Thriving Ghost Town/Playing With
Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity
- Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with.
- Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with.
- Justified: Only a few people are allowed outside the town buildings?
- Or the game only shows parts of the town relevant to your quest.
- Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
- Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with.
- Subverted: A man goes to a town, revealed to have a population of 40, and 40 people appear.
- Double Subverted: But then you find out many of them are visitors, and 35 of them visibly leave.
- Parodied: A town claims to have 1000 residents, but only has 10... who attempt to disguise this via Paper Thin Disguises and various hats, running around pretending to be different individuals.
- Deconstructed: ???
- Reconstructed: ???
- Zig Zagged: Some towns have the appropriate amount of people, some don't.
- Averted: A town has a appropriate amount of visible, interactive people based on its size.
- Enforced: "We can't afford to put in all these characters in the game! Only put in some of them."
- Lampshaded: "WHERE IS EVERYBODY?!"
- Invoked: ???
- Exploited: ???
- Defied: ???
- Discussed: ???
- Conversed: ???
- Played For Laughs: ???
- Played For Drama: ???
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