrophe befalls the world.]] It is only in the sequel that it is revealed that The World Is Always Doomed; the seals at first seem to hold back a typical [[Sealed Evil in a Can]], but {{spoiler|it holds back [[No Ontological Inertia|the true form of the world]] where [[Eldritch Abomination]]s render humanity into absurd playthings}}. [[Fridge Logic|How these seals were ever created in the first place is a bit of a mystery.]]
* In any given ''[[Super Robot Wars]]'' game, the earth is usually dealing with world-wide threats of a dozen or so different series more or less all at the same time.
* In any given ''[[Super Robot Wars]]'' game, the earth is usually dealing with world-wide threats of a dozen or so different series more or less all at the same time.
* ''[[Wild Arms]]'' falls into this heavily. Filgaia is so often hit with disasters that leave it a wasteland and so often menaced by [[Our Demons Are Different|demons]] or evil organizations that one's first inclination is to believe that they're a bunch of different planets that coincidentally share the same name... but it's [[All There in the Manual]] that they're really all the same unlucky place—although it's apparently [[All There in the Manual]] elsewhere [[Flip-Flop of God|that they]] [[Shrug of God|really aren't]].
* ''[[Wild ARMs]]'' falls into this heavily. Filgaia is so often hit with disasters that leave it a wasteland and so often menaced by [[Our Demons Are Different|demons]] or evil organizations that one's first inclination is to believe that they're a bunch of different planets that coincidentally share the same name... but it's [[All There in the Manual]] that they're really all the same unlucky place—although it's apparently [[All There in the Manual]] elsewhere [[Flip-Flop of God|that they]] [[Shrug of God|really aren't]].
** Though, a small difference is that the catastrophe tends to have happened ''before'' each installment, and apparently the people before weren't able to prevent it (or caused it).
** Though, a small difference is that the catastrophe tends to have happened ''before'' each installment, and apparently the people before weren't able to prevent it (or caused it).
* Almost every major patch of ''[[World of Warcraft]]'' introduces a new threat to the world. The Lich King expansion started with a zombie plague, set up 3 separate world-ending threats, ''and'' tossed in a world war on top of that. The fact the Horde & Alliance are still kicking after all that is pushing [[Suspension of Disbelief]].
* Almost every major patch of ''[[World of Warcraft]]'' introduces a new threat to the world. The Lich King expansion started with a zombie plague, set up 3 separate world-ending threats, ''and'' tossed in a world war on top of that. The fact the Horde & Alliance are still kicking after all that is pushing [[Suspension of Disbelief]].
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[[Category:Narrative Devices]]
[[Category:Narrative Devices]]
[[Category:Doomed Tropes]]
[[Category:Doomed Tropes]]
[[Category:The World Is Always Doomed]]
[[Category:Apocalyptic Index]]
[[Category:Apocalyptic Index]]
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[[Category:{{PAGENAME}}]]